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/*
Copyright (C) 2009 Red Hat, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
#include "glz_decoder_config.h"
#include "glz_decoder.h"
GlzDecoder::GlzDecoder(GlzDecoderWindow &images_window,
GlzDecodeHandler &usr_handler, GlzDecoderDebug &debug_calls)
: _images_window (images_window)
, _usr_handler (usr_handler)
, _debug_calls (debug_calls)
{
}
GlzDecoder::~GlzDecoder()
{
}
void GlzDecoder::decode_header()
{
int magic;
int version;
uint8_t tmp;
int stride;
magic = decode_32();
if (magic != LZ_MAGIC) {
_debug_calls.warn(std::string("bad magic\n"));
}
version = decode_32();
if (version != LZ_VERSION) {
_debug_calls.warn(std::string("bad version\n"));
}
tmp = *(_in_now++);
_image.type = (LzImageType)(tmp & LZ_IMAGE_TYPE_MASK);
_image.top_down = (tmp >> LZ_IMAGE_TYPE_LOG) ? true : false;
_image.width = decode_32();
_image.height = decode_32();
stride = decode_32();
if (IS_IMAGE_TYPE_PLT[_image.type]) {
_image.gross_pixels = stride * PLT_PIXELS_PER_BYTE[_image.type] * _image.height;
} else {
_image.gross_pixels = _image.width * _image.height;
}
_image.id = decode_64();
_image.win_head_dist = decode_32();
}
inline uint32_t GlzDecoder::decode_32()
{
uint32_t word = 0;
word |= *(_in_now++);
word <<= 8;
word |= *(_in_now++);
word <<= 8;
word |= *(_in_now++);
word <<= 8;
word |= *(_in_now++);
return word;
}
inline uint64_t GlzDecoder::decode_64()
{
uint64_t long_word = decode_32();
long_word <<= 32;
long_word |= decode_32();
return long_word;
}
// TODO: the code is historically c based. Consider transforming to c++ and use templates
// - but be sure it won't make it slower!
/*
* Give hints to the compiler for branch prediction optimization.
*/
#if defined(__GNUC__) && (__GNUC__ > 2)
#define LZ_EXPECT_CONDITIONAL(c) (__builtin_expect((c), 1))
#define LZ_UNEXPECT_CONDITIONAL(c) (__builtin_expect((c), 0))
#else
#define LZ_EXPECT_CONDITIONAL(c) (c)
#define LZ_UNEXPECT_CONDITIONAL(c) (c)
#endif
#ifdef __GNUC__
#define ATTR_PACKED __attribute__ ((__packed__))
#else
#define ATTR_PACKED
#pragma pack(push)
#pragma pack(1)
#endif
/* the palette images will be treated as one byte pixels. Their width should be transformed
accordingly.
*/
typedef struct ATTR_PACKED one_byte_pixel_t {
uint8_t a;
} one_byte_pixel_t;
typedef struct ATTR_PACKED rgb32_pixel_t {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t pad;
} rgb32_pixel_t;
typedef struct ATTR_PACKED rgb24_pixel_t {
uint8_t b;
uint8_t g;
uint8_t r;
} rgb24_pixel_t;
typedef uint16_t rgb16_pixel_t;
#ifndef __GNUC__
#pragma pack(pop)
#endif
#undef ATTR_PACKED
#define LZ_PLT
#include "glz_decode_tmpl.c"
#define LZ_PLT
#define PLT8
#define TO_RGB32
#include "glz_decode_tmpl.c"
#define LZ_PLT
#define PLT4_BE
#define TO_RGB32
#include "glz_decode_tmpl.c"
#define LZ_PLT
#define PLT4_LE
#define TO_RGB32
#include "glz_decode_tmpl.c"
#define LZ_PLT
#define PLT1_BE
#define TO_RGB32
#include "glz_decode_tmpl.c"
#define LZ_PLT
#define PLT1_LE
#define TO_RGB32
#include "glz_decode_tmpl.c"
#define LZ_RGB16
#include "glz_decode_tmpl.c"
#define LZ_RGB16
#define TO_RGB32
#include "glz_decode_tmpl.c"
#define LZ_RGB24
#include "glz_decode_tmpl.c"
#define LZ_RGB32
#include "glz_decode_tmpl.c"
#define LZ_RGB_ALPHA
#include "glz_decode_tmpl.c"
#undef LZ_UNEXPECT_CONDITIONAL
#undef LZ_EXPECT_CONDITIONAL
typedef size_t (*decode_function)(GlzDecoderWindow &window, uint8_t* in_buf,
uint8_t *out_buf, int size,
DecodedImageWinId image_win_id, Palette *plt,
GlzDecoderDebug &debug_calls);
// ordered according to LZ_IMAGE_TYPE
const decode_function DECODE_TO_RGB32[] = {
NULL,
glz_plt1_le_to_rgb32_decode,
glz_plt1_be_to_rgb32_decode,
glz_plt4_le_to_rgb32_decode,
glz_plt4_be_to_rgb32_decode,
glz_plt8_to_rgb32_decode,
glz_rgb16_to_rgb32_decode,
glz_rgb32_decode,
glz_rgb32_decode,
glz_rgb32_decode
};
const decode_function DECODE_TO_SAME[] = {
NULL,
glz_plt_decode,
glz_plt_decode,
glz_plt_decode,
glz_plt_decode,
glz_plt_decode,
glz_rgb16_decode,
glz_rgb24_decode,
glz_rgb32_decode,
glz_rgb32_decode
};
void GlzDecoder::decode(uint8_t *data, Palette *palette, void *opaque_usr_info)
{
int out_size;
DecodedImageWinId image_window_id;
GlzDecodedImage *decoded_image;
size_t n_in_bytes_decoded;
int bytes_per_pixel;
LzImageType decoded_type;
_in_start = data;
_in_now = data;
decode_header();
#ifdef GLZ_DECODE_TO_RGB32
out_size = _image.gross_pixels << 2;
bytes_per_pixel = 4;
if (_image.type == LZ_IMAGE_TYPE_RGBA) {
decoded_type = LZ_IMAGE_TYPE_RGBA;
} else {
decoded_type = LZ_IMAGE_TYPE_RGB32;
}
#else
if (IS_IMAGE_TYPE_PLT[_image.type]) {
GLZ_ASSERT(_debug_calls, !(_image.gross_pixels % PLT_PIXELS_PER_BYTE[_image.type]));
out_size = _image.gross_pixels / PLT_PIXELS_PER_BYTE[_image.type];
} else {
out_size = _image.gross_pixels * RGB_BYTES_PER_PIXEL[_image.type];
}
bytes_per_pixel = RGB_BYTES_PER_PIXEL[_image.type];
decoded_type = _image.type;
#endif
image_window_id = _images_window.pre_decode(_image.id, _image.id - _image.win_head_dist);
decoded_image = _usr_handler.alloc_image(opaque_usr_info, _image.id,
_image.id - _image.win_head_dist,
decoded_type, _image.width, _image.height,
_image.gross_pixels, bytes_per_pixel,
_image.top_down);
_image.data = decoded_image->get_data();
// decode_by_type
#ifdef GLZ_DECODE_TO_RGB32
n_in_bytes_decoded = DECODE_TO_RGB32[_image.type](_images_window, _in_now, _image.data,
_image.gross_pixels, image_window_id,
palette, _debug_calls);
#else
n_in_bytes_decoded = DECODE_TO_SAME[_image.type](_images_window, _in_now, _image.data,
IS_IMAGE_TYPE_PLT[_image.type] ?
_image.gross_pixels /
PLT_PIXELS_PER_BYTE[_image.type] :
_image.gross_pixels,
image_window_id, palette, _debug_calls);
#endif
_in_now += n_in_bytes_decoded;
if (_image.type == LZ_IMAGE_TYPE_RGBA) {
glz_rgb_alpha_decode(_images_window, _in_now, _image.data,
_image.gross_pixels, image_window_id, palette, _debug_calls);
}
_images_window.post_decode(decoded_image);
}
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