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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Macros.h
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Author
Age
Files
Lines
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-27
/
+27
*
Fix more valgrind errors in sigmod
Ben Boeckel
2009-02-13
1
-1
/
+2
*
Converted Species{Ability,Item} to maps in Species
Ben Boeckel
2009-01-17
1
-2
/
+16
*
Added special load/save for enumerations
Ben Boeckel
2009-01-16
1
-0
/
+2
*
Checking items in MapTrainerTeamMember includes count checking as well
Ben Boeckel
2009-01-10
1
-1
/
+1
*
Changed item handling in MapTrainerTeamMember to use a map instead of a list ...
Ben Boeckel
2009-01-10
1
-0
/
+18
*
Actually commit the short-circuit...
Ben Boeckel
2009-01-08
1
-1
/
+1
*
Fixed TS_LIST to only erase a value when the state is false and order of if t...
Ben Boeckel
2009-01-08
1
-2
/
+2
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-13
/
+232
*
[FIX] Started documenting Sigmod
Ben Boeckel
2008-10-06
1
-2
/
+5
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-3
/
+3
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+112