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#include "common.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "utils.h"
#include "debug.h"
#include "softrenderer.h"
#include "softtexture.h"
#include "CEGUIExceptions.h"
#include "CEGUIImageCodec.h"
#include "CEGUIDynamicModule.h"
#include "CEGUIEventArgs.h"
#define S_(X) #X
#define STRINGIZE(X) S_(X)
namespace CEGUI {
SoftRenderer::SoftRenderer(uint8_t* surface, uint width, uint height, uint stride,
ImageCodec* codec)
: _surface (surface)
, _width (width)
, _height (height)
, _image_codec (codec)
, _image_codec_module (NULL)
, _queueing(true)
{
assert(stride == _width * 4); //for now
if (!_image_codec) {
setupImageCodec();
}
}
SoftRenderer::~SoftRenderer()
{
destroyAllTextures();
cleanupImageCodec();
}
void SoftRenderer::reset_surface(uint8_t* surface, uint width, uint height, uint stride)
{
assert(stride == width * 4); //for now
_surface = surface;
_width = width;
_height = height;
EventArgs args;
fireEvent(EventDisplaySizeChanged, args, EventNamespace);
}
#if defined(CEGUI_STATIC)
extern "C" CEGUI::ImageCodec* createImageCodec(void);
extern "C" void destroyImageCodec(CEGUI::ImageCodec*);
#endif
void SoftRenderer::setupImageCodec()
{
#if defined(CEGUI_STATIC)
_destroy_image_codec = destroyImageCodec;
_image_codec = createImageCodec();
#else
String _default_codec_name(STRINGIZE(TGAImageCodec/*CEGUI_DEFAULT_IMAGE_CODEC*/));
DynamicModule* module = NULL;
try {
DynamicModule* module = new DynamicModule(String("CEGUI") + _default_codec_name);
_destroy_image_codec = (void(*)(ImageCodec*))module->getSymbolAddress("destroyImageCodec");
if (!_destroy_image_codec) {
throw GenericException("Missing destroyImageCodec symbol");
}
ImageCodec* (*create_f)(void);
create_f = (ImageCodec* (*)(void))module->getSymbolAddress("createImageCodec");
if (!create_f) {
throw GenericException("Missing createImageCodec symbol");
}
_image_codec = create_f();
} catch (...) {
delete module;
throw;
}
_image_codec_module = module;
#endif
}
void SoftRenderer::cleanupImageCodec()
{
_destroy_image_codec(_image_codec);
delete _image_codec_module;
}
static inline uint8_t calac_pixel(uint64_t c1, uint64_t c2, uint64_t c3, uint64_t a_mul)
{
//(c' * c" * a' * a" + c"' * 255 ^ 3 - c"' * a' * a" * 255) / 255^4
return uint8_t((c1 * c2 * a_mul + c3 * 255 * 255 * 255 - c3 * a_mul * 255) / (255 * 255 * 255));
}
inline void SoftRenderer::componnentAtPoint(int x_pos, int y_pos,
int top_left, int top_right,
int bottom_left, int bottom_right,
uint64_t& comp)
{
int a = top_left + (((x_pos * (top_right - top_left)) + (1 << 15)) >> 16);
int b = bottom_left + (((x_pos * (bottom_right - bottom_left)) + (1 << 15)) >> 16);
comp = a + (((b - a) * y_pos + (1 << 15)) >> 16);
}
void SoftRenderer::colourAtPoint(int x, int x_max, int y, int y_max,
const ColourIRect& colours,
uint64_t& r, uint64_t& g,
uint64_t& b, uint64_t& a)
{
int x_pos = (x << 16) / x_max;
int y_pos = (y << 16) / y_max;
componnentAtPoint(x_pos, y_pos, colours.top_left.r, colours.top_right.r,
colours.bottom_left.r, colours.bottom_right.r, r);
componnentAtPoint(x_pos, y_pos, colours.top_left.g, colours.top_right.g,
colours.bottom_left.g, colours.bottom_right.g, g);
componnentAtPoint(x_pos, y_pos, colours.top_left.b, colours.top_right.b,
colours.bottom_left.b, colours.bottom_right.b, b);
componnentAtPoint(x_pos, y_pos, colours.top_left.a, colours.top_right.a,
colours.bottom_left.a, colours.bottom_right.a, a);
}
void SoftRenderer::renderQuadWithColourRect(const QuadInfo& quad)
{
uint32_t* src = quad.tex->_surf + quad.tex_src.top * (int)quad.tex->getWidth();
src += quad.tex_src.left;
int src_width = quad.tex_src.right - quad.tex_src.left;
int src_height = quad.tex_src.bottom - quad.tex_src.top;
int dest_width = quad.dest.right - quad.dest.left;
int dest_height = quad.dest.bottom - quad.dest.top;
uint32_t x_scale = (src_width << 16) / dest_width;
uint32_t y_scale = (src_height << 16) / dest_height;
uint32_t* line = (uint32_t*)_surface + quad.dest.top * _width;
line += quad.dest.left;
for (int i = 0; i < dest_height; line += _width, i++) {
uint32_t* pix = line;
uint32_t* src_line = src + (((i * y_scale) + (1 << 15)) >> 16) * (int)quad.tex->getWidth();
for (int j = 0; j < dest_width; pix++, j++) {
uint64_t r;
uint64_t g;
uint64_t b;
uint64_t a;
colourAtPoint(j, dest_width, i, dest_height, quad.colors, r, g, b, a);
uint8_t* tex_pix = (uint8_t*)&src_line[(((j * x_scale)+ (1 << 15)) >> 16)];
uint64_t a_mul = a * tex_pix[3];
((uint8_t *)pix)[0] = calac_pixel(tex_pix[0], b, ((uint8_t *)pix)[0], a_mul);
((uint8_t *)pix)[1] = calac_pixel(tex_pix[1], g, ((uint8_t *)pix)[1], a_mul);
((uint8_t *)pix)[2] = calac_pixel(tex_pix[2], r, ((uint8_t *)pix)[2], a_mul);
}
}
}
void SoftRenderer::renderQuad(const QuadInfo& quad)
{
if (!quad.colors.top_left.isSameColour(quad.colors.top_right) ||
!quad.colors.top_left.isSameColour(quad.colors.bottom_left) ||
!quad.colors.top_left.isSameColour(quad.colors.bottom_right)) {
renderQuadWithColourRect(quad);
return;
}
uint32_t* src = quad.tex->_surf + quad.tex_src.top * (int)quad.tex->getWidth();
src += quad.tex_src.left;
int src_width = quad.tex_src.right - quad.tex_src.left;
int src_height = quad.tex_src.bottom - quad.tex_src.top;
int dest_width = quad.dest.right - quad.dest.left;
int dest_height = quad.dest.bottom - quad.dest.top;
uint32_t x_scale = (src_width << 16) / dest_width;
uint32_t y_scale = (src_height << 16) / dest_height;
uint32_t* line = (uint32_t*)_surface + quad.dest.top * _width;
line += quad.dest.left;
uint64_t r = quad.colors.top_left.r;
uint64_t g = quad.colors.top_left.g;
uint64_t b = quad.colors.top_left.b;
uint64_t a = quad.colors.top_left.a;
for (int i = 0; i < dest_height; line += _width, i++) {
uint32_t* pix = line;
uint32_t* src_line = src + (((i * y_scale) + (1 << 15)) >> 16) * (int)quad.tex->getWidth();
for (int j = 0; j < dest_width; pix++, j++) {
uint8_t* tex_pix = (uint8_t*)&src_line[(((j * x_scale)+ (1 << 15)) >> 16)];
uint64_t a_mul = a * tex_pix[3];
((uint8_t *)pix)[0] = calac_pixel(tex_pix[0], b, ((uint8_t *)pix)[0], a_mul);
((uint8_t *)pix)[1] = calac_pixel(tex_pix[1], g, ((uint8_t *)pix)[1], a_mul);
((uint8_t *)pix)[2] = calac_pixel(tex_pix[2], r, ((uint8_t *)pix)[2], a_mul);
}
}
}
inline void SoftRenderer::setRGB(ColourI& dest, const colour& src)
{
dest.r = uint8_t(src.getRed()* 255);
dest.g = uint8_t(src.getGreen() * 255);
dest.b = uint8_t(src.getBlue() * 255);
dest.a = uint8_t(src.getAlpha() * 255);
}
void SoftRenderer::addQuad(const Rect& dest_rect, float z, const Texture* texture,
const Rect& texture_rect, const ColourRect& colours,
QuadSplitMode quad_split_mode)
{
if (dest_rect.d_right <= dest_rect.d_left || dest_rect.d_bottom <= dest_rect.d_top) {
return;
}
if (texture_rect.d_right <= texture_rect.d_left ||
texture_rect.d_bottom <= texture_rect.d_top) {
return;
}
QuadInfo quad;
quad.dest.top = (int)dest_rect.d_top;
quad.dest.left = (int)dest_rect.d_left;
quad.dest.bottom = (int)dest_rect.d_bottom;
quad.dest.right = (int)dest_rect.d_right;
quad.tex = (const SoftTexture*)texture;
quad.tex_src.top = int(texture_rect.d_top * texture->getHeight());
quad.tex_src.bottom = int(texture_rect.d_bottom * texture->getHeight());
quad.tex_src.left = int(texture_rect.d_left * texture->getWidth());
quad.tex_src.right = int(texture_rect.d_right * texture->getWidth());
setRGB(quad.colors.top_left, colours.d_top_left);
setRGB(quad.colors.top_right, colours.d_top_right);
setRGB(quad.colors.bottom_left, colours.d_bottom_left);
setRGB(quad.colors.bottom_right, colours.d_bottom_right);
quad.z = z;
if (!_queueing) {
renderQuad(quad);
return;
}
_queue.insert(quad);
}
void SoftRenderer::doRender()
{
QuadQueue::iterator iter = _queue.begin();
for (; iter != _queue.end(); ++iter) {
renderQuad(*iter);
}
}
void SoftRenderer::clearRenderList()
{
_queue.clear();
}
void SoftRenderer::setQueueingEnabled(bool val)
{
_queueing = val;
}
bool SoftRenderer::isQueueingEnabled() const
{
return _queueing;
}
Texture* SoftRenderer::createTexture()
{
SoftTexture* texture = new SoftTexture(this);
_textures.push_back(texture);
return texture;
}
Texture* SoftRenderer::createTexture(const String& filename,
const String& resourceGroup)
{
SoftTexture* texture = new SoftTexture(this, filename, resourceGroup);
_textures.push_back(texture);
return texture;
}
Texture* SoftRenderer::createTexture(float size)
{
SoftTexture* texture = new SoftTexture(this, (uint)size);
_textures.push_back(texture);
return texture;
}
void SoftRenderer::destroyTexture(Texture* texture)
{
if (!texture) {
return;
}
SoftTexture* soft_texture = (SoftTexture*)texture;
_textures.remove(soft_texture);
delete soft_texture;
}
void SoftRenderer::destroyAllTextures()
{
while (!_textures.empty()) {
SoftTexture* texture = *_textures.begin();
_textures.pop_front();
delete texture;
}
}
uint SoftRenderer::getMaxTextureSize() const
{
return 1 << 16;
}
float SoftRenderer::getWidth() const
{
return (float)_width;
}
float SoftRenderer::getHeight() const
{
return (float)_height;
}
Size SoftRenderer::getSize() const
{
return Size((float)_width, (float)_height);
}
Rect SoftRenderer::getRect() const
{
return Rect(0, 0, (float)_width, (float)_height);
}
uint SoftRenderer::getHorzScreenDPI() const
{
return 96;
}
uint SoftRenderer::getVertScreenDPI() const
{
return 96;
}
}
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