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author | Daniel P. Berrange <berrange@redhat.com> | 2012-01-10 15:03:51 +0000 |
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committer | Alon Levy <alevy@redhat.com> | 2012-01-13 18:11:59 +0200 |
commit | 2d530f929f9d0fc6a66eede9cea4eb629f9863c8 (patch) | |
tree | fe251a15cc085c03fc8d12d39d685e60edd76e98 /common | |
parent | 02d56750bda532e9a0b4e4d9efcde82ae44fdc38 (diff) | |
download | spice-2d530f929f9d0fc6a66eede9cea4eb629f9863c8.tar.gz spice-2d530f929f9d0fc6a66eede9cea4eb629f9863c8.tar.xz spice-2d530f929f9d0fc6a66eede9cea4eb629f9863c8.zip |
Remove unused backup file
The common/glc.c.save file appears to be a obsolete copy of
glc.c
Diffstat (limited to 'common')
-rw-r--r-- | common/glc.c.save | 1413 |
1 files changed, 0 insertions, 1413 deletions
diff --git a/common/glc.c.save b/common/glc.c.save deleted file mode 100644 index 19581105..00000000 --- a/common/glc.c.save +++ /dev/null @@ -1,1413 +0,0 @@ -#include <stdlib.h> -#include <string.h> -#include <stdio.h> - -#include <GL/gl.h> -#include <GL/glu.h> - -#ifdef WIN32 -#include "glext.h" -#include "wglext.h" -#endif - -#include "glc.h" - -#define TRUE 1 -#define FALSE 0 - -#define ASSERT(x) if (!(x)) {printf("%s: assert failed %s\n", __FUNCTION__, #x); for (;;);} - -#define GLC_ERROR_TETS { \ - GLenum gl_err; glFlush(); \ - if ((gl_err = glGetError()) != GL_NO_ERROR) { \ - printf("%s[%d]: opengl error: %s\n", __FUNCTION__, __LINE__, gluErrorString(gl_err)); \ - for(;;); \ - } \ -} - -#define WARN_ONCE(x) { \ - static int warn = TRUE; \ - if (warn) { \ - printf x; \ - warn = FALSE; \ - } \ -} - -#define TESS_VERTEX_ALLOC_BUNCH 20 - -typedef struct InternaCtx InternaCtx; -typedef struct InternalPat { - InternaCtx *owner; - int refs; - GLuint texture; - int x_orign; - int y_orign; - int width; - int height; -} InternalPat; - -typedef struct Pathpath { - int start_point; - int num_segments; -} Path; - -enum { - GLC_PATH_SEG_LINES, - GLC_PATH_SEG_BEIZER, -}; - -//todo: flatten cache -typedef struct PathSegment { - int type; - int count; -} PathSegment; - -typedef struct PathPoint { - double x; - double y; - double z; -} PathPoint; - -typedef GLdouble Vertex[3]; - -typedef struct InternalPath { - InternaCtx *owner; - - Path *paths; - int paths_size; - int paths_pos; - - PathSegment *segments; - int segments_size; - int segments_pos; - - PathPoint *points; - int points_size; - int points_pos; - - Path *current_path; - PathSegment *current_segment; - -} InternalPath; - -typedef struct TassVertex TassVertex; -struct TassVertex { - PathPoint point; - TassVertex *list_link; - TassVertex *next; -}; - -typedef struct TassVertexBuf TassVertexBuf; -struct TassVertexBuf { - TassVertexBuf *next; - TassVertex vertexs[0]; -}; - -struct InternaCtx { - int draw_mode; - int stencil_refs; - int stencil_mask; - int width; - int height; - GLfloat line_width; - InternalPat *pat; - int max_texture_size; - GLUtesselator* tesselator; - TassVertex *free_tess_vertex; - TassVertex *used_tess_vertex; - TassVertexBuf *vertex_bufs; -#ifdef WIN32 - PFNGLBLENDEQUATIONPROC glBlendEquation; -#endif -}; - -#define Y(y) -(y) -#define VERTEX2(x, y) glVertex2d(x, Y(y)) - -static void fill_rect(InternaCtx *ctx, void *rect); -static void fill_path(InternaCtx *ctx, void *path); -static void fill_mask(InternaCtx *ctx, int x_dest, int y_dest, int width, int height, int stride, - const uint8_t *bitmap); -static void set_pat(InternaCtx *ctx, InternalPat *pat); - -static inline void *zmalloc(size_t size) -{ - return calloc(1, size); -} - -static inline void set_raster_pos(InternaCtx *ctx, int x, int y) -{ - if (x >= 0 && y >= 0 && x < ctx->width && y < ctx->height) { - glRasterPos2i(x, Y(y)); - return; - } - glRasterPos2i(0, 0); - glBitmap(0, 0, 0, 0, (GLfloat)x, (GLfloat)Y(y), NULL); -} - -static TassVertex *alloc_tess_vertex(InternaCtx *ctx) -{ - TassVertex *vertex; - - if (!ctx->free_tess_vertex) { - TassVertexBuf *buf; - int i; - - if (!(buf = (TassVertexBuf *)malloc(sizeof(TassVertexBuf) + - sizeof(TassVertex) * TESS_VERTEX_ALLOC_BUNCH))) { - //warn - return NULL; - } - buf->next = ctx->vertex_bufs; - ctx->vertex_bufs = buf; - for (i = 0; i < TESS_VERTEX_ALLOC_BUNCH; i++) { - buf->vertexs[i].point.z = 0; - buf->vertexs[i].next = ctx->free_tess_vertex; - ctx->free_tess_vertex = &buf->vertexs[i]; - } - } - - vertex = ctx->free_tess_vertex; - ctx->free_tess_vertex = vertex->next; - vertex->next = ctx->used_tess_vertex; - ctx->used_tess_vertex = vertex; - return vertex; -} - -static void reset_tass_vertex(InternaCtx *ctx) -{ - TassVertex *vertex; - while ((vertex = ctx->used_tess_vertex)) { - ctx->used_tess_vertex = vertex->next; - vertex->next = ctx->free_tess_vertex; - ctx->free_tess_vertex = vertex; - } -} - -static void free_tass_vertex_bufs(InternaCtx *ctx) -{ - TassVertexBuf *buf; - - ctx->used_tess_vertex = NULL; - ctx->free_tess_vertex = NULL; - while ((buf = ctx->vertex_bufs)) { - ctx->vertex_bufs = buf->next; - free(buf); - } -} - -//naiev bezier flattener -static TassVertex *bezier_flattener(InternaCtx *ctx, PathPoint *points) -{ - double ax, bx, cx; - double ay, by, cy; - const int num_points = 30; - double dt; - int i; - - TassVertex *vertex_list = NULL; - TassVertex *curr_vertex; - - for (i = 0; i < num_points - 2; i++) { - TassVertex *vertex; - - if (!(vertex = alloc_tess_vertex(ctx))) { - //warn - return NULL; - } - vertex->list_link = vertex_list; - vertex_list = vertex; - } - - curr_vertex = vertex_list; - - cx = 3.0 * (points[1].x - points[0].x); - bx = 3.0 * (points[2].x - points[1].x) - cx; - ax = points[3].x - points[0].x - cx - bx; - - cy = 3.0 * (points[1].y - points[0].y); - by = 3.0 * (points[2].y - points[1].y) - cy; - ay = points[3].y - points[0].y - cy - by; - - dt = 1.0 / ( num_points - 1 ); - - for( i = 1; i < num_points - 1; i++, curr_vertex = curr_vertex->list_link) { - double tSquared, tCubed; - double t; - t = i * dt; - - tSquared = t * t; - tCubed = tSquared * t; - - curr_vertex->point.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + points[0].x; - curr_vertex->point.y = (ay * tCubed) + (by * tSquared) + (cy * t) + points[0].y; - } - - return vertex_list; -} - -#define MORE_X(path, Type, name) {\ - Type *name;\ - \ - if (!(name = (Type *)zmalloc(sizeof(*name) * path->name##_size * 2))) {\ - return FALSE;\ - }\ - memcpy(name, path->name, sizeof(*name) * path->name##_size);\ - free(path->name);\ - path->name = name;\ - path->name##_size *= 2;\ - return TRUE;\ -} - -static int more_points(InternalPath *path) -{ - MORE_X(path, PathPoint, points); -} - -static int more_segments(InternalPath *path) -{ - MORE_X(path, PathSegment, segments); -} - -static int more_paths(InternalPath *path) -{ - MORE_X(path, Path, paths); -} - -static inline void put_point(InternalPath *path, double x, double y) -{ - path->points[path->points_pos].x = x; - path->points[path->points_pos++].y = Y(y + 0.5); - path->points[path->points_pos].z = 0; -} - -void glc_path_move_to(GLCPath path, double x, double y) -{ - InternalPath *internal = (InternalPath *)path; - - ASSERT(internal); - - if (internal->current_segment) { - internal->current_segment = NULL; - internal->current_path = NULL; - if (internal->points_pos == internal->points_size && !more_points(internal)) { - //warn - return; - } - internal->points_pos++; - } - internal->points[internal->points_pos - 1].x = x; - internal->points[internal->points_pos - 1].y = Y(y + 0.5); - internal->points[internal->points_pos - 1].z = 0; -} - -static int add_segment_common(InternalPath *internal, int type, int num_points) -{ - if (internal->points_size - internal->points_pos < num_points && !more_points(internal)) { - //warn - return FALSE; - } - - if (internal->current_segment) { - if (internal->current_segment->type == type) { - internal->current_segment->count++; - return TRUE; - } - if (internal->segments_pos == internal->segments_size && !more_segments(internal)) { - //warn - return FALSE; - } - internal->current_segment = &internal->segments[internal->segments_pos++]; - internal->current_segment->type = type; - internal->current_segment->count = 1; - internal->current_path->num_segments++; - return TRUE; - } - - if (internal->paths_pos == internal->paths_size && !more_paths(internal)) { - //warn - return FALSE; - } - - if (internal->segments_pos == internal->segments_size && !more_segments(internal)) { - //warn - return FALSE; - } - - internal->current_path = &internal->paths[internal->paths_pos++]; - internal->current_path->start_point = internal->points_pos - 1; - internal->current_path->num_segments = 1; - internal->current_segment = &internal->segments[internal->segments_pos++]; - internal->current_segment->type = type; - internal->current_segment->count = 1; - return TRUE; -} - -void glc_path_line_to(GLCPath path, double x, double y) -{ - InternalPath *internal = (InternalPath *)path; - - ASSERT(internal); - - if (!add_segment_common(internal, GLC_PATH_SEG_LINES, 1)) { - return; - } - put_point(internal, x, y); -} - -void glc_path_curve_to(GLCPath path, double p1_x, double p1_y, double p2_x, double p2_y, - double p3_x, double p3_y) -{ - InternalPath *internal = (InternalPath *)path; - - ASSERT(internal); - - if (!add_segment_common(internal, GLC_PATH_SEG_BEIZER, 3)) { - return; - } - put_point(internal, p1_x, p1_y); - put_point(internal, p2_x, p2_y); - put_point(internal, p3_x, p3_y); -} - -void glc_path_close(GLCPath path) -{ - InternalPath *internal = (InternalPath *)path; - - ASSERT(internal); - if (!internal->current_path) { - return; - } - PathPoint *end_point = &internal->points[internal->current_path->start_point]; - glc_path_line_to(path, end_point->x, Y(end_point->y)); - glc_path_move_to(path, end_point->x, Y(end_point->y)); -} - -void glc_path_cleare(GLCPath path) -{ - InternalPath *internal = (InternalPath *)path; - - ASSERT(internal); - internal->paths_pos = internal->segments_pos = 0; - internal->current_segment = NULL; - internal->current_path = NULL; - - internal->points[0].x = 0; - internal->points[0].y = 0; - internal->points_pos = 1; -} - -GLCPath glc_path_create(GLCCtx glc) -{ - InternaCtx *ctx = (InternaCtx *)glc; - InternalPath *path; - - ASSERT(ctx); - if (!(path = (InternalPath *)zmalloc(sizeof(*path)))) { - return NULL; - } - - path->paths = (Path *)malloc(sizeof(*path->paths) * (path->paths_size = 2)); - if (!path->paths) { - goto error_1; - } - - path->segments = (PathSegment *)malloc(sizeof(*path->segments) * (path->segments_size = 4)); - if (!path->segments) { - goto error_2; - } - - path->points = (PathPoint *)malloc(sizeof(*path->points) * (path->points_size = 20)); - if (!path->points) { - goto error_3; - } - - path->owner = ctx; - path->points_pos = 1; - return path; - -error_3: - free(path->segments); - -error_2: - free(path->paths); - -error_1: - free(path); - - return NULL; -} - -void glc_path_destroy(GLCPath path) -{ - InternalPath *internal = (InternalPath *)path; - - if (!path) { - return; - } - - free(internal->points); - free(internal->segments); - free(internal->paths); - free(internal); -} - -static inline void unref_pat(InternalPat *pat) -{ - if (!pat) { - return; - } - ASSERT(pat->refs > 0); - if (--pat->refs == 0) { - glFinish(); - glDeleteTextures(1, &pat->texture); - free(pat); - } - GLC_ERROR_TETS; -} - -static inline InternalPat *ref_pat(InternalPat *pat) -{ - pat->refs++; - return pat; -} - -#ifdef WIN32 -static inline int find_msb(uint32_t val) -{ - uint32_t r; - __asm { - bsr eax, val - jnz found - mov eax, -1 - - found: - mov r, eax - } - return r + 1; -} -#else -static inline int find_msb(uint32_t val) -{ - int ret; - - asm("bsrl %1,%0\n\t" - "jnz 1f\n\t" - "movl $-1,%0\n" - "1:" - : "=r"(ret) : "r"(val)); - return ret + 1; -} -#endif - -static int to_pwoer_two(uint32_t val) -{ - if ((val & (val - 1)) == 0) { - return val; - } - return 1 << find_msb(val); -} - -static void scale(uint32_t *dest, uint32_t dest_width, uint32_t dest_height, - uint32_t *src, uint32_t src_width, uint32_t src_height, int src_stride) -{ - double x_scale = (double)src_width / dest_width; - double y_scale = (double)src_height / dest_height; - uint32_t i; - uint32_t j; - int prev_row = -1; - - for (i = 0; i < dest_height; i++) { - int row = (int)(y_scale * i); - if (row == prev_row) { - memcpy(dest, dest - dest_width, dest_width * sizeof(uint32_t)); - dest += dest_width; - continue; - } - for (j = 0; j < dest_width; j++) { - int col = (int)(x_scale * j); - *(dest++) = *(src + col); - } - prev_row = row; - src = (uint32_t *)((uint8_t *)src + src_stride); - } -} - -static inline void init_pattern(InternalPat *pat, int x_orign, int y_orign, const GLCImage *image) -{ - InternaCtx *ctx = pat->owner; - uint32_t *tmp_pixmap = NULL; - int width; - int height; - int width2; - int height2; - - const int pix_bytes = 4; - - ASSERT(image->format == GLC_IMAGE_RGB32); //for now - - width = image->width; - height = image->height; - width2 = to_pwoer_two(width); - height2 = to_pwoer_two(height); - - ASSERT(width > 0 && height > 0); - ASSERT(width > 0 && width <= pat->owner->max_texture_size); - ASSERT(height > 0 && height <= pat->owner->max_texture_size); - - if (width2 != width || height2 != height) { - if (!(tmp_pixmap = (uint32_t *)malloc(width2 * height2 * sizeof(uint32_t)))) { - //warn - return; - } - scale(tmp_pixmap, width2, height2, (uint32_t *)image->pixels, width, height, image->stride); - } - - glBindTexture(GL_TEXTURE_2D, pat->texture); - - //glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - - if (tmp_pixmap) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, width2); - glTexImage2D(GL_TEXTURE_2D, 0, 4, width2, height2, 0, GL_BGRA, GL_UNSIGNED_BYTE, - tmp_pixmap); - free(tmp_pixmap); - } else { - ASSERT(image->stride % pix_bytes == 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, image->stride / pix_bytes); - glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, - image->pixels); - } - - GLC_ERROR_TETS; - pat->x_orign = x_orign % width; - pat->y_orign = y_orign % height; - pat->width = width; - pat->height = height; - - if (ctx->pat == pat) { - set_pat(pat->owner, pat); - } else if (ctx->pat) { - glBindTexture(GL_TEXTURE_2D, ctx->pat->texture); - } -} - -GLCPattern glc_pattern_create(GLCCtx glc, int x_orign, int y_orign, const GLCImage *image) -{ - InternaCtx *ctx = (InternaCtx *)glc; - InternalPat *pat; - - ASSERT(ctx && image); - - if (!(pat = (InternalPat *)zmalloc(sizeof(*pat)))) { - return NULL; - } - pat->refs = 1; - pat->owner = ctx; - glGenTextures(1, &pat->texture); - init_pattern(pat, x_orign, y_orign, image); - return pat; -} - -void glc_pattern_set(GLCPattern pattern, int x_orign, int y_orign, const GLCImage *image) -{ - InternalPat *pat = (InternalPat *)pattern; - ASSERT(pat && pat->owner); - - glFinish(); - init_pattern(pat, x_orign, y_orign, image); -} - -void glc_pattern_destroy(GLCPattern pat) -{ - unref_pat((InternalPat *)pat); - GLC_ERROR_TETS; -} - -static void set_pat(InternaCtx *ctx, InternalPat *pat) -{ - pat = ref_pat(pat); - unref_pat(ctx->pat); - ctx->pat = pat; - - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, pat->texture); - - GLfloat s_gen_params[] = { (GLfloat)1.0 / pat->width, 0, 0, 0 }; - GLfloat t_gen_params[] = { 0, (GLfloat)1.0 / (GLfloat)pat->height, 0, 0 }; - glTexGenfv(GL_S, GL_OBJECT_PLANE, s_gen_params); - glTexGenfv(GL_T, GL_OBJECT_PLANE, t_gen_params); - - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef((float)pat->x_orign / pat->width, (float)Y(pat->y_orign) / pat->height, 0); - GLC_ERROR_TETS; -} - -void glc_set_pattern(GLCCtx glc, GLCPattern pattern) -{ - InternaCtx *ctx = (InternaCtx *)glc; - InternalPat *pat = (InternalPat *)pattern; - - ASSERT(ctx && pat && pat->owner == ctx); - set_pat(ctx, pat); -} - -void glc_set_rgb(GLCCtx glc, double red, double green, double blue) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx); - - glDisable(GL_TEXTURE_2D); - unref_pat(ctx->pat); - ctx->pat = NULL; - glColor4d(red, green, blue, 1); - GLC_ERROR_TETS; -} - -void glc_set_op(GLCCtx glc, GLCOp op) -{ - if (op == GL_COPY) { - glDisable(GL_COLOR_LOGIC_OP); - return; - } - glLogicOp(op); - glEnable(GL_COLOR_LOGIC_OP); -} - -void glc_set_line_width(GLCCtx glc, double width) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx); - ctx->line_width = (GLfloat)width; - if (ctx->line_width > 0) { - glLineWidth(ctx->line_width); - } else { - ctx->line_width = 0; - } - GLC_ERROR_TETS; -} - -void glc_set_fill_mode(GLCCtx glc, GLCFillMode fill_mode) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx); - int mode; - switch (fill_mode) { - case GLC_FILL_MODE_WINDING_ODD: - mode = GLU_TESS_WINDING_ODD; - break; - case GLC_FILL_MODE_WINDING_NONZERO: - mode = GLU_TESS_WINDING_NONZERO; - break; - default: - //warn - return; - } - gluTessProperty(ctx->tesselator, GLU_TESS_WINDING_RULE, mode); -} - -static inline void add_stencil_client(InternaCtx *ctx) -{ - if (!ctx->stencil_refs) { - glEnable(GL_STENCIL_TEST); - } - ctx->stencil_refs++; -} - -static inline void remove_stencil_client(InternaCtx *ctx) -{ - ctx->stencil_refs--; - if (!ctx->stencil_refs) { - glDisable(GL_STENCIL_TEST); - } -} - -void glc_set_mask(GLCCtx glc, int x_dest, int y_dest, int width, int height, - int stride, const uint8_t *bitmap, GLCMaskID id) -{ - InternaCtx *ctx = (InternaCtx *)glc; - uint32_t mask = (id == GLC_MASK_A) ? 0x04 : 0x08; - ASSERT(ctx && bitmap); - ASSERT(id == GLC_MASK_A || id == GLC_MASK_B); - - if (ctx->pat) { - glDisable(GL_TEXTURE_2D); - } - - glDisable(GL_BLEND); - - if (!(ctx->stencil_mask & mask)) { - add_stencil_client(ctx); - ctx->stencil_mask |= mask; - } - - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - ctx->draw_mode = FALSE; - glStencilMask(mask); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, mask, mask); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - fill_mask(ctx, x_dest, y_dest, width, height, stride, bitmap); -} - - -void glc_mask_rects(GLCCtx glc, int num_rect, GLCRect *rects, GLCMaskID id) -{ - InternaCtx *ctx = (InternaCtx *)glc; - uint32_t mask = (id == GLC_MASK_A) ? 0x04 : 0x08; - GLCRect *end; - ASSERT(ctx && rects); - ASSERT(id == GLC_MASK_A || id == GLC_MASK_B); - - if (ctx->pat) { - glDisable(GL_TEXTURE_2D); - } - - glDisable(GL_BLEND); - - if (!(ctx->stencil_mask & mask)) { - add_stencil_client(ctx); - ctx->stencil_mask |= mask; - } - - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - ctx->draw_mode = FALSE; - glStencilMask(mask); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, mask, mask); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - end = rects + num_rect; - for (; rects < end; rects++) { - fill_rect(ctx, rects); - } -} - -void glc_clear_mask(GLCCtx glc, GLCMaskID id) -{ - InternaCtx *ctx = (InternaCtx *)glc; - uint32_t mask = (id == GLC_MASK_A) ? 0x04 : 0x08; - ASSERT(ctx); - ASSERT(id == GLC_MASK_A || id == GLC_MASK_B); - - if ((ctx->stencil_mask & mask)) { - ctx->stencil_mask &= ~mask; - remove_stencil_client(ctx); - } -} - -void glc_clip_reset(GLCCtx glc) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - if (!(ctx->stencil_mask & 0x03)) { - return; - } - remove_stencil_client(ctx); - ctx->stencil_mask &= ~0x03; - glStencilMask(0x03); - glClear(GL_STENCIL_BUFFER_BIT); - GLC_ERROR_TETS; -} - -static void clip_common(InternaCtx *ctx, GLCClipOp op, void (*fill_func)(InternaCtx *, void *), - void *data) -{ - int stencil_val; - - if (ctx->pat) { - glDisable(GL_TEXTURE_2D); - } - glDisable(GL_BLEND); - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - ctx->draw_mode = FALSE; - - if (op == GLC_CLIP_OP_SET) { - glc_clip_reset(ctx); - add_stencil_client(ctx); - ctx->stencil_mask |= 0x01; - } else if (!(ctx->stencil_mask & 0x03)) { - GLCRect area; - if (op == GLC_CLIP_OP_OR) { - return; - } - area.x = area.y = 0; - area.width= ctx->width; - area.height = ctx->height; - clip_common(ctx, GLC_CLIP_OP_SET, fill_rect, &area); - } - glStencilMask(0x03); - switch (op) { - case GLC_CLIP_OP_SET: - case GLC_CLIP_OP_OR: - stencil_val = ctx->stencil_mask & 0x03; - glStencilFunc(GL_ALWAYS, stencil_val, stencil_val); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - fill_func(ctx, data); - break; - case GLC_CLIP_OP_AND: { - int clear_mask; - stencil_val = ctx->stencil_mask & 0x03; - glStencilFunc(GL_EQUAL, stencil_val, stencil_val); - if (stencil_val == 0x01) { - glStencilOp(GL_ZERO, GL_INCR, GL_INCR); - stencil_val = 0x02; - clear_mask = 0x01; - } else { - glStencilOp(GL_ZERO, GL_DECR, GL_DECR); - stencil_val = 0x01; - clear_mask = 0x02; - } - fill_func(ctx, data); - - glStencilMask(clear_mask); - glClear(GL_STENCIL_BUFFER_BIT); - ctx->stencil_mask = (ctx->stencil_mask & ~clear_mask) |stencil_val; - break; - } - case GLC_CLIP_OP_EXCLUDE: - stencil_val = ctx->stencil_mask & 0x03; - glStencilFunc(GL_EQUAL, stencil_val, stencil_val); - glStencilOp(GL_KEEP, GL_ZERO, GL_ZERO); - fill_func(ctx, data); - break; - } - GLC_ERROR_TETS; -} - -void glc_clip_rect(GLCCtx glc, const GLCRect *rect, GLCClipOp op) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx && rect); - clip_common(ctx, op, fill_rect, (void *)rect); -} - -void glc_clip_path(GLCCtx glc, GLCPath path, GLCClipOp op) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx && path); - clip_common(ctx, op, fill_path, path); -} - -typedef struct FillMaskInfo { - int x_dest; - int y_dest; - int width; - int height; - int stride; - const uint8_t *bitmap; -} FillMaskInfo; - -static void __fill_mask(InternaCtx *ctx, void *data) -{ - FillMaskInfo *info = (FillMaskInfo *)data; - fill_mask(ctx, info->x_dest, info->y_dest, info->width, info->height, info->stride, - info->bitmap); -} - -void glc_clip_mask(GLCCtx glc, int x_dest, int y_dest, int width, int height, - int stride, const uint8_t *bitmap, GLCClipOp op) -{ - InternaCtx *ctx = (InternaCtx *)glc; - FillMaskInfo mask_info; - - ASSERT(ctx && bitmap); - mask_info.x_dest = x_dest; - mask_info.y_dest = y_dest; - mask_info.width = width; - mask_info.height = height; - mask_info.stride = stride; - mask_info.bitmap = bitmap; - clip_common(ctx, op, __fill_mask, &mask_info); -} - -static inline void start_draw(InternaCtx *ctx) -{ - if (ctx->draw_mode) { - return; - } - ctx->draw_mode = TRUE; - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glStencilFunc(GL_EQUAL, ctx->stencil_mask, ctx->stencil_mask); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - if (ctx->pat) { - glEnable(GL_TEXTURE_2D); - } else { - glDisable(GL_TEXTURE_2D); - } - GLC_ERROR_TETS; -} - -static void fill_rect(InternaCtx *ctx, void *r) -{ - GLCRect *rect = (GLCRect *)r; - glRectd(rect->x, Y(rect->y), rect->x + rect->width, Y(rect->y + rect->height)); - /*glBegin(GL_POLYGON); - VERTEX2(rect->x, rect->y); - VERTEX2 (rect->x + rect->width, rect->y); - VERTEX2 (rect->x + rect->width, rect->y + rect->height); - VERTEX2 (rect->x , rect->y + rect->height); - glEnd();*/ - GLC_ERROR_TETS; -} - -void glc_fill_rect(GLCCtx glc, const GLCRect *rect) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx); - start_draw(ctx); - fill_rect(ctx, (void *)rect); - GLC_ERROR_TETS; -} - -static void fill_path(InternaCtx *ctx, void *p) -{ - InternalPath *path = (InternalPath *)p; - - PathPoint *current_point = path->points; - PathSegment *current_segment = path->segments; - Path *current_path = path->paths; - Path *end_path = current_path + path->paths_pos; - reset_tass_vertex(ctx); - gluTessBeginPolygon(ctx->tesselator, ctx); - for (; current_path < end_path; current_path++) { - gluTessBeginContour(ctx->tesselator); - PathSegment *end_segment = current_segment + current_path->num_segments; - gluTessVertex(ctx->tesselator, (GLdouble *)current_point, current_point); - current_point++; - for (; current_segment < end_segment; current_segment++) { - PathPoint *end_point; - if (current_segment->type == GLC_PATH_SEG_BEIZER) { - end_point = current_point + current_segment->count * 3; - for (; current_point < end_point; current_point += 3) { - TassVertex *vertex = bezier_flattener(ctx, current_point - 1); - while (vertex) { - gluTessVertex(ctx->tesselator, (GLdouble *)&vertex->point, - (GLdouble *)&vertex->point); - vertex = vertex->list_link; - } - gluTessVertex(ctx->tesselator, (GLdouble *)¤t_point[2], - (GLdouble *)¤t_point[2]); - } - } else { - ASSERT(current_segment->type == GLC_PATH_SEG_LINES); - end_point = current_point + current_segment->count; - for (; current_point < end_point; current_point++) { - gluTessVertex(ctx->tesselator, (GLdouble *)current_point , - (GLdouble *)current_point); - } - } - } - gluTessEndContour(ctx->tesselator); - } - gluTessEndPolygon(ctx->tesselator); -} - -void glc_fill_path(GLCCtx glc, GLCPath path_ref) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx && path_ref); - start_draw(ctx); - fill_path(ctx, path_ref); -} - -static void fill_mask(InternaCtx *ctx, int x_dest, int y_dest, int width, int height, - int stride, const uint8_t *bitmap) -{ - set_raster_pos(ctx, x_dest, y_dest + height); - glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8); - glBitmap(width, height, 0, 0, 0, 0, bitmap); -} - -void _glc_fill_mask(GLCCtx glc, int x_dest, int y_dest, int width, int height, int stride, - const uint8_t *bitmap) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx && bitmap); - start_draw(ctx); - if (ctx->pat) { - WARN_ONCE(("%s: unimplemented fill mask with pattern\n", __FUNCTION__)); - } - fill_mask(ctx, x_dest, y_dest, width, height, stride, bitmap); -} - -void glc_fill_alpha(GLCCtx glc, int x_dest, int y_dest, int width, int height, int stride, - const uint8_t *alpha_mask) -{ - InternaCtx *ctx = (InternaCtx *)glc; - GLCRect r; - - ASSERT(ctx); - start_draw(ctx); - - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - set_raster_pos(ctx, x_dest, y_dest + height); - glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); - glPixelZoom(1, 1); - glDrawPixels(width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_mask); - - r.x = x_dest; - r.y = y_dest; - r.width = width; - r.height = height; - - //todo: support color/texture alpah vals (GL_MODULATE) - glEnable(GL_BLEND); - glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - fill_rect(ctx, &r); - glDisable(GL_BLEND); -} - -void glc_stroke_rect(GLCCtx glc, const GLCRect *rect) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx); - if (ctx->line_width == 0) { - return; - } - - start_draw(ctx); - - glBegin(GL_LINES); - VERTEX2 (rect->x , rect->y + 0.5); - VERTEX2 (rect->x + rect->width, rect->y + 0.5); - glEnd(); - - glBegin(GL_LINES); - VERTEX2 (rect->x + rect->width - 0.5, rect->y); - VERTEX2 (rect->x + rect->width - 0.5, rect->y + rect->height); - glEnd(); - - glBegin(GL_LINES); - VERTEX2 (rect->x + rect->width, rect->y + rect->height - 0.5); - VERTEX2 (rect->x, rect->y + rect->height - 0.5); - glEnd(); - - glBegin(GL_LINES); - VERTEX2(rect->x + 0.5, rect->y + rect->height); - VERTEX2(rect->x + 0.5 , rect->y); - glEnd(); - GLC_ERROR_TETS; -} - -void glc_stroke_path(GLCCtx glc, GLCPath path_ref) -{ - InternaCtx *ctx = (InternaCtx *)glc; - InternalPath *path = (InternalPath *)path_ref; - - ASSERT(ctx && path); - if (ctx->line_width == 0) { - return; - } - start_draw(ctx); - - reset_tass_vertex(ctx); - PathPoint *current_point = path->points; - PathSegment *current_segment = path->segments; - Path *current_path = path->paths; - Path *end_path = current_path + path->paths_pos; - for (; current_path < end_path; current_path++) { - glBegin(GL_LINE_STRIP); - PathSegment *end_segment = current_segment + current_path->num_segments; - glVertex2d(current_point->x , current_point->y); - current_point++; - for (; current_segment < end_segment; current_segment++) { - PathPoint *end_point; - if (current_segment->type == GLC_PATH_SEG_BEIZER) { - end_point = current_point + current_segment->count * 3; - for (; current_point < end_point; current_point += 3) { - TassVertex *vertex = bezier_flattener(ctx, current_point - 1); - while (vertex) { - glVertex2d(vertex->point.x, vertex->point.y); - vertex = vertex->list_link; - } - glVertex2d(current_point[2].x , current_point[2].y); - } - } else { - ASSERT(current_segment->type == GLC_PATH_SEG_LINES); - end_point = current_point + current_segment->count; - for (; current_point < end_point; current_point++) { - glVertex2d(current_point->x , current_point->y); - } - } - } - glEnd(); - } -} - -void glc_draw_image(GLCCtx glc, const GLCRecti *dest, const GLCRecti *src, const GLCImage *image, - int scale_mode, double alpha) -{ - InternaCtx *ctx = (InternaCtx *)glc; - uint8_t *pixels; - const int pix_bytes = 4; - - ASSERT(ctx && image); - ASSERT(src->width > 0 && src->height > 0); - - ASSERT(image->format == GLC_IMAGE_RGB32 || image->format == GLC_IMAGE_ARGB32); //for now - start_draw(ctx); - if (ctx->pat) { - glDisable(GL_TEXTURE_2D); - } - set_raster_pos(ctx, dest->x, dest->y + dest->height); - - if (dest->width == src->width && src->height == dest->height) { - glPixelZoom(1, 1); - } else { - glPixelZoom((float)dest->width / src->width, (float)dest->height / src->height); - } - - pixels = image->pixels + src->x * 4 + (image->height - (src->y + src->height)) * image->stride; - if (image->format == GLC_IMAGE_ARGB32 || alpha != 1) { - glPixelTransferf(GL_ALPHA_SCALE, (GLfloat)alpha); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - } - ASSERT(image->stride % pix_bytes == 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, image->stride / pix_bytes); - glDrawPixels(src->width, src->height, GL_BGRA, GL_UNSIGNED_BYTE, pixels); - - if (image->format == GLC_IMAGE_ARGB32 || alpha != 1) { - glDisable(GL_BLEND); - } - - if (ctx->pat) { - glEnable(GL_TEXTURE_2D); - } - GLC_ERROR_TETS; -} - -void glc_copy_pixels(GLCCtx glc, int x_dest, int y_dest, int x_src, int y_src, int width, - int height) -{ - InternaCtx *ctx = (InternaCtx *)glc; - ASSERT(ctx); -#ifdef USE_COPY_PIXELS - start_draw(ctx); - if (ctx->pat) { - glDisable(GL_TEXTURE_2D); - } - set_raster_pos(ctx, x_dest, y_dest + height); - glPixelZoom(1, 1); - glCopyPixels(x_src, ctx->height - (y_src + height), width, height, GL_COLOR); - if (ctx->pat) { - glEnable(GL_TEXTURE_2D); - } -#else - GLuint texture; - int width2 = to_pwoer_two(width); - int height2 = to_pwoer_two(height); - - start_draw(ctx); - glEnable(GL_TEXTURE_2D); - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - - glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x_src, ctx->height - (y_src + height), - width2, height2, 0); - - GLfloat s_gen_params[] = { (GLfloat)1.0 / width2, 0, 0, 0 }; - GLfloat t_gen_params[] = { 0, (GLfloat)1.0 / height2, 0, 0 }; - glTexGenfv(GL_S, GL_OBJECT_PLANE, s_gen_params); - glTexGenfv(GL_T, GL_OBJECT_PLANE, t_gen_params); - - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef((float)-x_dest / width2, (float)-Y(y_dest + height) / height2, 0); - - glRecti(x_dest, Y(y_dest), x_dest + width, Y(y_dest + height)); - glFinish(); - glDeleteTextures(1, &texture); - if (!ctx->pat) { - glDisable(GL_TEXTURE_2D); - } else { - set_pat(ctx, ctx->pat); - } -#endif - GLC_ERROR_TETS; -} - -void glc_read_pixels(GLCCtx glc, int x, int y, GLCImage *image) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx && image); - ASSERT(image->format == GLC_IMAGE_RGB32); //for now - ASSERT((image->stride % 4) == 0); //for now - glPixelStorei(GL_PACK_ROW_LENGTH, image->stride / 4); - glReadPixels(x, ctx->height - (y + image->height), image->width, image->height, - GL_BGRA, GL_UNSIGNED_BYTE, image->pixels); -} - -void glc_clear(GLCCtx glc) -{ - InternaCtx *ctx = (InternaCtx *)glc; - - ASSERT(ctx); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glClear(GL_COLOR_BUFFER_BIT); -} - -void glc_flush(GLCCtx glc) -{ - glFlush(); - - GLC_ERROR_TETS; -} - -static void tessellation_combine(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], - GLdouble **data_out, void *usr_data) -{ - TassVertex *vertex; - - if (!(vertex = alloc_tess_vertex((InternaCtx *)usr_data))) { - *data_out = NULL; - return; - } - vertex->point.x = coords[0]; - vertex->point.y = coords[1]; - //vertex->point.z = coords[2]; - *data_out = (GLdouble *)&vertex->point; -} - -static void tessellation_error(GLenum errorCode) -{ - printf ("%s: %s\n", __FUNCTION__, gluErrorString(errorCode)); -} - -#ifdef WIN32 -#define TESS_CALL_BACK_TYPE void (CALLBACK *)() -#else -#define TESS_CALL_BACK_TYPE void (*)() -#endif - -static int init(InternaCtx *ctx, int width, int height) -{ -#ifdef WIN32 - if (!(ctx->glBlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquation"))) { - return FALSE; - } -#endif - ctx->width = width; - ctx->height = height; - ctx->line_width = 1; - - glClearColor(0, 0, 0, 0); - glClearStencil(0); - - if (!(ctx->tesselator = gluNewTess())) { - return FALSE; - } - - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - - gluTessProperty(ctx->tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD); - gluTessCallback(ctx->tesselator, GLU_BEGIN, (TESS_CALL_BACK_TYPE)glBegin); - gluTessCallback(ctx->tesselator, GLU_VERTEX, (TESS_CALL_BACK_TYPE)glVertex3dv); - gluTessCallback(ctx->tesselator, GLU_END, (TESS_CALL_BACK_TYPE)glEnd); - gluTessCallback(ctx->tesselator, GLU_TESS_COMBINE_DATA, (TESS_CALL_BACK_TYPE)tessellation_combine); - gluTessCallback(ctx->tesselator, GLU_TESS_ERROR, (TESS_CALL_BACK_TYPE)tessellation_error); - - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, (GLfloat)height, 0); - - glGetIntegerv( GL_MAX_TEXTURE_SIZE, &ctx->max_texture_size); - - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - glPixelTransferf(GL_ALPHA_BIAS, 0); -#ifdef WIN32 - ctx->glBlendEquation(GL_FUNC_ADD); -#else - glBlendEquation(GL_FUNC_ADD); -#endif - - glStencilMask(0xff); - glClear(GL_STENCIL_BUFFER_BIT); - - glClear(GL_COLOR_BUFFER_BIT); - - return TRUE; -} - -GLCCtx glc_create(int width, int height) -{ - InternaCtx *ctx; - - ASSERT(sizeof(PathPoint) == sizeof(Vertex)); - - if (!(ctx = (InternaCtx *)zmalloc(sizeof(*ctx)))) { - return NULL; - } - - if (!init(ctx, width, height)) { - free(ctx); - return NULL; - } - return ctx; -} - -void glc_destroy(GLCCtx glc) -{ - InternaCtx *ctx; - - if (!(ctx = (InternaCtx *)glc)) { - return; - } - - unref_pat(ctx->pat); - free_tass_vertex_bufs(ctx); - free(ctx); -} - -/* - todo: - 1. test double vs float in gl calls - 2. int vs flat raster position - 3. pixels stride vs bytes stride - 4. improve non power of two. - glGetString(GL_EXTENSIONS); - ARB_texture_non_power_of_two - ARB_texture_rectangle - GL_TEXTURE_RECTANGLE_ARB - 5. scale - 6. origin - 7. fonts - 8. support more image formats - 9. use GLCImage in mask ops? -*/ - |