| Commit message (Collapse) | Author | Age | Files | Lines |
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There is no inter-client shared dictionary and cache yet.
At this point the display channel can be used by multiple clients.
You can still crash on lack of Drawables or CursorItems due to the slower
clients pipe growing uncontrollably.
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This patch compiles but breaks spice.
Split both display and cursor channels to a client part and channel part.
Introduce DisplayChannelClient, CursorChannelClient, CommonChannelClient.
don't disconnect channel on client disconnect.
Move all caches to the ChannelClient's.
Remove reference counting of the channel.
No new functionality introduced.
NOTE: Introduces a crash in disconnections, a regression, resulting from
incorrect thread access, that is fixed in the patch titled:
"server: registering RedChannel in reds, instead of Channel"
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each client supplying a smartcard channel gets it's own smartcard. If
there are not enough smartcards provided by the server (read: qemu)
then it will be as though there are none.
currently disabled - later patches that enable smartcard don't make
this channel available to any but the first client.
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s/TunnelChannel/TunnelChannelClient/
That's about it. this is probably the wrong way to do it. Not tested
at all. What do we want, a separate interface per client? same interface
for all clients? probably the later. This doesn't do that. Not tested,
so probably doesn't even work.
changes red_channel_pipe_item_is_linked to red_channel_client_pipe_item_is_linked,
since tunnel channel is the only user, must be done in patch to not break compilation.
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from server events are broadcast - leds change. The rest is client
to server, so it is just passed on.
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The main channel deals with connecting new clients, announcing mouse mode
changes, and the agent channel. The implementation is currently done without
any changes to the protocol, so everything has to be either broadcast or
to a specific client.
channels list - specific client
mouse mode - broadcast
agent - broadcast
notify - broadcast (should have two modes, and use the appropriate)
Notable TODOs:
* migration testing
* agent tokens are wrongly sent (or did I fix that? check)
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Introduce functions to add (via producer method) the same item to multiple
pipes, all for the same channel.
Note: Right now there is only a single channel, but the next patches will do the
per-channel breakdown to channel and channel_client before actually introducing
a ring in RedChannel, this makes it easier to make smaller changes - the
channel->rcc link will exist until removed in the ring introducing patch.
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on red_channel_peer_on_incoming_error, if we are already shutdown, do not
call the channel's error handler. Since the channel has been shutdown, we
assume this is a second or later error, and handling has already occured.
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Expose additional api to find a client given a connection_id. The connection_id
is first set when the first channel connects, which is the main channel.
It could also be kept in the RedClient instead, not sure.
TODO:
multiple todo's added for multiclient handling. I don't remember why
I wrote them exactly, and besides if I did any migration tests. So: TODO.
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cleanup only. Note that the ping function is half used since the opt parameter
stopped being called with anything but NULL, should be returned at some point,
specifically when we drop the 250kbyte ping on start and do a continuous check
for latency and bandwidth.
See:
81945d897 - server: add new vd interface QTerm2Interface, Yaniv Kamay
introducing the usage of ping with a non NULL opt
3f7ea8e7a - zap qterm interfaces, Gerd Hoffman
removing it
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They were globals before. This introduces api for other channels
to query the low bandwidth status. The queries themselves are still done
from the wrong context (channel and not channel client) but that's because
the decoupling of channel and channel client will be done in the following
patches.
Note that snd_worker.c got two copied function declarations that belong to
main_channel.h but can't be easily dragged into snd_worker.c since it still
uses it's own RedChannel struct.
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Secondary channels are those that don't support multiple clients. The
support added in this patch just doesn't let the second or more connected
client receive the unsupported channels in the channels list sent by the
server to the client. This doesn't handle the situation where:
client A connects (gets all channels)
client B connects (gets supported multiple client channels)
client A disconnects (Suboptimal 1: B doesn't get new channels at this point)
client C connects (Suboptimal 2: C doesn't get the full list of channels, but
the partial one)
Specifically the channels that only support a single client are:
sound (both playback and record channels)
smartcard
tunnel
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That means RedClient tracks a ring of channels. Right now there will be only
a single client because of the disconnection mechanism - whenever a new
client comes we disconnect all existing clients. But this patch adds already
a ring of clients to reds.c (stored in RedServer).
There is a known problem handling many connections and disconnections at the
same time, trigerrable easily by the following script:
export NEW_DISPLAY=:3.0
Xephyr $NEW_DISPLAY -noreset &
for ((i = 0 ; i < 5; ++i)); do
for ((j = 0 ; j < 10; ++j)); do
DISPLAY=$NEW_DISPLAY c_win7x86_qxl_tests &
done
sleep 2;
done
I fixed a few of the problems resulting from this in the same patch. This
required already introducing a few other changes:
* make sure all removal of channels happens in the main thread, for that
two additional dispatcher calls are added to remove a specific channel
client (RED_WORKER_MESSAGE_CURSOR_DISCONNECT_CLIENT and
RED_WORKER_MESSAGE_DISPLAY_DISCONNECT_CLIENT).
* change some asserts in input channel.
* make main channel disconnect not recursive
* introduce disconnect call back to red_channel_create_parser
The remaining abort is from a double free in the main channel, still can't
find it (doesn't happen when running under valgrind - probably due to the
slowness resulting from that), but is easy to see when running under gdb.
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This makes it easier to introduce RedClient in the next patch.
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We send a SPICE_MSG_DISPLAY_MARK verb.
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use MainChannel* instead of Channel* for a many functions in main_channel.h
(affects main_channel.c and reds.c).
some one liner fixes are hidden in here too.
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Another cleanup patch, no change to behavior (still one client, and it
disconnects previous client if any).
The implementation for multiple client is straightforward: the pipe
remains per (channel,client) pair, so it needs to move from the RedChannel
that to RedChannelClient. Implementation using a single pipe with multiple
consumers (to reflect different latencies) doesn't fit well with pipe rewriting
that is used by the display channel. Additionally this approach is much simpler
to verify. Lastly it doesn't add considerable overhead (but see the display
channel changes in a later patch for a real place to rethink).
This patch is just technical, changing signatures to reflect the first
argument (oop style) so red_channel becomes red_channel_client. Some places
may seem odd but they should be fixed with later comits where the channels
grow to support multiple clients.
Sound (playback/record) channels are the only ones not touched - this is
consistent with previous patches, since they have been left out of the
RedChannel refactoring. That is left as future work. (note that they don't use
a pipe, which was the reason for not refactoring).
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Instead of checking for worker->{display,cursor}_channel directly.
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This commit adds a RedChannelClient that now owns the stream connection,
but still doesn't own the pipe. There is only a single RCC per RC
right now (and RC still means RedChannel, RedClient will be introduced
later). All internal api changes are in server/red_channel.h, hence
the need to update all channels. red_worker.c is affected the most because
it makes use of direct access to some of RedChannel still.
API changes:
1. red_channel_client_create added.
rec_channel_create -> (red_channel_create, red_channel_client_create)
2. two way connection: rcc->channel, channel->rcc (later channel will
hold a list, and there will be a RedClient to hold the list of channels
per client)
3. seperation of channel disconnect and channel_client_disconnect
TODO:
usbredir added untested.
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The only difference between them being that the later also does a push.
I don't believe that to be a problem, but if it does I can always introduce
a push'less version.
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rename types - we use _proc suffix mostly to indicate function pointer types,
use it for some function pointers that were missing it.
s/channel_handle_migrate_flush_mark/channel_handle_migrate_flush_mark_proc/
s/channel_handle_migrate_data_get_serial/channel_handle_migrate_data_get_serial_proc/
s/channel_handle_migrate_data/channel_handle_migrate_data_proc/
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and spice_server_playback_put_samples. The former retrieves a buffer from a free
list with spice_server_playback_get_buffer, and should be used once via
spice_server_playback_put_samples. The tester previously reused the same buffer
a number of times.
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reuse common/ring.h
ignore SIGPIPE
fix handling of removed watches
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Adds the required options to provide a vdagent to the guest in both source and target qemu
instances.
This will be the last update of the in spice git tests directory, I've moved those tests
to the repository spice-tests. The longer term goal remains autotest integration, but since
this test (and some minor others for qemu) need a home it is:
http://cgit.freedesktop.org/~alon/spice-tests/
(I'm reluctant to put it under spice/ because of my wish to go to autotest, but still, there
they are. Nothing as permanent as the temporary).
Independent (of external modules, i.e. qemu) tests (server/tests) should remain in tree.
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To be able to enable/disable keyboard leds on X11, we need to query
the X server for which mask correspond to which led (NumLock,
CapsLock). So far this was done using XKeysymToKeycode and iterating
over X modifier mapping.
Xkb provides XkbKeysymToModifiers for this purpose, and since
we're using Xkb anyway, it makes more sense to use it.
At some point, on my Fedora 15 box, XKeysymToKeycode was returning
NoSymbol for CapsLock and NumLock leading to spicec not being able
to change the keyboard leds when qemu tells it to. However, I couldn't
reproduce this when I tried again :-/
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InputsChannel::handle_modifiers converts _modifiers which is a
bitflag of SPICE_KEYBOARD_MODIFIER_FLAGS_* to a Platform::*_MODIFIER
bitflag, which is what Platform::set_keyboard_lock_modifiers expects.
However, it's called with _modifiers, and the bitflag that this
function computes is never used. Pass the computed bitflag to
::set_keyboard_lock_modifiers since _modifiers format is meaningless
for ::set_keyboard_lock_modifiers.
This bug was harmless because the two different set of modifier
flags actually use the same values, so _modifiers and modifiers could
be used interchangeably. However it's more future-proof to use the
right format here.
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Even if VDAgentDisplayConfig::depth will be unused if the
VD_AGENT_DISPLAY_CONFIG_FLAG_SET_COLOR_DEPTH isn't set, it's
better to initialize it anyway to avoid warnings from valgrind.
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3f8d7e59dbd94b1837503f37b5065698df3ffbc7 introduced a regression, after
sending one attach_channels message we never send another one.
Fix by resetting on disconnect.
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I forgot to handle SPICE_BITMAP_FMT_RGBA when mapping from
spice image formats to libjpeg-turbo colorspaces.
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After the changes to add libjpeg-turbo support to spice-server mjpeg
compression code, it's relatively easy to hit an assertion from
libjpeg in spice-server about "too few scanlines transferred" when
the mjpeg streaming code triggers. This assertion brings down qemu,
which is bad :)
This is because when we first initialize the mjpeg encoder, we do:
stream_width = SPICE_ALIGN(src_rect->right - src_rect->left, 2);
stream_height = SPICE_ALIGN(src_rect->bottom - src_rect->top, 2);
stream->mjpeg_encoder = mjpeg_encoder_new(stream_width, stream_height);
and then when we iterate over the image scanlines to feed them to
libjpeg, we do:
const int image_height = src->bottom - src->top;
const int image_width = src->right - src->left;
for (i = 0; i < image_height; i++) {
mjpeg_encoder_encode_scanline(...);
}
mjpeg_encoder_end_frame(...);
When stream_height is odd, the mjpeg_encoder will be created with
an height that is 1 more than the number of lines we encode. Then
libjpeg asserts when we tell it we're done with the compression
while it's still waiting for one more scanline.
Looking through git history, this rounding seems to be an artifact
from when we were using ffmpeg for the mjpeg encoding. Since
spicec and spicy (the latter needs a few fixes) can handle streams
with odd height/width, the best way to solve this issue is to stop
rounding up the height and width of the streams we create. This
even saves some bandwidth :)
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when changing resolutions due to the new async code paths the surface
creation command was kept by reference, and later, when the red_worker
signaled completion by calling async_complete the mouse mode was updated
using the reference. This caused the wrong values to be read resulting in wrong
resolutions set and a non working mouse pointer. Fix this by keeping a copy of
the surface creation command instead of a reference.
No bz. Found in testing.
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Changelog from Arnon Gilboa, patch from me:
Commit eb6f55409412 caused the following regression:
When client runs without the auto-conf or disable-effects options
(either from CLI or controller), which is the case when using Spice
from Admin Portal, the client will unecessarily wait for 30sec before
connecting to a Windows guest with an agent running (this won't happen
with linux guests or without an agent running).
The mentioned patch assumed that on_agent_reply() of
VD_AGENT_DISPLAY_CONFIG will call send_main_attach_channels() and
connect. However, when auto-conf or disable-effects are not used,
on_agent_reply() will ignore the reply and not call
send_main_attach_channels(). Therefore, send_main_attach_channels()
will only be called on agent timeout.
The solution is to activate agent timer only if auto-conf or
disable-effects. Otherwise, simply call send_main_attach_channels().
Fixes rhbz #726441
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This also catches mingw32 which is probably fine, but at least it fixes
the build on visual studio.
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