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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigscript
/
SpeciesWrapper.cpp
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Author
Age
Files
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*
Update copyright dates in sigscript
Ben Boeckel
2009-02-24
1
-1
/
+1
*
Fixed up sigscript namespacing in sources
Ben Boeckel
2009-02-24
1
-46
/
+50
*
Moved SigmodWrapper to GameWrapper
Ben Boeckel
2009-02-24
1
-12
/
+12
*
Removed includes of deleted files
Ben Boeckel
2009-01-17
1
-2
/
+0
*
Updated sigscript to work with new Species
Ben Boeckel
2009-01-17
1
-18
/
+22
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-10
/
+6
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-15
/
+15
*
[FIX] Signature is fixed in Sigscript
Ben Boeckel
2008-10-16
1
-3
/
+4
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-4
/
+4
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-0
/
+5
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-8
/
+8
*
[FIX] Spelling mistake in sigscript classes
Ben Boeckel
2008-09-07
1
-3
/
+3
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-61
/
+61
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+237