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<title>sigen.git/sigmodr/WarpItem.cpp, branch 0.1.1</title>
<subtitle>Sigma Game Engine - Highly scriptable strategy/RPG game engine</subtitle>
<link rel='alternate' type='text/html' href='https://fedorapeople.org/cgit/mathstuf/public_git/sigen.git/'/>
<entry>
<title>[FIX] No more asserts in sigmod</title>
<updated>2008-11-08T06:15:08+00:00</updated>
<author>
<name>Ben Boeckel</name>
<email>MathStuf@gmail.com</email>
</author>
<published>2008-11-08T06:15:08+00:00</published>
<link rel='alternate' type='text/html' href='https://fedorapeople.org/cgit/mathstuf/public_git/sigen.git/commit/?id=8bad37e82371bd41864903ac0d6f49808ad119bf'/>
<id>8bad37e82371bd41864903ac0d6f49808ad119bf</id>
<content type='text'>
[FIX] Moved to using *ById instead of *Index methods in sigmod
[FIX] Tilemaps are now collaged (not completely done on the editing side yet)
[FIX] Removed the resource files (drawn natively instead)
[FIX] ATBTimer now uses the built-in QTimer in a QObject
[FIX] Coordinates are now edited on the map for warps, trainers, and effects
[FIX] Tiles are now completely scripted
[FIX] Config is now thread-safe

git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@308 6ecfd1a5-f3ed-3746-8530-beee90d26b22
</content>
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<pre>
[FIX] Moved to using *ById instead of *Index methods in sigmod
[FIX] Tilemaps are now collaged (not completely done on the editing side yet)
[FIX] Removed the resource files (drawn natively instead)
[FIX] ATBTimer now uses the built-in QTimer in a QObject
[FIX] Coordinates are now edited on the map for warps, trainers, and effects
[FIX] Tiles are now completely scripted
[FIX] Config is now thread-safe

git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@308 6ecfd1a5-f3ed-3746-8530-beee90d26b22
</pre>
</div>
</content>
</entry>
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