diff options
Diffstat (limited to 'pokemodr/models/CoinListGroupModel.cpp')
-rw-r--r-- | pokemodr/models/CoinListGroupModel.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/pokemodr/models/CoinListGroupModel.cpp b/pokemodr/models/CoinListGroupModel.cpp new file mode 100644 index 00000000..5351e616 --- /dev/null +++ b/pokemodr/models/CoinListGroupModel.cpp @@ -0,0 +1,60 @@ +/* + * Copyright 2008 Ben Boeckel <MathStuf@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Header include +#include "CoinListGroupModel.h" + +// Model includes +#include "CoinListModel.h" + +// Pokemod includes +#include "../../pokemod/Pokemod.h" + +CoinListGroupModel::CoinListGroupModel(BaseModel* parent, Pokemod* pokemod) : + GroupModel(parent, pokemod, "Coin Lists") +{ + setupData(); +} + +CoinListGroupModel::~CoinListGroupModel() +{ +} + +bool CoinListGroupModel::insertRows(const int rows) +{ + for (int i = 0; i < rows; ++i) + m_objects.append(new CoinListModel(this, static_cast<Pokemod*>(m_object)->newCoinList())); + return true; +} + +bool CoinListGroupModel::removeRows(const int position, const int rows) +{ + for (int i = 0; i < rows; ++i) + { + static_cast<Pokemod*>(m_object)->deleteCoinList(position); + delete m_objects[position]; + m_objects.removeAt(position); + } + return true; +} + +void CoinListGroupModel::setupData() +{ + Pokemod* pokemod = static_cast<Pokemod*>(m_object); + for (int i = 0; i < pokemod->coinListCount(); ++i) + m_objects.append(new CoinListModel(this, pokemod->coinList(i))); +} |