From a1fff27395d1930820e6c007fdedd8e9dc58f0b3 Mon Sep 17 00:00:00 2001 From: Ben Boeckel Date: Mon, 21 Jan 2008 17:13:11 +0000 Subject: [FIX] PokeMod namespace removed [ADD] MoveEffect editing form for PokéModr MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@38 6ecfd1a5-f3ed-3746-8530-beee90d26b22 --- pokemod/MoveEffect.cpp | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'pokemod/MoveEffect.cpp') diff --git a/pokemod/MoveEffect.cpp b/pokemod/MoveEffect.cpp index b7f7c61a..5fc53fc6 100644 --- a/pokemod/MoveEffect.cpp +++ b/pokemod/MoveEffect.cpp @@ -24,9 +24,9 @@ #include "Pokemod.h" #include "MoveEffect.h" -const QStringList PokeMod::MoveEffect::EffectStr = QStringList() << "Damage" << "Status" << "Confuse" << "Stat" << "StealHP" << "Counter" << "Selfdestruct" << "Need Status" << "Mirror" << "GetMoney" << "Never Miss" << "Steal Types" << "Clear Effects" << "Wait And Return" << "Self Confuse" << "Force Switch" << "Hit Multiple" << "Hit Multiple Turns" << "Flinch" << "One Hit K.O." << "Recoil" << "Recover" << "Rest" << "Sheild" << "Substitute" << "Recharge" << "Rage" << "Mimic" << "Random Move" << "Seed" << "Disable" << "Cut HM" << "Fly HM" << "Surf HM" << "Strength HM" << "Flash HM" << "Rock Smash HM" << "Rock Climb HM" << "Whirlpool HM" << "Waterfall HM" << "Share HP HM " << "Escape HM"; +const QStringList MoveEffect::EffectStr = QStringList() << "Damage" << "Status" << "Confuse" << "Stat" << "StealHP" << "Counter" << "Selfdestruct" << "Need Status" << "Mirror" << "GetMoney" << "Never Miss" << "Steal Types" << "Clear Effects" << "Wait And Return" << "Self Confuse" << "Force Switch" << "Hit Multiple" << "Hit Multiple Turns" << "Flinch" << "One Hit K.O." << "Recoil" << "Recover" << "Rest" << "Sheild" << "Substitute" << "Recharge" << "Rage" << "Mimic" << "Random Move" << "Seed" << "Disable" << "Cut HM" << "Fly HM" << "Surf HM" << "Strength HM" << "Flash HM" << "Rock Smash HM" << "Rock Climb HM" << "Whirlpool HM" << "Waterfall HM" << "Share HP HM " << "Escape HM"; -PokeMod::MoveEffect::MoveEffect(const Pokemod& par, const unsigned _id) : +MoveEffect::MoveEffect(const Pokemod& par, const unsigned _id) : Object(par, _id), chance(1, 1), effect(UINT_MAX), @@ -37,19 +37,19 @@ PokeMod::MoveEffect::MoveEffect(const Pokemod& par, const unsigned _id) : { } -PokeMod::MoveEffect::MoveEffect(const Pokemod& par, const MoveEffect& e, const unsigned _id) : +MoveEffect::MoveEffect(const Pokemod& par, const MoveEffect& e, const unsigned _id) : Object(par, _id) { *this = e; } -PokeMod::MoveEffect::MoveEffect(const Pokemod& par, const QString& fname, const unsigned _id) : +MoveEffect::MoveEffect(const Pokemod& par, const QString& fname, const unsigned _id) : Object(par, _id) { load(fname, _id); } -bool PokeMod::MoveEffect::validate() const +bool MoveEffect::validate() const { bool valid = true; pokemod.validationMsg(QString("------Effect with id %1---").arg(id), Pokemod::V_Msg); @@ -57,7 +57,7 @@ bool PokeMod::MoveEffect::validate() const return valid; } -void PokeMod::MoveEffect::load(const QString& fname, const unsigned _id) throw(Exception) +void MoveEffect::load(const QString& fname, const unsigned _id) throw(Exception) { Ini ini(fname); if (_id == UINT_MAX) @@ -80,7 +80,7 @@ void PokeMod::MoveEffect::load(const QString& fname, const unsigned _id) throw(E val4.set(i, j, k); } -void PokeMod::MoveEffect::save(const QString& move) const throw(Exception) +void MoveEffect::save(const QString& move) const throw(Exception) { Ini ini; ini.addField("id", id); @@ -96,22 +96,22 @@ void PokeMod::MoveEffect::save(const QString& move) const throw(Exception) ini.save(QString("%1/move/%2/effect/%3.pini").arg(pokemod.getPath()).arg(move).arg(id)); } -void PokeMod::MoveEffect::setChance(const unsigned n, const unsigned d) throw(Exception) +void MoveEffect::setChance(const unsigned n, const unsigned d) throw(Exception) { chance.set(n, d); } -void PokeMod::MoveEffect::setChanceNum(const unsigned n) throw(Exception) +void MoveEffect::setChanceNum(const unsigned n) throw(Exception) { chance.setNum(n); } -void PokeMod::MoveEffect::setChanceDenom(const unsigned d) throw(Exception) +void MoveEffect::setChanceDenom(const unsigned d) throw(Exception) { chance.setDenom(d); } -void PokeMod::MoveEffect::setEffect(const unsigned e) throw(BoundsException) +void MoveEffect::setEffect(const unsigned e) throw(BoundsException) { if (E_End <= e) throw(BoundsException("MoveEffect", "effect")); @@ -122,7 +122,7 @@ void PokeMod::MoveEffect::setEffect(const unsigned e) throw(BoundsException) val4.set(1, 1, ((e == E_StealHP) || (e == E_Counter) || (e == E_Selfdestruct) || (e == E_Mirror) || (e == E_GetMoney) || (e == E_WaitAndReturn) || (e == E_Recoil)) ? Frac::Improper : Frac::Proper); } -void PokeMod::MoveEffect::setVal1(const unsigned v1) throw(Exception) +void MoveEffect::setVal1(const unsigned v1) throw(Exception) { switch (effect) { @@ -155,7 +155,7 @@ void PokeMod::MoveEffect::setVal1(const unsigned v1) throw(Exception) val1 = v1; } -void PokeMod::MoveEffect::setVal2(const unsigned v2) throw(Exception) +void MoveEffect::setVal2(const unsigned v2) throw(Exception) { switch (effect) { @@ -170,7 +170,7 @@ void PokeMod::MoveEffect::setVal2(const unsigned v2) throw(Exception) val2 = v2; } -void PokeMod::MoveEffect::setVal3(const int v3) +void MoveEffect::setVal3(const int v3) { switch (effect) { @@ -181,52 +181,52 @@ void PokeMod::MoveEffect::setVal3(const int v3) val3 = v3; } -void PokeMod::MoveEffect::setVal4(const unsigned n, const unsigned d) throw(Exception) +void MoveEffect::setVal4(const unsigned n, const unsigned d) throw(Exception) { val4.set(n, d); } -void PokeMod::MoveEffect::setVal4Num(const unsigned n) throw(Exception) +void MoveEffect::setVal4Num(const unsigned n) throw(Exception) { val4.setNum(n); } -void PokeMod::MoveEffect::setVal4Denom(const unsigned d) throw(Exception) +void MoveEffect::setVal4Denom(const unsigned d) throw(Exception) { val4.setDenom(d); } -Frac PokeMod::MoveEffect::getChance() const +Frac MoveEffect::getChance() const { return chance; } -unsigned PokeMod::MoveEffect::getEffect() const +unsigned MoveEffect::getEffect() const { return effect; } -unsigned PokeMod::MoveEffect::getVal1() const +unsigned MoveEffect::getVal1() const { return val1; } -unsigned PokeMod::MoveEffect::getVal2() const +unsigned MoveEffect::getVal2() const { return val2; } -int PokeMod::MoveEffect::getVal3() const +int MoveEffect::getVal3() const { return val3; } -Frac PokeMod::MoveEffect::getVal4() const +Frac MoveEffect::getVal4() const { return val4; } -PokeMod::MoveEffect& PokeMod::MoveEffect::operator=(const MoveEffect& rhs) +MoveEffect& MoveEffect::operator=(const MoveEffect& rhs) { if (this == &rhs) return *this; -- cgit