diff options
-rw-r--r-- | sigmodr/doc/editing-rules.docbook | 13 | ||||
-rw-r--r-- | sigmodr/doc/glossary.docbook | 19 |
2 files changed, 28 insertions, 4 deletions
diff --git a/sigmodr/doc/editing-rules.docbook b/sigmodr/doc/editing-rules.docbook index 56ce1f68..44dacd37 100644 --- a/sigmodr/doc/editing-rules.docbook +++ b/sigmodr/doc/editing-rules.docbook @@ -95,16 +95,21 @@ flag only matters if the Special stat is split at all.</para> </varlistentry> <varlistentry> -<term></term> +<term>Max total <glossterm linkend="gloss-effort-value">effort +value</glossterm>s</term> <listitem> -<para></para> +<para>This value sets a limit on the number of effort values a single creature +can have at once distributed over all of its stats. Without effort values, +<glossterm linkend="gloss-stat-experience">stat experience</glossterm> will be +used instead.</para> </listitem> </varlistentry> <varlistentry> -<term></term> +<term>Max effort values per stat</term> <listitem> -<para></para> +<para>This value sets a limit on the number of effort values that may go +towards a single stat.</para> </listitem> </varlistentry> diff --git a/sigmodr/doc/glossary.docbook b/sigmodr/doc/glossary.docbook index af3774a3..3ff0d1ce 100644 --- a/sigmodr/doc/glossary.docbook +++ b/sigmodr/doc/glossary.docbook @@ -28,6 +28,16 @@ and items are usually used to increase a domain.</para> </glossdef> </glossentry> +<glossentry id="gloss-effort-value"> +<glossterm>Effort value</glossterm> +<glossdef> +<para>Effort values, also called EVs, are points put towards a stat to make it +stronger. Typically, only so many effort values can be used on a single creature +as well as each stat. Without EVs, each stat is given stat experience +instead.</para> +</glossdef> +</glossentry> + <glossentry id="gloss-sigen"> <glossterm>Sigen</glossterm> <glossdef> @@ -43,6 +53,15 @@ and items are usually used to increase a domain.</para> </glossdef> </glossentry> +<glossentry id="gloss-stat-experience"> +<glossterm>Stat experience</glossterm> +<glossdef> +<para>Stat experience is similar to level experience, but it is instead used for +each stat. Stat experience is gained by defeating other creatures in +battle.</para> +</glossdef> +</glossentry> + <glossentry id="gloss-validation"> <glossterm>Validation</glossterm> <glossdef> |