/**************************************************************************** ** $Id$ ** ** Definition of FRect class ** ** Created : 931028 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef FRECT_H #define FRECT_H //#ifndef QT_H #include "fsize.h" //#endif // QT_H #if defined(topLeft) #error "Macro definition of topLeft conflicts with FRect" // don't just silently undo people's defines: #undef topLeft #endif class FRect // rectangle class { public: FRect() { x1 = y1 = 0; x2 = y2 = -1; } FRect( FPoint &topleft, FPoint &bottomright ); FRect( FPoint &topleft, FSize &size ); FRect( qreal left, qreal top, qreal width, qreal height ); bool isNull() const; bool isEmpty() const; bool isValid() const; FRect normalize() const; qreal left() const; qreal top() const; qreal right() const; qreal bottom() const; qreal &rLeft(); qreal &rTop(); qreal &rRight(); qreal &rBottom(); qreal x() const; qreal y() const; void setLeft( qreal pos ); void setTop( qreal pos ); void setRight( qreal pos ); void setBottom( qreal pos ); void setX( qreal x ); void setY( qreal y ); void setTopLeft( FPoint &p ); void setBottomRight( FPoint &p ); void setTopRight( FPoint &p ); void setBottomLeft( FPoint &p ); FPoint topLeft() const; FPoint bottomRight() const; FPoint topRight() const; FPoint bottomLeft() const; FPoint center() const; void rect( qreal *x, qreal *y, qreal *w, qreal *h ) const; void coords( qreal *x1, qreal *y1, qreal *x2, qreal *y2 ) const; void moveLeft( qreal pos ); void moveTop( qreal pos ); void moveRight( qreal pos ); void moveBottom( qreal pos ); void moveTopLeft( FPoint &p ); void moveBottomRight( FPoint &p ); void moveTopRight( FPoint &p ); void moveBottomLeft( FPoint &p ); void moveCenter( FPoint &p ); void moveBy( qreal dx, qreal dy ); void setRect( qreal x, qreal y, qreal w, qreal h ); void setCoords( qreal x1, qreal y1, qreal x2, qreal y2 ); void addCoords( qreal x1, qreal y1, qreal x2, qreal y2 ); FSize size() const; qreal width() const; qreal height() const; void setWidth( qreal w ); void setHeight( qreal h ); void setSize( const FSize &s ); FRect operator|(const FRect &r) const; FRect operator&(const FRect &r) const; FRect& operator|=(const FRect &r); FRect& operator&=(const FRect &r); bool contains( FPoint &p, bool proper=FALSE ) const; bool contains( qreal x, qreal y ) const; // inline methods, _don't_ merge these bool contains( qreal x, qreal y, bool proper ) const; bool contains( const FRect &r, bool proper=FALSE ) const; FRect unite( const FRect &r ) const; FRect intersect( const FRect &r ) const; bool intersects( const FRect &r ) const; friend bool operator==( const FRect &, const FRect & ); friend bool operator!=( const FRect &, const FRect & ); private: #if defined(Q_WS_X11) || defined(Q_OS_TEMP) friend void qt_setCoords( FRect *r, qreal xp1, qreal yp1, qreal xp2, qreal yp2 ); #endif qreal x1; qreal y1; qreal x2; qreal y2; }; bool operator==( const FRect &, const FRect & ); bool operator!=( const FRect &, const FRect & ); /***************************************************************************** FRect stream functions *****************************************************************************/ // #ifndef QT_NO_DATASTREAM // Q_EXPORT QDataStream &operator<<( QDataStream &, const FRect & ); // Q_EXPORT QDataStream &operator>>( QDataStream &, FRect & ); // #endif /***************************************************************************** FRect inline member functions *****************************************************************************/ inline FRect::FRect( qreal left, qreal top, qreal width, qreal height ) { x1 = (qreal)left; y1 = (qreal)top; x2 = (qreal)(left+width-1); y2 = (qreal)(top+height-1); } inline bool FRect::isNull() const { return x2 == x1-1 && y2 == y1-1; } inline bool FRect::isEmpty() const { return x1 > x2 || y1 > y2; } inline bool FRect::isValid() const { return x1 <= x2 && y1 <= y2; } inline qreal FRect::left() const { return x1; } inline qreal FRect::top() const { return y1; } inline qreal FRect::right() const { return x2; } inline qreal FRect::bottom() const { return y2; } inline qreal &FRect::rLeft() { return x1; } inline qreal & FRect::rTop() { return y1; } inline qreal & FRect::rRight() { return x2; } inline qreal & FRect::rBottom() { return y2; } inline qreal FRect::x() const { return x1; } inline qreal FRect::y() const { return y1; } inline void FRect::setLeft( qreal pos ) { x1 = (qreal)pos; } inline void FRect::setTop( qreal pos ) { y1 = (qreal)pos; } inline void FRect::setRight( qreal pos ) { x2 = (qreal)pos; } inline void FRect::setBottom( qreal pos ) { y2 = (qreal)pos; } inline void FRect::setX( qreal x ) { x1 = (qreal)x; } inline void FRect::setY( qreal y ) { y1 = (qreal)y; } inline FPoint FRect::topLeft() const { return FPoint(x1, y1); } inline FPoint FRect::bottomRight() const { return FPoint(x2, y2); } inline FPoint FRect::topRight() const { return FPoint(x2, y1); } inline FPoint FRect::bottomLeft() const { return FPoint(x1, y2); } inline FPoint FRect::center() const { return FPoint((x1+x2)/2, (y1+y2)/2); } inline qreal FRect::width() const { return x2 - x1 + 1; } inline qreal FRect::height() const { return y2 - y1 + 1; } inline FSize FRect::size() const { return FSize(x2-x1+1, y2-y1+1); } inline bool FRect::contains( qreal x, qreal y, bool proper ) const { if ( proper ) return x > x1 && x < x2 && y > y1 && y < y2; else return x >= x1 && x <= x2 && y >= y1 && y <= y2; } inline bool FRect::contains( qreal x, qreal y ) const { return x >= x1 && x <= x2 && y >= y1 && y <= y2; } // #define Q_DEFINED_QRECT // #include "qwinexport.h" #endif // QRECT_H