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* Add a size member to SkinsBen Boeckel2009-03-191-0/+8
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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-4/+4
| | | | when using namespace Sigmod
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-11/+14
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* Sigmod now includes sigcore via <> rather than ""Ben Boeckel2009-02-231-3/+0
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* Added docmentation to SkinBen Boeckel2009-01-171-1/+5
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* Merged CHECK macro branchBen Boeckel2008-12-291-17/+6
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* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-3/+5
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@281 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-14/+14
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+102
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22