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* server: handling semi-seamless migration in the target sideYonit Halperin2011-11-021-1/+1
| | | | | | | | | | (1) not sending anything to a migrated client till we recieve SPICE_MSGC_MIGRATE_END (2) start a new client migration (handle client_migrate_info) only after SPICE_MSGC_MIGRATE_END from the previous migration was received for this client (3) use the correct ticket Note: we assume the same channles are linked before and ater migration. i.e., SPICE_MSGC_MAIN_ATTACH_CHANNELS is not sent from the clients.
* server: handle spice_server_migrate_endYonit Halperin2011-11-021-3/+5
| | | | | | | | | | | | | | | | If the migration has completed successfully: (1) send MSG_MAIN_MIGRATE_END to the clients that are connected to the target (2) send MSG_MAIN_SWITCH_HOST to all the other clients If the migration failed, send MSG_MAIN_MIGRATE_CANCEL to clients that are connected to the target. (cherry picked from commit 4b82580fc36228af13db4ac3c403753d6b5c40b5 branch 0.8; Was modified to support multiple clients, and the separation of main_channel from reds) Conflicts: server/reds.c
* server,proto: tell the clients to connect to the migration target before ↵Yonit Halperin2011-11-021-3/+9
| | | | | | | | | | | | | | | migraton starts (1) send SPICE_MSG_MAIN_MIGRATE_BEGIN upon spice_server_migrate_connect (to all the clients that support it) (2) wait for SPICE_MSGC_MAIN_MIGRATE_(CONNECTED|CONNECT_ERROR) from all the relevant clients, or a timeout, in order to complete client_migrate_info monitor command (cherry picked from commit 5560c56ef05c74da5e0e0825dc1f134019593cad branch 0.8; Was modified to support the separation of main channel from reds, and multiple clients) Conflicts: server/reds.c
* server: set & test channel capabilities in red_channelYonit Halperin2011-11-021-6/+14
| | | | | | | The code for setting and testing channel capabilities was unnecessarily duplicated. Now it is in red_channel. RedsChannel was dropped from Reds; It was used only for holding the channels common capabilities, which are now held in RedChannel.
* server/reds: fix reds_main_channel_connectedAlon Levy2011-08-231-0/+1
| | | | | instead of checking just for reds->main_channel check that there is at least one client as well.
* server: registering RedChannel in reds, instead of ChannelYonit Halperin2011-08-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | Merging the functionality of reds::channel, into RedChannel. In addition, cleanup and fix disconnection code: before this patch, red_dispatcher_disconnect_display_client could have been called from the red_worker thread (and it must be called only from the io thread). RedChannel holds only connected channel clients. RedClient holds all the channel clients that were created till it is destroyed (and then it destroys them as well). Note: snd_channel still doesn't use red_channel, however it creates dummy channel and channel clients, in order to register itself in reds. server/red_channel.c: a channel is connected if it holds at least one channel client Previously I changed RedChannel to hold only connected channel clients and RedClient, to hold all the channel clients as long as it is not destroyed. usbredir: multichannel has not been tested, it just compiles.
* server/main_channel: support multiple clientsAlon Levy2011-08-231-3/+4
| | | | | | | | | | | | | | | | The main channel deals with connecting new clients, announcing mouse mode changes, and the agent channel. The implementation is currently done without any changes to the protocol, so everything has to be either broadcast or to a specific client. channels list - specific client mouse mode - broadcast agent - broadcast notify - broadcast (should have two modes, and use the appropriate) Notable TODOs: * migration testing * agent tokens are wrongly sent (or did I fix that? check)
* server/main_channel: move connection_id from redsAlon Levy2011-08-231-2/+3
| | | | | | | | | | Expose additional api to find a client given a connection_id. The connection_id is first set when the first channel connects, which is the main channel. It could also be kept in the RedClient instead, not sure. TODO: multiple todo's added for multiclient handling. I don't remember why I wrote them exactly, and besides if I did any migration tests. So: TODO.
* server/main_channel: move latency and bitrate to channel clientAlon Levy2011-08-231-0/+3
| | | | | | | | | | | | They were globals before. This introduces api for other channels to query the low bandwidth status. The queries themselves are still done from the wrong context (channel and not channel client) but that's because the decoupling of channel and channel client will be done in the following patches. Note that snd_worker.c got two copied function declarations that belong to main_channel.h but can't be easily dragged into snd_worker.c since it still uses it's own RedChannel struct.
* server: Add RedClientAlon Levy2011-08-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | That means RedClient tracks a ring of channels. Right now there will be only a single client because of the disconnection mechanism - whenever a new client comes we disconnect all existing clients. But this patch adds already a ring of clients to reds.c (stored in RedServer). There is a known problem handling many connections and disconnections at the same time, trigerrable easily by the following script: export NEW_DISPLAY=:3.0 Xephyr $NEW_DISPLAY -noreset & for ((i = 0 ; i < 5; ++i)); do for ((j = 0 ; j < 10; ++j)); do DISPLAY=$NEW_DISPLAY c_win7x86_qxl_tests & done sleep 2; done I fixed a few of the problems resulting from this in the same patch. This required already introducing a few other changes: * make sure all removal of channels happens in the main thread, for that two additional dispatcher calls are added to remove a specific channel client (RED_WORKER_MESSAGE_CURSOR_DISCONNECT_CLIENT and RED_WORKER_MESSAGE_DISPLAY_DISCONNECT_CLIENT). * change some asserts in input channel. * make main channel disconnect not recursive * introduce disconnect call back to red_channel_create_parser The remaining abort is from a double free in the main channel, still can't find it (doesn't happen when running under valgrind - probably due to the slowness resulting from that), but is easy to see when running under gdb.
* server/main_channel+reds: make main_channel_init return MainChannelClientAlon Levy2011-08-231-3/+3
| | | | This makes it easier to introduce RedClient in the next patch.
* server/main_channel: use MainChannel in sigAlon Levy2011-08-231-18/+24
| | | | | | | use MainChannel* instead of Channel* for a many functions in main_channel.h (affects main_channel.c and reds.c). some one liner fixes are hidden in here too.
* use foo(void) instead of foo() in prototypesChristophe Fergeau2011-05-021-1/+1
| | | | | In C, the latter isn't a prototype for a function with no arg, but declares a function with an undefined number of args.
* server: split main_channel from redsAlon Levy2011-01-131-0/+78