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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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Ability.h
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Author
Age
Files
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*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-4
/
+4
*
Sigmod now includes sigcore via <> rather than ""
Ben Boeckel
2009-02-23
1
-1
/
+1
*
Fixed Ability script handling in TeamMember
Ben Boeckel
2009-02-22
1
-0
/
+2
*
Changed spec for Ability world scripts
Ben Boeckel
2009-01-17
1
-2
/
+2
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-0
/
+7
*
Ability documentation touchups
Ben Boeckel
2008-11-25
1
-19
/
+29
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-10
/
+12
*
[FIX] Still figuring out things for signet
Ben Boeckel
2008-10-12
1
-1
/
+0
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-0
/
+137
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-2
/
+2
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-0
/
+3
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-9
/
+9
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+67