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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigtools
/
PluginLoader.cpp
Commit message (
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Author
Age
Files
Lines
*
Move the detection of classes left at deletion to PluginBase
Ben Boeckel
2009-03-28
1
-5
/
+2
|
*
Update PluginLoader to handle clients, not players
Ben Boeckel
2009-03-28
1
-14
/
+14
|
*
Add support for PlayerPlugin in PluginLoader
Ben Boeckel
2009-03-28
1
-0
/
+11
|
*
Fix up includes for PluginLoader
Ben Boeckel
2009-03-28
1
-1
/
+1
|
*
Style fix
Ben Boeckel
2009-03-27
1
-1
/
+1
|
*
Change names of loading functions
Ben Boeckel
2009-03-27
1
-2
/
+2
|
*
Don't hand out pointers to the plugin factories
Ben Boeckel
2009-03-27
1
-26
/
+27
|
*
Use shared pointers for Games
Ben Boeckel
2009-03-27
1
-17
/
+9
|
*
Add ctor and dtor to PluginLoader::Private
Ben Boeckel
2009-03-27
1
-0
/
+32
|
*
Add Sigmod support to PluginLoading and the Model
Ben Boeckel
2009-03-26
1
-15
/
+89
|
*
Make sure there are types before looking for the service or plugin
Ben Boeckel
2009-03-26
1
-2
/
+2
|
*
Make members protected
Ben Boeckel
2009-03-26
1
-2
/
+11
|
*
Let's not crash if we don't know the type of plugin
Ben Boeckel
2009-03-26
1
-4
/
+7
|
*
Spelling fix
Ben Boeckel
2009-03-26
1
-1
/
+1
|
*
Simplify fetching data from plugins with PluginBase
Ben Boeckel
2009-03-26
1
-16
/
+6
|
*
Use PluginBase in storage in PluginLoader
Ben Boeckel
2009-03-26
1
-1
/
+7
|
*
Switch from the Interfaces to Plugins namespace
Ben Boeckel
2009-03-26
1
-2
/
+2
|
*
Add functions to load plugins so that parenting is preserved for the plugin ↵
Ben Boeckel
2009-03-25
1
-0
/
+130
classes