From 2034fb953f52534506f17a9d03237eab3a2c2fbb Mon Sep 17 00:00:00 2001 From: Ben Boeckel Date: Sat, 12 Jul 2008 01:42:12 +0000 Subject: [FIX] Separated battle and world scripts for abilities and moves [ADD] pokescripting library to allow scripts to use Pokemod information [FIX] Cleaned up examples in documentation git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@224 6ecfd1a5-f3ed-3746-8530-beee90d26b22 --- pokemod/Object.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pokemod/Object.cpp') diff --git a/pokemod/Object.cpp b/pokemod/Object.cpp index ba94556c..6cd96e19 100644 --- a/pokemod/Object.cpp +++ b/pokemod/Object.cpp @@ -22,7 +22,7 @@ #include "Macros.h" Pokemod::Object::Object(const Object& object) : - QObject(0), + QObject(NULL), m_id(object.id()), m_className(object.className()), m_parent(object.parent()) @@ -30,7 +30,7 @@ Pokemod::Object::Object(const Object& object) : } Pokemod::Object::Object(const QString& className, const Object* parent, const int id) : - QObject(0), + QObject(NULL), m_id(id), m_className(className), m_parent(parent) -- cgit