/* Copyright (C) 2009 Red Hat, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _H_GCANVAS #define _H_GCANVAS #include "canvas.h" #include "cairo_canvas.h" #include "gl_canvas.h" #include "red_pixmap_gl.h" #include "red_window.h" class RedPixmapGL; class GCanvas: public Canvas { public: GCanvas(PixmapCache& pixmap_cache, PaletteCache& palette_cache, GlzDecoderWindow &glz_decoder_window); virtual ~GCanvas(); void set_mode(int width, int height, int depth, RedWindow *win, RenderType rendertype); void clear(); void thread_touch() {} void copy_pixels(const QRegion& region, RedDrawable* dc, const PixmapHeader* pixmap); void copy_pixels(const QRegion& region, RedDrawable& dc); void put_image(const PixmapHeader& image, const Rect& dest, const QRegion* clip); void set_access_params(ADDRESS delta, unsigned long base, unsigned long max); void draw_fill(Rect *bbox, Clip *clip, Fill *fill); void draw_copy(Rect *bbox, Clip *clip, Copy *copy); void draw_opaque(Rect *bbox, Clip *clip, Opaque *opaque); void copy_bits(Rect *bbox, Clip *clip, Point *src_pos); void draw_text(Rect *bbox, Clip *clip, Text *text); void draw_stroke(Rect *bbox, Clip *clip, Stroke *stroke); void draw_rop3(Rect *bbox, Clip *clip, Rop3 *rop3); void draw_blend(Rect *bbox, Clip *clip, Blend *blend); void draw_blackness(Rect *bbox, Clip *clip, Blackness *blackness); void draw_whiteness(Rect *bbox, Clip *clip, Whiteness *whiteness); void draw_invers(Rect *bbox, Clip *clip, Invers *invers); void draw_transparent(Rect *bbox, Clip *clip, Transparent* transparent); void draw_alpha_blend(Rect *bbox, Clip *clip, AlphaBlnd* alpha_blend); virtual void textures_lost(); virtual CanvasType get_pixmap_type(); virtual void touch_context(); virtual void pre_gl_copy(); virtual void post_gl_copy(); private: void create_pixmap(int width, int height, RedWindow *win, RenderType rendertype); void destroy_pixmap(); void destroy(); private: GLCanvas* _canvas; RedPixmapGL *_pixmap; bool _textures_lost; }; #endif