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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-5/+5
| | | | when using namespace Sigmod
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-9/+11
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* Added Store documentationBen Boeckel2009-01-181-0/+4
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* Fixed Store to clear list when loaded/assigned toBen Boeckel2009-01-081-0/+6
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* Fixed Store to load and save nameBen Boeckel2009-01-081-1/+3
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* Merged CHECK macro branchBen Boeckel2008-12-291-34/+7
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* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-1/+1
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* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-1/+1
| | | | | | | | | | | | [FIX] Moved to using *ById instead of *Index methods in sigmod [FIX] Tilemaps are now collaged (not completely done on the editing side yet) [FIX] Removed the resource files (drawn natively instead) [FIX] ATBTimer now uses the built-in QTimer in a QObject [FIX] Coordinates are now edited on the map for warps, trainers, and effects [FIX] Tiles are now completely scripted [FIX] Config is now thread-safe git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@308 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-16/+16
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+118
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22