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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵Ben Boeckel2009-02-241-2/+2
| | | | when using namespace Sigmod
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-8/+10
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* Added MapTile documentationBen Boeckel2009-01-181-0/+4
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* Removed unneeded dtorsBen Boeckel2009-01-171-5/+1
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* Added MapTile tests and fixed default zIndex valueBen Boeckel2008-12-311-1/+1
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* Merged CHECK macro branchBen Boeckel2008-12-291-36/+15
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* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-3/+4
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* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-0/+128
[FIX] Moved to using *ById instead of *Index methods in sigmod [FIX] Tilemaps are now collaged (not completely done on the editing side yet) [FIX] Removed the resource files (drawn natively instead) [FIX] ATBTimer now uses the built-in QTimer in a QObject [FIX] Coordinates are now edited on the map for warps, trainers, and effects [FIX] Tiles are now completely scripted [FIX] Config is now thread-safe git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@308 6ecfd1a5-f3ed-3746-8530-beee90d26b22