NULL = SUBDIRS = . $(red_target) gui DIST_SUBDIRS = x11 windows gui spice_built_sources = generated_demarshallers.cpp generated_marshallers.cpp generated_demarshallers1.cpp generated_marshallers1.cpp generated_demarshallers.cpp: $(top_srcdir)/spice.proto $(PYTHON) $(top_srcdir)/spice_codegen.py --generate-demarshallers --client --include common.h --include messages.h $(top_srcdir)/spice.proto generated_demarshallers.cpp generated_demarshallers1.cpp: $(top_srcdir)/spice1.proto $(PYTHON) $(top_srcdir)/spice_codegen.py --generate-demarshallers --client --include common.h --include messages.h --prefix 1 --ptrsize 8 $(top_srcdir)/spice1.proto generated_demarshallers1.cpp generated_marshallers.cpp: $(top_srcdir)/spice.proto $(PYTHON) $(top_srcdir)/spice_codegen.py --generate-marshallers -P --include "common.h" --include messages.h --include marshallers.h --client $(top_srcdir)/spice.proto generated_marshallers.cpp generated_marshallers1.cpp: $(top_srcdir)/spice1.proto $(PYTHON) $(top_srcdir)/spice_codegen.py --generate-marshallers -P --include "common.h" --include messages.h --include marshallers.h --client --prefix 1 --ptrsize 8 $(top_srcdir)/spice1.proto generated_marshallers1.cpp if SUPPORT_GL GL_SRCS = \ gl_canvas.cpp \ glc.cpp \ red_gl_canvas.cpp \ red_gl_canvas.h \ red_pixmap_gl.h else GL_SRCS = endif RED_COMMON_SRCS = \ application.cpp \ application.h \ audio_channels.h \ audio_devices.h \ cache.hpp \ sw_canvas.cpp \ pixman_utils.cpp \ lines.cpp \ canvas.cpp \ canvas.h \ canvas_utils.cpp \ red_sw_canvas.cpp \ red_sw_canvas.h \ client_net_socket.cpp \ client_net_socket.h \ cmd_line_parser.cpp \ cmd_line_parser.h \ common.h \ demarshallers.h \ marshallers.h \ generated_demarshallers.cpp \ generated_demarshallers1.cpp \ marshaller.cpp \ generated_marshallers.cpp \ generated_marshallers1.cpp \ controller.cpp \ controller.h \ cursor_channel.cpp \ cursor_channel.h \ cursor.cpp \ cursor.h \ debug.h \ display_channel.cpp \ display_channel.h \ foreign_menu.cpp \ foreign_menu.h \ glz_decoded_image.h \ glz_decoder_config.h \ glz_decoder.cpp \ glz_decoder.h \ glz_decoder_window.cpp \ glz_decoder_window.h \ glz_decode_tmpl.c \ inputs_channel.cpp \ inputs_channel.h \ inputs_handler.h \ jpeg_decoder.cpp \ jpeg_decoder.h \ lz.cpp \ monitor.cpp \ monitor.h \ mem.cpp \ menu.cpp \ menu.h \ mjpeg_decoder.h \ mjpeg_decoder.cpp \ event_sources.h \ pixels_source.h \ platform.h \ playback_channel.cpp \ process_loop.cpp \ process_loop.h \ quic.cpp \ read_write_mutex.h \ record_channel.cpp \ red_channel.cpp \ red_channel.h \ red_client.cpp \ red_client.h \ red_drawable.h \ red_key.h \ red_peer.cpp \ red_peer.h \ red_pixmap_sw.h \ red_pixmap.h \ red_types.h \ red_window.h \ region.cpp \ rop3.cpp \ screen.cpp \ screen.h \ screen_layer.cpp \ screen_layer.h \ shared_cache.hpp \ tunnel_channel.cpp \ tunnel_channel.h \ hot_keys.cpp \ hot_keys.h \ threads.cpp \ threads.h \ utils.cpp \ utils.h \ zlib_decoder.cpp \ zlib_decoder.h \ $(NULL) GDI_FILES = \ gdi_canvas.cpp \ red_gdi_canvas.cpp \ red_gdi_canvas.h \ red_pixmap_gdi.h \ $(NULL) MAINTAINERCLEANFILES = $(spice_built_sources) EXTRA_DIST = $(RED_COMMON_SRCS) $(spice_built_sources) $(GL_SRCS) $(GDI_FILES) BUILT_SOURCES = $(spice_built_sources)