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path: root/sigmod/MapWildList.cpp
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* Fix years in header commentsBen Boeckel2009-03-161-1/+1
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* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-10/+12
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* Merged CHECK macro branchBen Boeckel2008-12-291-90/+5
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* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-7/+11
| | | | | | | | | | | | [FIX] Moved to using *ById instead of *Index methods in sigmod [FIX] Tilemaps are now collaged (not completely done on the editing side yet) [FIX] Removed the resource files (drawn natively instead) [FIX] ATBTimer now uses the built-in QTimer in a QObject [FIX] Coordinates are now edited on the map for warps, trainers, and effects [FIX] Tiles are now completely scripted [FIX] Config is now thread-safe git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@308 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Players now have moneyBen Boeckel2008-09-101-2/+2
| | | | | | | | [FIX] Some more things added to Arena stuff [FIX] Can now delete objects in the tree in Sigmodr [FIX] Setting Sigmods as dirty is better now git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@258 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-26/+26
| | | | git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen ↵Ben Boeckel2008-09-051-0/+190
for short) git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22