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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-4/+4
| | | | when using namespace Sigmod
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-10/+12
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* Added Sound documentationBen Boeckel2009-01-181-0/+4
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* Added special load/save for enumerationsBen Boeckel2009-01-161-3/+3
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* Merged CHECK macro branchBen Boeckel2008-12-291-27/+9
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* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-17/+17
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+120
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22