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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-4/+4
| | | | when using namespace Sigmod
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-8/+10
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* Added Sprite documentationBen Boeckel2009-01-171-0/+4
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* Removed unneeded dtorsBen Boeckel2009-01-171-5/+1
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* Added check to make sure that Sprite is not emptyBen Boeckel2008-12-311-0/+2
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* Merged CHECK macro branchBen Boeckel2008-12-291-17/+6
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* [FIX] Sprite no longer stores a QImage, but a QByteArrayBen Boeckel2008-10-131-4/+3
| | | | | | [FIX] Preparing for move to a collaged map instead of a tiled map git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@278 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-15/+15
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+106
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22