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-rw-r--r--pokemod/Ref.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/pokemod/Ref.h b/pokemod/Ref.h
index 0b39c919..95b16f74 100644
--- a/pokemod/Ref.h
+++ b/pokemod/Ref.h
@@ -229,10 +229,12 @@ namespace PokeGen
HM_WATERFALL = 6,
HM_DIVE = 7,
HM_HEADBUTT = 8,
- HM_ROCK_SMASH = 9,
- HM_END = 10
+ HM_ROCK_SMASH = 9,
+ HM_CLEAR_FOG = 10,
+ HM_ROCK_CLIMB = 11,
+ HM_END = 12
};
- const char *HMStr[HM_END] = {"Cut", "Fly", "Surf", "Strength", "Flash", "Whirlpool", "Waterfall", "Dive", "Headbutt", "Rock Smash"};
+ const char *HMStr[HM_END] = {"Cut", "Fly", "Surf", "Strength", "Flash", "Whirlpool", "Waterfall", "Dive", "Headbutt", "Rock Smash", "Clear Fog", "Rock Climb"};
enum EnumStatVersion
{
@@ -497,7 +499,7 @@ namespace PokeGen
DC_SOUND_EFFECT = 36,
DC_TIMER = 37,
DC_MAP_SIGN = 38,
- DC_WILD_SCOPE = 39,
+ DC_WILD_SCOPE = 39,
DC_SAFARI = 40,
DC_HEAL_PARTY = 41,
DC_REFRESH = 42,
@@ -510,6 +512,7 @@ namespace PokeGen
};
const char *DialogCommandStr[DC_END] = {"Flip Flag", "Set Flag", "Unset Flag", "Randomize Flag", "Test Flag", "Dialog", "Yes/No", "Item Shop", "Give Item", "Take Item", "Check Item", "Coin List", "Teach Move", "Delete Move", "Give Pokemon", "Take Pokemon", "Show Pokemon", "View Pokemon", "Give Money", "Take Money", "Move Effect", "Turn Effect", "Check Direction", "Check Roster", "Check Levels", "Check Species", "Check Held Items", "Check Money", "Trade", "Daycare", "Battle", "Badge", "Warp", "Name", "Music", "Sound Effect", "Timer", "Map Sign", "Wild Scope", "Safari", "Heal Party", "Refresh", "Clear", "Pause", "New Line", "Exit", "Menu"};
const char *DialogCommandAbbrStr[DC_END] = {"FF", "SF", "UF", "RF", "TF", "D", "YN", "ItS", "GIt", "TIt", "CIt", "CL", "TMv", "DMv", "GPk", "TPk", "SPk", "VPk", "G$", "T$", "MvEf", "TEf", "CD", "CR", "CLv", "CS", "CHIt", "C$", "T", "Dc", "Bat", "Bdg", "W", "N", "Ms", "SFX", "Tmr", "MS", "WS", "S", "HP", "R", "C", "P", "NL", "X", "M"};
+ const unsigned DialogCommandNumArgs[DC_MENU] = {1, 1, 1, 1, 3, 2, 2, 1, 4, 4, 4, 1, 5, 3, 7, 4, 1, 4, 1, 4, 6, 3, 6, 5, 5, 4, 4, 5, 6, 1, 2, 1, 2, 1, 1, 1, 3, 1, 1, 3, 0, 0, 0, 0, 0, 0};
enum EnumMapEffect
{