index
:
sigen.git
0.1
0.2
master
no-macros
sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
sigmod
/
Rules.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Removed useATB and allowSwitchStyle from Rules (to be handled by arena plugins)
Ben Boeckel
2009-02-28
1
-14
/
+0
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-4
/
+4
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-9
/
+11
*
Fixing up Rules widget and reworked ATB in rules
Ben Boeckel
2009-01-21
1
-20
/
+7
*
Finished Rules tests and fixed some tests in Rules
Ben Boeckel
2009-01-17
1
-5
/
+5
*
Added more tests for Rules and fixes for numBoxes and boxSize
Ben Boeckel
2009-01-17
1
-5
/
+2
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-291
/
+117
*
Added unlimited values to weight limits
Ben Boeckel
2008-12-26
1
-2
/
+2
*
Added more limit checking to Rules
Ben Boeckel
2008-12-25
1
-3
/
+16
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-18
/
+18
*
Rules no longer needs hardCash value; scripts can control it
Ben Boeckel
2008-11-25
1
-14
/
+0
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-0
/
+31
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-57
/
+57
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+438