#ifndef _H_GUI #define _H_GUI #include "softrenderer.h" #include "screen_layer.h" #include "inputs_handler.h" #include "application.h" class RedPixmapSw; class GUI : public ScreenLayer, public KeyHandler { public: class Dialog; class Tab; class TabFactory; typedef std::list TabFactorys; GUI(Application& app, Application::State state); virtual ~GUI(); void set_screen(RedScreen* screen); //show and hide Application& get_application() { return _app;} CEGUI::System& gui_system() { return *_gui_system;} void set_state(Application::State state); bool is_visible() { return !!_dialog;} bool prepare_dialog(); bool is_disconnect_allowed() { return _app.is_disconnect_allowed();} virtual bool pointer_test(int x, int y) { return contains_point(x, y);} virtual void on_pointer_enter(int x, int y, unsigned int buttons_state); virtual void on_pointer_leave(); virtual void on_pointer_motion(int x, int y, unsigned int buttons_state); virtual void on_mouse_button_press(int button, int buttons_state); virtual void on_mouse_button_release(int button, int buttons_state); virtual void on_key_down(RedKey key); virtual void on_key_up(RedKey key); virtual void on_char(uint32_t ch); virtual bool permit_focus_loss() { return false;} void idle(); virtual void copy_pixels(const QRegion& dest_region, RedDrawable& dest_dc); virtual void on_size_changed(); void register_tab_factory(TabFactory& factory); void unregister_tab_factory(TabFactory& factory); class BoxResponse { public: virtual ~BoxResponse() {} virtual void response(int response) = 0; virtual void aborted() = 0; }; enum MessageType { QUESTION, INFO, WARNINNG, ERROR, }; struct ButtonInfo { int id; const char *text; }; typedef std::vector ButtonsList; bool message_box(MessageType type, const char *text, const ButtonsList& buttons, BoxResponse* _response_handler); private: TabFactorys& get_factoris() { return _tab_factorys;} void create_dialog(); void detach(); void update_layer_area(); void init_cegui(); void conditional_update(); void set_dialog(Dialog* dialog); void dettach_dialog(Dialog* dialog); private: Application& _app; Application::State _state; RedPixmapSw* _pixmap; CEGUI::SoftRenderer* _renderer; CEGUI::System* _gui_system; Dialog* _dialog; uint64_t _prev_time; TabFactorys _tab_factorys; friend class Dialog; }; class GUI::Tab { public: virtual ~Tab() {} virtual CEGUI::Window& get_root_window() = 0; virtual const std::string& get_name() = 0; }; class GUI::TabFactory { public: TabFactory() : _order (-1) {} TabFactory(int order) : _order (order) {} virtual ~TabFactory() {} virtual Tab* create_tab(bool connected, int width, int hight) = 0; int get_order() { return _order;} private: int _order; }; #endif