/* Copyright (C) 2009 Red Hat, Inc. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, see . */ #ifndef _H_WINDOWS_AUDIO_PLAYBACK #define _H_WINDOWS_AUDIO_PLAYBACK #include "audio_devices.h" class WavePlayer: public WavePlaybackAbstract { public: WavePlayer(uint32_t samples_per_sec, uint32_t bits_per_sample, uint32_t channels); virtual ~WavePlayer(); virtual bool write(uint8_t* frame); virtual bool abort(); virtual void stop(); virtual uint32_t get_delay_ms(); private: WAVEHDR* wave_hader(uint32_t position); void move_head(); WAVEHDR* get_buff(); void reclaim(); void drain(); void init_ring(uint32_t sample_bytes); private: HWAVEOUT _wave_out; uint32_t _samples_per_ms; uint32_t _frame_bytes; uint32_t _start_mark; uint32_t _ring_item_size; uint8_t* _ring; uint32_t _ring_size; uint32_t _head; uint32_t _in_use; bool _paused; }; #endif