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authorAlexander Larsson <alexl@redhat.com>2010-02-04 18:04:26 +0100
committerAlexander Larsson <alexl@redhat.com>2010-02-04 18:49:00 +0100
commit1f516978527b223882c02d8c23834a0f30279dec (patch)
tree7472bb21b145c2c586a3ad7aebb7bd136cef9e70 /common/gl_canvas.h
parentc1694fb51bb29d3cbd03f679372339f9e8f29803 (diff)
downloadspice-1f516978527b223882c02d8c23834a0f30279dec.tar.gz
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Rename symbols that were changed in spice-protocol
This is an automatic change using: $ find -name "*.[ch]" | xargs ../spice-protocol/rename-identifiers.sh ../spice-protocol/renames $ find -name "*.cpp" | xargs ../spice-protocol/rename-identifiers.sh ../spice-protocol/renames
Diffstat (limited to 'common/gl_canvas.h')
-rw-r--r--common/gl_canvas.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/common/gl_canvas.h b/common/gl_canvas.h
index 2e3dd7c2..177c99d0 100644
--- a/common/gl_canvas.h
+++ b/common/gl_canvas.h
@@ -22,29 +22,29 @@
typedef struct GLCanvas GLCanvas;
-void gl_canvas_draw_fill(GLCanvas *canvas, Rect *bbox, Clip *clip, Fill *fill);
-void gl_canvas_draw_copy(GLCanvas *canvas, Rect *bbox, Clip *clip, Copy *copy);
-void gl_canvas_draw_opaque(GLCanvas *canvas, Rect *bbox, Clip *clip, Opaque *opaque);
-void gl_canvas_draw_blend(GLCanvas *canvas, Rect *bbox, Clip *clip, Blend *blend);
-void gl_canvas_draw_alpha_blend(GLCanvas *canvas, Rect *bbox, Clip *clip, AlphaBlnd *alpha_blend);
-void gl_canvas_draw_transparent(GLCanvas *canvas, Rect *bbox, Clip *clip, Transparent *transparent);
-void gl_canvas_draw_whiteness(GLCanvas *canvas, Rect *bbox, Clip *clip, Whiteness *whiteness);
-void gl_canvas_draw_blackness(GLCanvas *canvas, Rect *bbox, Clip *clip, Blackness *blackness);
-void gl_canvas_draw_invers(GLCanvas *canvas, Rect *bbox, Clip *clip, Invers *invers);
-void gl_canvas_draw_rop3(GLCanvas *canvas, Rect *bbox, Clip *clip, Rop3 *rop3);
-void gl_canvas_draw_stroke(GLCanvas *canvas, Rect *bbox, Clip *clip, Stroke *stroke);
-void gl_canvas_draw_text(GLCanvas *canvas, Rect *bbox, Clip *clip, Text *text);
+void gl_canvas_draw_fill(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceFill *fill);
+void gl_canvas_draw_copy(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceCopy *copy);
+void gl_canvas_draw_opaque(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceOpaque *opaque);
+void gl_canvas_draw_blend(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceBlend *blend);
+void gl_canvas_draw_alpha_blend(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceAlphaBlnd *alpha_blend);
+void gl_canvas_draw_transparent(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceTransparent *transparent);
+void gl_canvas_draw_whiteness(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceWhiteness *whiteness);
+void gl_canvas_draw_blackness(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceBlackness *blackness);
+void gl_canvas_draw_invers(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceInvers *invers);
+void gl_canvas_draw_rop3(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceRop3 *rop3);
+void gl_canvas_draw_stroke(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceStroke *stroke);
+void gl_canvas_draw_text(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpiceText *text);
-void gl_canvas_copy_pixels(GLCanvas *canvas, Rect *bbox, Clip *clip, Point *src_pos);
-void gl_canvas_read_pixels(GLCanvas *canvas, uint8_t *dest, int dest_stride, const Rect *area);
+void gl_canvas_copy_pixels(GLCanvas *canvas, SpiceRect *bbox, SpiceClip *clip, SpicePoint *src_pos);
+void gl_canvas_read_pixels(GLCanvas *canvas, uint8_t *dest, int dest_stride, const SpiceRect *area);
-void gl_canvas_put_image(GLCanvas *canvas, const Rect *dest, const uint8_t *src_data,
+void gl_canvas_put_image(GLCanvas *canvas, const SpiceRect *dest, const uint8_t *src_data,
uint32_t src_width, uint32_t src_height, int src_stride,
const QRegion *clip);
void gl_canvas_clear(GLCanvas *canvas);
-void gl_canvas_set_top_mask(GLCanvas *canvas, int num_rect, const Rect *rects);
+void gl_canvas_set_top_mask(GLCanvas *canvas, int num_rect, const SpiceRect *rects);
void gl_canvas_clear_top_mask(GLCanvas *canvas);
#ifdef CAIRO_CANVAS_ACCESS_TEST