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author | Ben Boeckel <MathStuf@gmail.com> | 2009-05-21 17:35:59 -0400 |
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committer | Ben Boeckel <MathStuf@gmail.com> | 2009-05-21 17:35:59 -0400 |
commit | 61ad66f8eb39f2cb1d6cd2bbf443306ef58dd611 (patch) | |
tree | 533ac6a23183e61cbd97cd3ba16593a1962ab07c | |
parent | ba4f9b599069b93d2c73e13b43493da5bfe9b40e (diff) | |
download | sigen-61ad66f8eb39f2cb1d6cd2bbf443306ef58dd611.tar.gz sigen-61ad66f8eb39f2cb1d6cd2bbf443306ef58dd611.tar.xz sigen-61ad66f8eb39f2cb1d6cd2bbf443306ef58dd611.zip |
Add method for setting the sigmod at some index as dirty
-rw-r--r-- | sigmodr/SigmodrUI.cpp | 10 | ||||
-rw-r--r-- | sigmodr/SigmodrUI.h | 1 |
2 files changed, 9 insertions, 2 deletions
diff --git a/sigmodr/SigmodrUI.cpp b/sigmodr/SigmodrUI.cpp index 72e452cc..5e0b235f 100644 --- a/sigmodr/SigmodrUI.cpp +++ b/sigmodr/SigmodrUI.cpp @@ -169,10 +169,16 @@ void SigmodrUI::setChangedTitle(const bool changed) void SigmodrUI::setDirty(const bool dirty) { + setDirty(dirty, m_editedIndex); setChangedTitle(dirty); actionCollection()->action("file_save")->setEnabled(dirty); } +void SigmodrUI::setDirty(const bool dirty, const QModelIndex& index) +{ + treeSigmod->setDirty(treeSigmod->game(index), dirty); +} + void SigmodrUI::newGame() { Game* game = new Game; @@ -493,12 +499,12 @@ void SigmodrUI::on_treeSigmod_clicked(const QModelIndex& index) if ((m_editedIndex.internalId() != index.internalId()) || closeWidget()) { if (treeSigmod->model()->removeRow(index.row(), index.parent())) - setDirty(); + setDirty(true, index); } break; case 3: if (treeSigmod->model()->insertRow(treeSigmod->model()->rowCount(index), index)) - setDirty(); + setDirty(true, index); break; default: break; diff --git a/sigmodr/SigmodrUI.h b/sigmodr/SigmodrUI.h index b9ffab26..f5113498 100644 --- a/sigmodr/SigmodrUI.h +++ b/sigmodr/SigmodrUI.h @@ -63,6 +63,7 @@ class SigmodrUI : public KXmlGuiWindow, private Ui::formSigmodr void setChangedTitle(const bool changed); void setDirty(const bool dirty = true); + void setDirty(const bool dirty, const QModelIndex& index); void newGame(); void openGame(); |