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authorSimo Sorce <ssorce@redhat.com>2009-04-07 14:25:28 -0400
committerSimo Sorce <ssorce@redhat.com>2009-04-07 14:25:28 -0400
commit7e0e2529c6b59e092317c9f4a95316b72e999336 (patch)
treec2f3ba654f5c05fd2a5f0e9d9fc182154a81651b /common/collection/collection.h
parent2f2e7ac94c86ced957a0232e368985ba8c8f59e7 (diff)
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Style fixes for /common
Diffstat (limited to 'common/collection/collection.h')
-rw-r--r--common/collection/collection.h327
1 files changed, 205 insertions, 122 deletions
diff --git a/common/collection/collection.h b/common/collection/collection.h
index bccf3e3cf..ddb741258 100644
--- a/common/collection/collection.h
+++ b/common/collection/collection.h
@@ -26,7 +26,8 @@
#define EOK 0
#endif
-#define COL_TYPE_STRING 0x00000001 /* For elements of type string the trailing 0 is counted into the length. */
+#define COL_TYPE_STRING 0x00000001 /* For elements of type string the
+ lenght includes the trailing 0 */
#define COL_TYPE_BINARY 0x00000002
#define COL_TYPE_INTEGER 0x00000004
#define COL_TYPE_UNSIGNED 0x00000008
@@ -34,10 +35,18 @@
#define COL_TYPE_ULONG 0x00000020
#define COL_TYPE_DOUBLE 0x00000040
#define COL_TYPE_BOOL 0x00000080
-#define COL_TYPE_COLLECTION 0x00000100 /* The item of this type denotes that starting element of a collection */
-#define COL_TYPE_COLLECTIONREF 0x00000200 /* The item of this type denotes a pointer to already existing external collection */
-#define COL_TYPE_END 0x10000000 /* Special type that denotes the end of the collection. Useful when traversing collection */
-#define COL_TYPE_ANY 0x0FFFFFFF /* Special type that denotes any. Useful when traversing collection */
+#define COL_TYPE_COLLECTION 0x00000100 /* The item of this type denotes
+ that starting element of a
+ collection */
+#define COL_TYPE_COLLECTIONREF 0x00000200 /* An item of this type is a pointer
+ to an existing external
+ collection */
+#define COL_TYPE_END 0x10000000 /* Special type that denotes the end
+ of the collection. Useful when
+ traversing collections */
+#define COL_TYPE_ANY 0x0FFFFFFF /* Special type that denotes any.
+ Useful when traversing
+ collections */
/* Any data we deal with can't be longer than this */
/* FIXME - make it compile time option */
@@ -48,31 +57,53 @@
/* The modes that define how one collection can be added to another */
-#define COL_ADD_MODE_REFERENCE 0 /* One collection will contain a pointer of another */
-#define COL_ADD_MODE_EMBED 1 /* One collection will be donated to become a part of another collection.
- * After that the donating connection handle should not be used or freed.
- * It means that it can be donated only once. The donation attempt will
- * fail if the collection is referenced by other collection. */
-#define COL_ADD_MODE_CLONE 2 /* Creates a deep copy of a collection with its sub collections */
+#define COL_ADD_MODE_REFERENCE 0 /* The collection will contain a pointer
+ to another */
+#define COL_ADD_MODE_EMBED 1 /* The collection will become part of
+ another collection.
+ After this operation the handle should
+ not be used or freed.
+ Can't be done more than once.
+ If the collection is referenced by
+ another collection, the operation will
+ fail. */
+#define COL_ADD_MODE_CLONE 2 /* Creates a deep copy of a collection with
+ its sub collections */
/* Modes how the collection is traversed */
-#define COL_TRAVERSE_DEFAULT 0x00000000 /* No special flags - means it will go through all the items */
-#define COL_TRAVERSE_ONELEVEL 0x00000001 /* Flag to traverse only high level - ignored it IGNORE flag is specified */
-#define COL_TRAVERSE_END 0x00000002 /* Call handler once more when end of the collection is reached - good for processing nested collections */
- /* Flag is implied for iterator unless FLAT flag is specified */
-#define COL_TRAVERSE_IGNORE 0x00000004 /* Ignore sub collections at all as if there are none */
-#define COL_TRAVERSE_FLAT 0x00000008 /* Flatten the collection - FIXME - not implemented yet */
-/* Additional iterator flags - not respected by traverse functions */
-#define COL_TRAVERSE_SHOWSUB 0x00010000 /* Include header of the sub collections - respected by iterator */
- /* By default iterator returns just references and skips headers */
- /* Ignored if ONELEVEL flag is specified and not ignored */
- /* Ignored if FLAT flag is specified */
-#define COL_TRAVERSE_ONLYSUB 0x00020000 /* Show header of the sub collection instead of reference - respected by iterator */
- /* Ignored if ONELEVEL flag is specified and not ignored */
- /* Ignored if FLAT flag is specified */
-
-/* FIXME - move to event level - this does not belong to collection */
+#define COL_TRAVERSE_DEFAULT 0x00000000 /* Traverse all items */
+#define COL_TRAVERSE_ONELEVEL 0x00000001 /* Flag to traverse only top level
+ ignored if the IGNORE flag is
+ specified */
+#define COL_TRAVERSE_END 0x00000002 /* Call the handler once more when the
+ end of the collection is reached.
+ Good for processing nested
+ collections.
+ Implicit for iterators unless
+ the FLAT flag is specified */
+#define COL_TRAVERSE_IGNORE 0x00000004 /* Ignore sub collections as if none
+ is present */
+#define COL_TRAVERSE_FLAT 0x00000008 /* Flatten the collection.
+ FIXME: not implemented yet */
+
+/* Additional iterator flags
+ * NOTE: ignored by traverse functions */
+#define COL_TRAVERSE_SHOWSUB 0x00010000 /* Include headers of sub collections
+ By default iterators return just
+ references and skips headers.
+ Ignored if the ONELEVEL flag is
+ specified and not ignored.
+ Ignored if the FLAT flag is
+ specified. */
+#define COL_TRAVERSE_ONLYSUB 0x00020000 /* Show the header of the sub
+ collection instead of reference.
+ Ignored if the ONELEVEL flag is
+ specified and not ignored.
+ Ignored if the FLAT flag is
+ specified. */
+
+/* FIXME: move to event level - this does not belong to collection */
/* Time stamp property name */
#define TS_NAME "stamp"
/* Time property name */
@@ -105,49 +136,53 @@ struct collection_item;
struct collection_iterator;
#endif /* COLLECTION_PRIV_H */
-/* IMPORTANT - the collection is a set of items of different types.
+/* IMPORTANT - the collection is a set of items of different type.
* There is always a header item in any collection that starts the collection.
- * Most of the functions in the interface (unless it is explicitly mentioned
- * otherwise) assume that the collection_item * argument points to the header element.
- * Passing in elements extracted from the middle of collection to the functions
+ * Most of the functions in the interface (unless explicitly stated otherwise)
+ * assume that the collection_item * argument points to the header element.
+ * Passing in elements extracted from the middle of a collection to functions
* that expect header elements is illegal. There might be not enough checking
* at the moment but this will be enforced in future versions of the library.
* IMPORTANT - To better understand how collections work imagine travel bags.
- * They usually come in different sizes and one can put a bag in a bag when they put away
- * to the shelf in a garage or closet. Collection is such bag except that you
- * can put other bags into each other even if they are not empty.
+ * They usually come in different sizes and one can put a bag in a bag when
+ * they put away to the shelf in a garage or closet. Collection is such bag
+ * except that you can put other bags into each other even if they are not
+ * empty.
* When you put items into a bag you do not see the contents of the bag.
* You just hold the bag. How many other bags inside this bag you do not know.
* But you might know that you put a "valet" somewhere there.
* You ask the bag you hold: "find my valet and give it to me".
* get_item function will return you the item that is you "valet".
- * You can then change something or just get information about the item you retrieved.
- * But in most cases you do not the valet itself. You want to get something from the vallet
- * or put something into it. IMO money would be an obvious choice.
- * To do this you use update_xxx_property functions.
- * There might be a bag somewhere deep and you might want to add something to it.
- * add_xxx_property_xxx functions allow you to specify sub collection you want the item
- * to be added to. If this sub collection argument is NULL top level collection is assumed.
- * The search in the collections users a dotted notation to refer to an item (or property)
- * You can search for "valet" and it will find any first instance of the "valet" in
- * your luggage. But you might have two valets. One is yours and another is your significant other's.
- * So you might say find "my.valet". It will find valet in your bad (collection) named "my".
- * This collection can be many levels deep inside other collections. You do not need to know
- * the full path to get to it. But if you have the full path you can use the fill path
- * like this "luggage.newbags.my.valet".
- * It is useful to be able to put bags into bags as well as get them out of each other.
- * When the collection is created the header keeps a reference count on how many
- * copies of the collection are known to the world. So one can put a collection into collection
- * and give up its access to it (embed) of still hold to the reference.
- * By embedding the collection the caller effectively gives up its responsibility
- * to destroy the collection after it is used.
- * By extracting reference from an internal collection the caller gains access to the
- * collection directly and thus has responsibility to destroy it after use.
+ * You can then change something or just get information about the item you
+ * retrieved. But in most cases you do not the valet itself. You want to get
+ * something from the vallet or put something into it. IMO money would be an
+ * obvious choice. To do this you use update_xxx_property functions.
+ * There might be a bag somewhere deep and you might want to add something to
+ * it. add_xxx_property_xxx functions allow you to specify sub collection you
+ * want the item to be added to. If this sub collection argument is NULL top
+ * level collection is assumed.
+ * The search in the collections users a dotted notation to refer to an item (or
+ * property). You can search for "valet" and it will find any first instance of
+ * the "valet" in your luggage. But you might have two valets. One is yours and
+ * another is your significant other's. So you might say find "my.valet".
+ * It will find valet in your bad (collection) named "my". This collection can
+ * be many levels deep inside other collections. You do not need to know the
+ * full path to get to it. But if you have the full path you can use the fill
+ * path like this "luggage.newbags.my.valet".
+ * It is useful to be able to put bags into bags as well as get them out of each
+ * other. When the collection is created the header keeps a reference count on
+ * how many copies of the collection are known to the world. So one can put a
+ * collection into collection and give up its access to it (embed) of still hold
+ * to the reference. By embedding the collection the caller effectively gives
+ * up its responsibility to destroy the collection after it is used.
+ * By extracting reference from an internal collection the caller gains access
+ * to the collection directly and thus has responsibility to destroy it after
+ * use.
*/
/* Function that creates an named collection */
-int create_collection(struct collection_item **ci,char *name,unsigned class);
+int create_collection(struct collection_item **ci, char *name,unsigned cclass);
/* Function that destroys a collection */
void destroy_collection(struct collection_item *ci);
@@ -155,88 +190,131 @@ void destroy_collection(struct collection_item *ci);
/* Family of functions that add properties to an event */
/* See details about subcollection argument above. */
/* Family includes the following convinience functions: */
-/* Add a string property to collection. Length should include the null terminating 0 */
-int add_str_property(struct collection_item *ci,char *subcollection, char *property,char *string,int length);
+/* Add a string property to collection. The length should include the
+ * terminating 0 */
+int add_str_property(struct collection_item *ci, char *subcollection,
+ char *property, char *string, int length);
/* Add a binary property to collection. */
-int add_binary_property(struct collection_item *ci,char *subcollection, char *property,void *binary_data,int length);
+int add_binary_property(struct collection_item *ci, char *subcollection,
+ char *property, void *binary_data, int length);
/* Add an int property to collection. */
-int add_int_property(struct collection_item *ci,char *subcollection, char *property,int number);
+int add_int_property(struct collection_item *ci, char *subcollection,
+ char *property, int number);
/* Add an unsigned int property. */
-int add_unsigned_property(struct collection_item *ci,char *subcollection, char *property,unsigned int number);
+int add_unsigned_property(struct collection_item *ci, char *subcollection,
+ char *property,unsigned int number);
/* Add a long property. */
-int add_long_property(struct collection_item *ci,char *subcollection, char *property,long number);
+int add_long_property(struct collection_item *ci, char *subcollection,
+ char *property, long number);
/* Add an unsigned long property. */
-int add_ulong_property(struct collection_item *ci,char *subcollection, char *property,unsigned long number);
+int add_ulong_property(struct collection_item *ci, char *subcollection,
+ char *property, unsigned long number);
/* Add a double property. */
-int add_double_property(struct collection_item *ci,char *subcollection, char *property,double number);
+int add_double_property(struct collection_item *ci, char *subcollection,
+ char *property,double number);
/* Add a bool property. */
-int add_bool_property(struct collection_item *ci,char *subcollection, char *property,unsigned char logical);
+int add_bool_property(struct collection_item *ci, char *subcollection,
+ char *property, unsigned char logical);
/* Add any property */
-int add_any_property(struct collection_item *ci, /* Collection to find things in */
+int add_any_property(struct collection_item *ci, /* A collection of items */
char *subcollection, /* Subcollection */
char *property, /* Name */
- int type, /* Type of the passed in data */
- void *data, /* Pointer to the new data */
- int length); /* Length of the data. For strings should include trailing 0 */
-
-/* The functions that add an item and immediately return you this item in the ret_ref parameter */
-int add_str_property_with_ref(struct collection_item *ci,char *subcollection, char *property,char *string,int length,
+ int type, /* Data type */
+ void *data, /* Pointer to the data */
+ int length); /* Length of the data. For
+ strings it includes the
+ trailing 0 */
+
+/* The functions that add an item and immediately return you this item
+ * in the ret_ref parameter */
+int add_str_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, char *string, int length,
struct collection_item **ret_ref);
-int add_binary_property_with_ref(struct collection_item *ci,char *subcollection, char *property,void *binary_data,int length,
+int add_binary_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, void *binary_data, int length,
struct collection_item **ret_ref);
-int add_int_property_with_ref(struct collection_item *ci,char *subcollection, char *property,int number,
+int add_int_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, int number,
struct collection_item **ret_ref);
-int add_unsigned_property_with_ref(struct collection_item *ci,char *subcollection, char *property,unsigned int number,
+int add_unsigned_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property,unsigned int number,
struct collection_item **ret_ref);
-int add_long_property_with_ref(struct collection_item *ci,char *subcollection, char *property,long number,
+int add_long_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, long number,
struct collection_item **ret_ref);
-int add_ulong_property_with_ref(struct collection_item *ci,char *subcollection, char *property,unsigned long number,
+int add_ulong_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, unsigned long number,
struct collection_item **ret_ref);
-int add_double_property_with_ref(struct collection_item *ci,char *subcollection, char *property,double number,
- struct collection_item **ret_ref);
-int add_bool_property_with_ref(struct collection_item *ci,char *subcollection, char *property,unsigned char logical,
+int add_double_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, double number,
struct collection_item **ret_ref);
-int add_any_property_with_ref(struct collection_item *ci,char *subcollection,char *property,int type,void *data,int length,
+int add_bool_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, unsigned char logical,
+ struct collection_item **ret_ref);
+int add_any_property_with_ref(struct collection_item *ci,
+ char *subcollection,
+ char *property, int type, void *data, int length,
struct collection_item **ret_ref);
/* FIXME - does not belong here - move to other place */
/* Function to create a timestamp */
-/* Automatically adds/updates time and timestamp properties in the collection returning references */
+/* Automatically adds/updates time and timestamp properties in the
+ * collection returning references */
int set_timestamp(struct collection_item *ci,
struct collection_item **timestr_ref,
struct collection_item **timeint_ref);
/* Update functions */
-/* All update functions search the property using the search algorithm described at the top of the header file.
+/* All update functions search the property using the search algorithm
+ * described at the top of the header file.
* Use same dotted notation to specify a property.
*/
-/* Update a string property in the collection. Length should include the null terminating 0 */
-int update_str_property(struct collection_item *ci, char *property,int mode_flags, char *string,int length);
+/* Update a string property in the collection.
+ * Length should include the terminating 0 */
+int update_str_property(struct collection_item *ci, char *property,
+ int mode_flags, char *string,int length);
/* Update a binary property in the collection. */
-int update_binary_property(struct collection_item *ci, char *property,int mode_flags, void *binary_data,int length);
+int update_binary_property(struct collection_item *ci, char *property,
+ int mode_flags, void *binary_data,int length);
/* Update an int property in the collection. */
-int update_int_property(struct collection_item *ci, char *property,int mode_flags, int number);
+int update_int_property(struct collection_item *ci, char *property,
+ int mode_flags, int number);
/* Update an unsigned int property. */
-int update_unsigned_property(struct collection_item *ci, char *property,int mode_flags, unsigned int number);
+int update_unsigned_property(struct collection_item *ci, char *property,
+ int mode_flags, unsigned int number);
/* Update a long property. */
-int update_long_property(struct collection_item *ci, char *property,int mode_flags ,long number);
+int update_long_property(struct collection_item *ci, char *property,
+ int mode_flags, long number);
/* Update an unsigned long property. */
-int update_ulong_property(struct collection_item *ci, char *property,int mode_flags, unsigned long number);
+int update_ulong_property(struct collection_item *ci, char *property,
+ int mode_flags, unsigned long number);
/* Update a double property. */
-int update_double_property(struct collection_item *ci, char *property,int mode_flags, double number);
+int update_double_property(struct collection_item *ci, char *property,
+ int mode_flags, double number);
/* Update a double property. */
-int update_bool_property(struct collection_item *ci, char *property,int mode_flags, unsigned char logical);
+int update_bool_property(struct collection_item *ci, char *property,
+ int mode_flags, unsigned char logical);
/* Update property in the collection */
-int update_property(struct collection_item *ci, /* Collection to find things in */
- char *property_to_find, /* Name to match */
- int type, /* Type of the passed in data */
- void *new_data, /* Pointer to the new data */
- int length, /* Length of the data. For strings should include trailing 0 */
- int mode_flags); /* How to traverse the collection */
+int update_property(struct collection_item *ci, /* A collection of items */
+ char *property_to_find, /* Name to match */
+ int type, /* Data type */
+ void *new_data, /* Pointer to the data */
+ int length, /* Length of the data. For
+ strings, it includes the
+ trailing 0 */
+ int mode_flags); /* How to traverse the collection */
@@ -283,12 +361,12 @@ int traverse_collection(struct collection_item *ci, /* Collection to traverse
the data passed in custom_data and see if the item was found and
that the action was performed.
*/
-int get_item_and_do(struct collection_item *ci, /* Collection to find things in */
- char *property_to_find, /* Name to match */
- int type, /* Type filter */
- int mode_flags, /* How to traverse the collection */
- item_fn item_handler, /* Function to call when the item is found */
- void *custom_data); /* Custom data passed around */
+int get_item_and_do(struct collection_item *ci, /* A collection of items */
+ char *property_to_find, /* Name to match */
+ int type, /* Type filter */
+ int mode_flags, /* How to traverse the collection */
+ item_fn item_handler, /* Function to call when the item is found */
+ void *custom_data); /* Custom data passed around */
/* Convenience function to get individual item */
/* Caller should be aware that this is not a copy of the item
@@ -354,7 +432,7 @@ int modify_double_item(struct collection_item *item,
double number);
/* Delete property from the collection */
-int delete_property(struct collection_item *ci, /* Collection to find things in */
+int delete_property(struct collection_item *ci, /* A collection of items */
char *property_to_find, /* Name to match */
int type, /* Type filter */
int mode_flags); /* How to traverse the collection */
@@ -381,18 +459,21 @@ int get_reference_from_item(struct collection_item *ci, /* Reference el
/* Bind iterator to a collection */
-int bind_iterator(struct collection_iterator **iterator, /* The iterator to bind */
- struct collection_item *ci, /* Collection to bind iterator to */
- int mode_flags); /* How the collection needs to be iterated */
+int bind_iterator(struct collection_iterator **iterator, /* The iterator to bind */
+ struct collection_item *ci, /* Collection to bind iterator to */
+ int mode_flags); /* How the collection needs to be iterated */
/* Unbind the iterator from the collection */
void unbind_iterator(struct collection_iterator *iterator);
/* Get items from the collection one by one following the tree */
-int iterate_collection(struct collection_iterator *iterator, struct collection_item **item);
+int iterate_collection(struct collection_iterator *iterator,
+ struct collection_item **item);
-/* Stop processing this subcollection and move to the next item in the collection 'level' levels up.*/
-/* 'Level' parameter indicates how many levels up you want to jump. If 0 - call is a no op.
+/* Stop processing this subcollection and move to the next item in the
+ * collection 'level' levels up.
+ * The 'Level' parameter indicates how many levels up you want to jump.
+ * If 0 - call is a no op.
* If the depth is less than requested level function will return error EINVAL.
*/
int iterate_up(struct collection_iterator *iterator, int level);
@@ -403,24 +484,26 @@ int get_iterator_depth(struct collection_iterator *iterator, int *depth);
/* FIXME - Do we need to be able to rewind iterator? */
/* Set collection class */
-int set_collection_class(struct collection_item *item, /* Collection */
- unsigned class); /* Class of the collection */
+int set_collection_class(struct collection_item *item, /* Collection */
+ unsigned cclass); /* Collection class */
/* Get collection class */
-int get_collection_class(struct collection_item *item, /* Collection */
- unsigned *class); /* Class of the collection */
+int get_collection_class(struct collection_item *item, /* Collection */
+ unsigned *cclass); /* Collection class */
/* Get collection count */
-int get_collection_count(struct collection_item *item, /* Collection */
- unsigned *count); /* Count of elements in this collection.
- * Each subcollection is counted as 1 element.
- */
+int get_collection_count(struct collection_item *item, /* Collection */
+ unsigned *count); /* Number of elements in
+ this collection.
+ Each subcollection is
+ counted as 1 element.
+ */
/* Convenience function to check if the collection is of the specific class */
/* In case of internal error assumes that collection is not of the right class */
-int is_of_class(struct collection_item *item, /* Collection */
- unsigned class); /* Class of the collection */
+int is_of_class(struct collection_item *item, /* Collection */
+ unsigned cclass); /* Class of the collection */