# - Find zlib # Find the native ZLIB includes and library # # ZLIB_INCLUDE_DIR - where to find zlib.h, etc. # ZLIB_LIBRARIES - List of libraries when using zlib. # ZLIB_FOUND - True if zlib found. IF (ZLIB_INCLUDE_DIR) # Already in cache, be silent SET(ZLIB_FIND_QUIETLY TRUE) ENDIF (ZLIB_INCLUDE_DIR) FIND_PATH(ZLIB_INCLUDE_DIR zlib.h) # On win32, qt statically links to zlib and libpng, and exports their symbols. # We can just link to Qt to get zlib and libpng. We still require the user to # supply their own headers on the search path, but they can and should just # specify ${QTDIR}/src/3rdparty/zlib/include . # To use this, you must use FindQt before FindZlib. IF(QT_QTCORE_LIBRARY AND USE_QT_ZLIB_PNGLIB) MESSAGE("Using zlib from qt") SET(ZLIB_LIBRARY_RELEASE ${QT_QTCORE_LIBRARY_RELEASE}) SET(ZLIB_LIBRARY_DEBUG ${QT_QTCORE_LIBRARY_DEBUG}) SET(ZLIB_LIBRARY ${QT_QTCORE_LIBRARY}) ELSE(QT_QTCORE_LIBRARY AND USE_QT_ZLIB_PNGLIB) SET(ZLIB_NAMES_RELEASE ${ZLIB_NAMES_RELEASE} ${ZLIB_NAMES} z zlib zdll zlib1) FIND_LIBRARY(ZLIB_LIBRARY_RELEASE NAMES ${ZLIB_NAMES_RELEASE} ) # Find a debug library if one exists and use that for debug builds. # This really only does anything for win32, but does no harm on other # platforms. SET(ZLIB_NAMES_DEBUG ${ZLIB_NAMES_DEBUG} zlibd zlib1d) FIND_LIBRARY(ZLIB_LIBRARY_DEBUG NAMES ${ZLIB_NAMES_DEBUG}) INCLUDE(LibraryDebugAndRelease) SET_LIBRARY_FROM_DEBUG_AND_RELEASE(ZLIB) ENDIF(QT_QTCORE_LIBRARY AND USE_QT_ZLIB_PNGLIB) # handle the QUIETLY and REQUIRED arguments and set ZLIB_FOUND to TRUE if # all listed variables are TRUE INCLUDE(ScribusFindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(ZLIB DEFAULT_MSG ZLIB_LIBRARY ZLIB_INCLUDE_DIR) IF(ZLIB_FOUND) SET( ZLIB_LIBRARIES ${ZLIB_LIBRARY} ) ELSE(ZLIB_FOUND) SET( ZLIB_LIBRARIES ) ENDIF(ZLIB_FOUND) MARK_AS_ADVANCED( ZLIB_LIBRARY ZLIB_INCLUDE_DIR )