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authorBen Boeckel <MathStuf@gmail.com>2008-04-27 17:57:32 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-04-27 17:57:32 +0000
commit0fa52c1f61c457c9b68bec53bcce3af858e5eb44 (patch)
treec5b10b77a01b417775097476029bcf67fac79975 /pokemod/Move.cpp
parent807071d35159de0660f9df31c48d5bf895ca3622 (diff)
[FIX] More header cleanliness
[FIX] UI classes now just use the ObjectUI pointers [FIX] Some miscellaneous qmake options git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@112 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/Move.cpp')
-rw-r--r--pokemod/Move.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/pokemod/Move.cpp b/pokemod/Move.cpp
index 10c8affe..20e49c21 100644
--- a/pokemod/Move.cpp
+++ b/pokemod/Move.cpp
@@ -22,9 +22,6 @@
#include "MoveEffect.h"
#include "Pokemod.h"
-// Qt includes
-#include <QMap>
-
const QStringList Move::TargetStr = QStringList() << "Player" << "Enemy" << "All" << "Random";
const QStringList Move::ChoiceStr = QStringList() << "Player" << "Enemy" << "Random";