/* SSSD SSSD - D-BUS interface Copyright (C) Stephen Gallagher 2008 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _SSSD_DBUS_H_ #define _SSSD_DBUS_H_ struct sbus_connection; #include typedef int (*sbus_msg_handler_fn)(DBusMessage *, struct sbus_connection *); /* * sbus_conn_destructor_fn * Function to be called when a connection is finalized */ typedef int (*sbus_conn_destructor_fn)(void *); typedef void (*sbus_conn_reconn_callback_fn)(struct sbus_connection *, int, void *); /* * sbus_server_conn_init_fn * Set up function for connection-specific activities * This function should define the sbus_conn_destructor_fn * for this connection at a minimum */ typedef int (*sbus_server_conn_init_fn)(struct sbus_connection *, void *); enum { SBUS_CONN_TYPE_PRIVATE = 1, SBUS_CONN_TYPE_SHARED }; enum { SBUS_RECONNECT_SUCCESS = 1, SBUS_RECONNECT_EXCEEDED_RETRIES, SBUS_RECONNECT_ERROR }; /* * This represents vtable of interface handlers for methods and * properties and so on. The actual vtable structs derive from this struct * (ie: have this struct as their first member). * * The offsets for matching vtable function pointers are in sbus_method_meta * These are used to dynamically dispatch the method invocations. */ struct sbus_vtable { const struct sbus_interface_meta *meta; int flags; /* unused for now */ /* derived structs place function pointers here. */ }; /* Special interface and method for D-BUS introspection */ #define DBUS_INTROSPECT_INTERFACE "org.freedesktop.DBus.Introspectable" #define DBUS_INTROSPECT_METHOD "Introspect" struct sbus_interface { const char *path; struct sbus_vtable *vtable; sbus_msg_handler_fn introspect_fn; }; /* Server Functions */ int sbus_new_server(TALLOC_CTX *mem_ctx, struct tevent_context *ev, const char *address, struct sbus_interface *intf, bool use_symlink, struct sbus_connection **server, sbus_server_conn_init_fn init_fn, void *init_pvt_data); /* Connection Functions */ /* sbus_new_connection * Use this function when connecting a new process to * the standard SSSD interface. * This will connect to the address specified and then * call sbus_add_connection to integrate with the main * loop. */ int sbus_new_connection(TALLOC_CTX *ctx, struct tevent_context *ev, const char *address, struct sbus_interface *intf, struct sbus_connection **conn); /* sbus_add_connection * Integrates a D-BUS connection with the TEvent main * loop. Use this function when you already have a * DBusConnection object (for example from dbus_bus_get) * Connection type can be either: * SBUS_CONN_TYPE_PRIVATE: Used only from within a D-BUS * server such as the Monitor in the * new_connection_callback * SBUS_CONN_TYPE_SHARED: Used for all D-BUS client * connections, including those retrieved from * dbus_bus_get */ int sbus_init_connection(TALLOC_CTX *ctx, struct tevent_context *ev, DBusConnection *dbus_conn, struct sbus_interface *intf, int connection_type, struct sbus_connection **_conn); void sbus_conn_set_destructor(struct sbus_connection *conn, sbus_conn_destructor_fn destructor); int sbus_default_connection_destructor(void *ctx); DBusConnection *sbus_get_connection(struct sbus_connection *conn); void sbus_disconnect(struct sbus_connection *conn); void sbus_conn_set_private_data(struct sbus_connection *conn, void *pvt_data); void *sbus_conn_get_private_data(struct sbus_connection *conn); int sbus_conn_add_interface(struct sbus_connection *conn, struct sbus_interface *intf); bool sbus_conn_disconnecting(struct sbus_connection *conn); /* max_retries < 0: retry forever * max_retries = 0: never retry (why are you calling this function?) * max_retries > 0: obvious */ void sbus_reconnect_init(struct sbus_connection *conn, int max_retries, sbus_conn_reconn_callback_fn callback, void *pvt); /* Default message handler * Should be usable for most cases */ DBusHandlerResult sbus_message_handler(DBusConnection *conn, DBusMessage *message, void *user_data); /* * Send a message across the SBUS * If requested, the DBusPendingCall object will * be returned to the caller. * * This function will return EAGAIN in the event * that the connection is not open for * communication. */ int sbus_conn_send(struct sbus_connection *conn, DBusMessage *msg, int timeout_ms, DBusPendingCallNotifyFunction reply_handler, void *pvt, DBusPendingCall **pending); void sbus_conn_send_reply(struct sbus_connection *conn, DBusMessage *reply); #endif /* _SSSD_DBUS_H_*/