index
:
sigen.git
0.1
0.2
master
no-macros
sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
sigmodr
/
widgets
/
SpeciesUI.cpp
Commit message (
Collapse
)
Author
Age
Files
Lines
*
Fix enabling of widgets based on other widgets when initialized and places ↵
Ben Boeckel
2009-06-05
1
-0
/
+4
|
|
|
|
missed before
*
Call the base class in refreshGui
Ben Boeckel
2009-03-29
1
-0
/
+1
|
*
Have ObjectUI handle initializing the private pointer
Ben Boeckel
2009-03-29
1
-1
/
+1
|
*
Fix Krazy2 issues
Ben Boeckel
2009-03-22
1
-1
/
+0
|
*
Made the rest of the widgets use pimpl
Ben Boeckel
2009-03-01
1
-249
/
+242
|
*
Fix up the Species default for egg species and the widget
Ben Boeckel
2009-02-26
1
-10
/
+15
|
*
Fix widget loading from ui files due to bad names
Ben Boeckel
2009-02-26
1
-36
/
+36
|
*
Added layouts to all widgets so that the forms expand
Ben Boeckel
2009-02-26
1
-0
/
+4
|
*
Fixed up includes in sigmodrwidgets for script and fraction move
Ben Boeckel
2009-02-26
1
-3
/
+4
|
*
Fixed up final widgets and added the UiTools library to be linked
Ben Boeckel
2009-02-25
1
-246
/
+331
|
*
Fixed Sigmodr widgets to use namespaces in sources
Ben Boeckel
2009-02-24
1
-174
/
+178
|
*
Renamed Sigmod to Game where needed
Ben Boeckel
2009-02-24
1
-30
/
+30
|
*
Moved the sources into the Widgets namespace
Ben Boeckel
2009-02-23
1
-44
/
+44
|
*
Fix includes in libsigmodrwidgets
Ben Boeckel
2009-02-23
1
-9
/
+9
|
*
Started restructuring how sigmodr is built and moving things into libraries
Ben Boeckel
2009-02-23
1
-0
/
+583