/* Copyright (C) 2009 Red Hat, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "common.h" #include #include "red_gl_canvas.h" #include "utils.h" #include "debug.h" #include "region.h" #include "red_pixmap_gl.h" #include GCanvas::GCanvas(PixmapCache& pixmap_cache, PaletteCache& palette_cache, GlzDecoderWindow &glz_decoder_window) : Canvas(pixmap_cache, palette_cache, glz_decoder_window) , _canvas (NULL) , _pixmap (0) , _textures_lost (false) { } GCanvas::~GCanvas() { destroy(); } void GCanvas::destroy() { if (_canvas) { gl_canvas_destroy(_canvas, _textures_lost); _canvas = NULL; } destroy_pixmap(); } void GCanvas::clear() { if (_canvas) { gl_canvas_clear(_canvas); } } void GCanvas::destroy_pixmap() { delete _pixmap; _pixmap = NULL; } void GCanvas::create_pixmap(int width, int height, RedWindow *win, RenderType rendertype) { _pixmap = new RedPixmapGL(width, height, RedPixmap::RGB32, true, NULL, win, rendertype); } void GCanvas::copy_pixels(const QRegion& region, RedDrawable& dest_dc) { for (int i = 0; i < (int)region.num_rects; i++) { Rect* r = ®ion.rects[i]; dest_dc.copy_pixels(*_pixmap, r->left, r->top, *r); } } void GCanvas::copy_pixels(const QRegion& region, RedDrawable* dest_dc, const PixmapHeader* pixmap) { copy_pixels(region, *dest_dc); } void GCanvas::set_mode(int width, int height, int depth, RedWindow *win, RenderType rendertype) { destroy(); create_pixmap(width, height, win, rendertype); if (!(_canvas = gl_canvas_create(NULL, width, height, depth, &pixmap_cache(), bits_cache_put, bits_cache_get, &palette_cache(), palette_cache_put, palette_cache_get, palette_cache_release, &glz_decoder(), glz_decode))) { THROW("create canvas failed"); } } void GCanvas::set_access_params(ADDRESS delta, unsigned long base, unsigned long max) { gl_canvas_set_access_params(_canvas, delta, base, max); } void GCanvas::draw_fill(Rect *bbox, Clip *clip, Fill *fill) { gl_canvas_draw_fill(_canvas, bbox, clip, fill); _pixmap->update_texture(bbox); } void GCanvas::draw_text(Rect *bbox, Clip *clip, Text *text) { gl_canvas_draw_text(_canvas, bbox, clip, text); _pixmap->update_texture(bbox); } void GCanvas::draw_opaque(Rect *bbox, Clip *clip, Opaque *opaque) { gl_canvas_draw_opaque(_canvas, bbox, clip, opaque); _pixmap->update_texture(bbox); } void GCanvas::draw_copy(Rect *bbox, Clip *clip, Copy *copy) { gl_canvas_draw_copy(_canvas, bbox, clip, copy); _pixmap->update_texture(bbox); } void GCanvas::draw_transparent(Rect *bbox, Clip *clip, Transparent* transparent) { gl_canvas_draw_transparent(_canvas, bbox, clip, transparent); _pixmap->update_texture(bbox); } void GCanvas::draw_alpha_blend(Rect *bbox, Clip *clip, AlphaBlnd* alpha_blend) { gl_canvas_draw_alpha_blend(_canvas, bbox, clip, alpha_blend); _pixmap->update_texture(bbox); } void GCanvas::copy_bits(Rect *bbox, Clip *clip, Point *src_pos) { gl_canvas_copy_pixels(_canvas, bbox, clip, src_pos); _pixmap->update_texture(bbox); } void GCanvas::draw_blend(Rect *bbox, Clip *clip, Blend *blend) { gl_canvas_draw_blend(_canvas, bbox, clip, blend); _pixmap->update_texture(bbox); } void GCanvas::draw_blackness(Rect *bbox, Clip *clip, Blackness *blackness) { gl_canvas_draw_blackness(_canvas, bbox, clip, blackness); _pixmap->update_texture(bbox); } void GCanvas::draw_whiteness(Rect *bbox, Clip *clip, Whiteness *whiteness) { gl_canvas_draw_whiteness(_canvas, bbox, clip, whiteness); _pixmap->update_texture(bbox); } void GCanvas::draw_invers(Rect *bbox, Clip *clip, Invers *invers) { gl_canvas_draw_invers(_canvas, bbox, clip, invers); _pixmap->update_texture(bbox); } void GCanvas::draw_rop3(Rect *bbox, Clip *clip, Rop3 *rop3) { gl_canvas_draw_rop3(_canvas, bbox, clip, rop3); _pixmap->update_texture(bbox); } void GCanvas::draw_stroke(Rect *bbox, Clip *clip, Stroke *stroke) { gl_canvas_draw_stroke(_canvas, bbox, clip, stroke); _pixmap->update_texture(bbox); } void GCanvas::put_image(const PixmapHeader& image, const Rect& dest, const QRegion* clip) { gl_canvas_put_image(_canvas, &dest, image.data, image.width, image.height, image.stride, clip); _pixmap->update_texture(&dest); } CanvasType GCanvas::get_pixmap_type() { return CANVAS_TYPE_GL; } void GCanvas::textures_lost() { _textures_lost = true; _pixmap->textures_lost(); } void GCanvas::touch_context() { _pixmap->touch_context(); } void GCanvas::pre_gl_copy() { _pixmap->pre_copy(); } void GCanvas::post_gl_copy() { _pixmap->past_copy(); }