Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash ↵ | Ben Boeckel | 2009-02-24 | 1 | -2/+2 |
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* | Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code | Ben Boeckel | 2009-02-24 | 1 | -8/+10 |
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* | Added MapTile documentation | Ben Boeckel | 2009-01-18 | 1 | -0/+4 |
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* | Removed unneeded dtors | Ben Boeckel | 2009-01-17 | 1 | -5/+1 |
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* | Added MapTile tests and fixed default zIndex value | Ben Boeckel | 2008-12-31 | 1 | -1/+1 |
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* | Merged CHECK macro branch | Ben Boeckel | 2008-12-29 | 1 | -36/+15 |
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* | Bounds errors are verbose now and some unchecked conditions fixed as well | Ben Boeckel | 2008-12-25 | 1 | -3/+4 |
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* | [FIX] No more asserts in sigmod | Ben Boeckel | 2008-11-08 | 1 | -0/+128 |
[FIX] Moved to using *ById instead of *Index methods in sigmod [FIX] Tilemaps are now collaged (not completely done on the editing side yet) [FIX] Removed the resource files (drawn natively instead) [FIX] ATBTimer now uses the built-in QTimer in a QObject [FIX] Coordinates are now edited on the map for warps, trainers, and effects [FIX] Tiles are now completely scripted [FIX] Config is now thread-safe git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@308 6ecfd1a5-f3ed-3746-8530-beee90d26b22 |