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|
/* -*- Mode: C; c-basic-offset: 4; indent-tabs-mode: nil -*- */
/*
Copyright (C) 2014-2016 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <math.h>
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include "gtk-compat.h"
#include "spice-widget.h"
#include "spice-widget-priv.h"
#include "spice-gtk-session-priv.h"
#include <libdrm/drm_fourcc.h>
#include <gdk/gdkx.h>
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/gdkwayland.h>
#endif
#define VERTS_ARRAY_SIZE (sizeof(GLfloat) * 4 * 4)
#define TEX_ARRAY_SIZE (sizeof(GLfloat) * 4 * 2)
static const char *spice_egl_vertex_src = \
" \
#version 130\n \
\
in vec4 position; \
in vec2 texcoords; \
out vec2 tcoords; \
uniform mat4 mproj; \
\
void main() \
{ \
tcoords = texcoords; \
gl_Position = mproj * position; \
} \
";
static const char *spice_egl_fragment_src = \
" \
#version 130\n \
\
in vec2 tcoords; \
out vec4 fragmentColor; \
uniform sampler2D samp; \
\
void main() \
{ \
fragmentColor = texture2D(samp, tcoords); \
} \
";
static void apply_ortho(guint mproj, float left, float right,
float bottom, float top, float near, float far)
{
float a = 2.0f / (right - left);
float b = 2.0f / (top - bottom);
float c = -2.0f / (far - near);
float tx = - (right + left) / (right - left);
float ty = - (top + bottom) / (top - bottom);
float tz = - (far + near) / (far - near);
float ortho[16] = {
a, 0, 0, 0,
0, b, 0, 0,
0, 0, c, 0,
tx, ty, tz, 1
};
glUniformMatrix4fv(mproj, 1, GL_FALSE, &ortho[0]);
}
static gboolean spice_egl_init_shaders(SpiceDisplay *display, GError **err)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
GLuint fs = 0, vs = 0, buf;
GLint status, tex_loc, prog;
gboolean success = FALSE;
gchar log[1000] = { 0, };
GLsizei len;
glGetIntegerv(GL_CURRENT_PROGRAM, &prog);
fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, (const char **)&spice_egl_fragment_src, NULL);
glCompileShader(fs);
glGetShaderiv(fs, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(fs, sizeof(log), &len, log);
g_set_error(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"failed to compile fragment shader: %s", log);
goto end;
}
vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, (const char **)&spice_egl_vertex_src, NULL);
glCompileShader(vs);
glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(vs, sizeof(log), &len, log);
g_set_error(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"failed to compile vertex shader: %s", log);
goto end;
}
d->egl.prog = glCreateProgram();
glAttachShader(d->egl.prog, fs);
glAttachShader(d->egl.prog, vs);
glLinkProgram(d->egl.prog);
glGetProgramiv(d->egl.prog, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(d->egl.prog, 1000, &len, log);
g_set_error(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"error linking shaders: %s", log);
goto end;
}
glUseProgram(d->egl.prog);
glDetachShader(d->egl.prog, fs);
glDetachShader(d->egl.prog, vs);
d->egl.attr_pos = glGetAttribLocation(d->egl.prog, "position");
g_assert(d->egl.attr_pos != -1);
d->egl.attr_tex = glGetAttribLocation(d->egl.prog, "texcoords");
g_assert(d->egl.attr_tex != -1);
tex_loc = glGetUniformLocation(d->egl.prog, "samp");
g_assert(tex_loc != -1);
d->egl.mproj = glGetUniformLocation(d->egl.prog, "mproj");
g_assert(d->egl.mproj != -1);
glUniform1i(tex_loc, 0);
/* we only use one VAO, so we always keep it bound */
glGenVertexArrays(1, &buf);
glBindVertexArray(buf);
glGenBuffers(1, &buf);
glBindBuffer(GL_ARRAY_BUFFER, buf);
glBufferData(GL_ARRAY_BUFFER,
VERTS_ARRAY_SIZE + TEX_ARRAY_SIZE,
NULL,
GL_STATIC_DRAW);
d->egl.vbuf_id = buf;
glGenTextures(1, &d->egl.tex_id);
glGenTextures(1, &d->egl.tex_pointer_id);
success = TRUE;
end:
if (fs) {
glDeleteShader(fs);
}
if (vs) {
glDeleteShader(vs);
}
glUseProgram(prog);
return success;
}
G_GNUC_INTERNAL
gboolean spice_egl_init(SpiceDisplay *display, GError **err)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
static const EGLint conf_att[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_NONE,
};
static const EGLint ctx_att[] = {
#ifdef EGL_CONTEXT_MAJOR_VERSION
EGL_CONTEXT_MAJOR_VERSION, 3,
#else
EGL_CONTEXT_CLIENT_VERSION, 3,
#endif
EGL_NONE
};
EGLBoolean b;
EGLint major, minor, n;
EGLNativeDisplayType dpy = 0;
GdkDisplay *gdk_dpy = gdk_display_get_default();
#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY(gdk_dpy)) {
d->egl.ctx = eglGetCurrentContext();
dpy = (EGLNativeDisplayType)gdk_wayland_display_get_wl_display(gdk_dpy);
d->egl.display = eglGetDisplay(dpy);
return spice_egl_init_shaders(display, err);
}
#endif
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_DISPLAY(gdk_dpy)) {
dpy = (EGLNativeDisplayType)gdk_x11_display_get_xdisplay(gdk_dpy);
}
#endif
d->egl.display = eglGetDisplay(dpy);
if (d->egl.display == EGL_NO_DISPLAY) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"failed to get EGL display");
return FALSE;
}
if (!eglInitialize(d->egl.display, &major, &minor)) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"failed to init EGL display");
return FALSE;
}
SPICE_DEBUG("EGL major/minor: %d.%d\n", major, minor);
SPICE_DEBUG("EGL version: %s\n",
eglQueryString(d->egl.display, EGL_VERSION));
SPICE_DEBUG("EGL vendor: %s\n",
eglQueryString(d->egl.display, EGL_VENDOR));
SPICE_DEBUG("EGL extensions: %s\n",
eglQueryString(d->egl.display, EGL_EXTENSIONS));
b = eglBindAPI(EGL_OPENGL_API);
if (!b) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"cannot bind OpenGL API");
return FALSE;
}
b = eglChooseConfig(d->egl.display, conf_att, &d->egl.conf,
1, &n);
if (!b || n != 1) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"cannot find suitable EGL config");
return FALSE;
}
d->egl.ctx = eglCreateContext(d->egl.display,
d->egl.conf,
EGL_NO_CONTEXT,
ctx_att);
if (!d->egl.ctx) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"cannot create EGL context");
return FALSE;
}
eglMakeCurrent(d->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE,
d->egl.ctx);
return spice_egl_init_shaders(display, err);
}
static gboolean spice_widget_init_egl_win(SpiceDisplay *display, GdkWindow *win,
GError **err)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
EGLNativeWindowType native = 0;
EGLBoolean b;
if (d->egl.surface)
return TRUE;
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_WINDOW(win)) {
native = (EGLNativeWindowType)GDK_WINDOW_XID(win);
}
#endif
if (!native) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"this platform isn't supported");
return FALSE;
}
d->egl.surface = eglCreateWindowSurface(d->egl.display,
d->egl.conf,
native, NULL);
if (!d->egl.surface) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"failed to init egl surface");
return FALSE;
}
b = eglMakeCurrent(d->egl.display,
d->egl.surface,
d->egl.surface,
d->egl.ctx);
if (!b) {
g_set_error_literal(err, SPICE_CLIENT_ERROR, SPICE_CLIENT_ERROR_FAILED,
"failed to activate context");
return FALSE;
}
return TRUE;
}
G_GNUC_INTERNAL
gboolean spice_egl_realize_display(SpiceDisplay *display, GdkWindow *win, GError **err)
{
SPICE_DEBUG("egl realize");
if (!spice_widget_init_egl_win(display, win, err))
return FALSE;
spice_egl_resize_display(display, gdk_window_get_width(win),
gdk_window_get_height(win));
return TRUE;
}
G_GNUC_INTERNAL
void spice_egl_unrealize_display(SpiceDisplay *display)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
SPICE_DEBUG("egl unrealize %p", d->egl.surface);
if (d->egl.image != NULL) {
eglDestroyImageKHR(d->egl.display, d->egl.image);
d->egl.image = NULL;
}
if (d->egl.tex_id) {
glDeleteTextures(1, &d->egl.tex_id);
d->egl.tex_id = 0;
}
if (d->egl.tex_pointer_id) {
glDeleteTextures(1, &d->egl.tex_pointer_id);
d->egl.tex_pointer_id = 0;
}
if (d->egl.surface != EGL_NO_SURFACE) {
eglDestroySurface(d->egl.display, d->egl.surface);
d->egl.surface = EGL_NO_SURFACE;
}
if (d->egl.vbuf_id) {
glDeleteBuffers(1, &d->egl.vbuf_id);
d->egl.vbuf_id = 0;
}
if (d->egl.prog) {
glDeleteProgram(d->egl.prog);
d->egl.prog = 0;
}
if (d->egl.ctx) {
eglDestroyContext(d->egl.display, d->egl.ctx);
d->egl.ctx = 0;
}
eglMakeCurrent(d->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
G_GNUC_INTERNAL
void spice_egl_resize_display(SpiceDisplay *display, int w, int h)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
int prog;
glGetIntegerv(GL_CURRENT_PROGRAM, &prog);
glUseProgram(d->egl.prog);
apply_ortho(d->egl.mproj, 0, w, 0, h, -1, 1);
glViewport(0, 0, w, h);
if (d->egl.image)
spice_egl_update_display(display);
glUseProgram(prog);
}
static void
draw_rect_from_arrays(SpiceDisplay *display, const void *verts, const void *tex)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
glBindBuffer(GL_ARRAY_BUFFER, d->egl.vbuf_id);
if (verts) {
glEnableVertexAttribArray(d->egl.attr_pos);
glBufferSubData(GL_ARRAY_BUFFER,
0,
VERTS_ARRAY_SIZE,
verts);
glVertexAttribPointer(d->egl.attr_pos, 4, GL_FLOAT,
GL_FALSE, 0, 0);
}
if (tex) {
glEnableVertexAttribArray(d->egl.attr_tex);
glBufferSubData(GL_ARRAY_BUFFER,
VERTS_ARRAY_SIZE,
TEX_ARRAY_SIZE,
tex);
glVertexAttribPointer(d->egl.attr_tex, 2, GL_FLOAT,
GL_FALSE, 0,
(void *)VERTS_ARRAY_SIZE);
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (verts)
glDisableVertexAttribArray(d->egl.attr_pos);
if (tex)
glDisableVertexAttribArray(d->egl.attr_tex);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
static GLvoid
client_draw_rect_tex(SpiceDisplay *display,
float x, float y, float w, float h,
float tx, float ty, float tw, float th)
{
float verts[4][4];
float tex[4][2];
verts[0][0] = x;
verts[0][1] = y;
verts[0][2] = 0.0;
verts[0][3] = 1.0;
tex[0][0] = tx;
tex[0][1] = ty;
verts[1][0] = x + w;
verts[1][1] = y;
verts[1][2] = 0.0;
verts[1][3] = 1.0;
tex[1][0] = tx + tw;
tex[1][1] = ty;
verts[2][0] = x;
verts[2][1] = y + h;
verts[2][2] = 0.0;
verts[2][3] = 1.0;
tex[2][0] = tx;
tex[2][1] = ty + th;
verts[3][0] = x + w;
verts[3][1] = y + h;
verts[3][2] = 0.0;
verts[3][3] = 1.0;
tex[3][0] = tx + tw;
tex[3][1] = ty + th;
draw_rect_from_arrays(display, verts, tex);
}
G_GNUC_INTERNAL
void spice_egl_cursor_set(SpiceDisplay *display)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
GdkPixbuf *image = d->mouse_pixbuf;
if (image == NULL)
return;
int width = gdk_pixbuf_get_width(image);
int height = gdk_pixbuf_get_height(image);
glBindTexture(GL_TEXTURE_2D, d->egl.tex_pointer_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE,
gdk_pixbuf_read_pixels(image));
glBindTexture(GL_TEXTURE_2D, 0);
}
G_GNUC_INTERNAL
void spice_egl_update_display(SpiceDisplay *display)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
double s;
int x, y, w, h;
gdouble tx, ty, tw, th;
int prog;
g_return_if_fail(d->egl.image != NULL);
if (d->egl.surface == EGL_NO_SURFACE)
return;
spice_display_get_scaling(display, &s, &x, &y, &w, &h);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
tx = ((float)d->area.x / (float)d->egl.scanout.width);
ty = ((float)d->area.y / (float)d->egl.scanout.height);
tw = ((float)d->area.width / (float)d->egl.scanout.width);
th = ((float)d->area.height / (float)d->egl.scanout.height);
/* convert to opengl coordinates, 0 is bottom, 1 is top. ty should
* be the bottom of the area, since th is upward */
/* 1+---------------+ */
/* | | */
/* | ty to |th | */
/* | | -> | | */
/* | |th ty | */
/* | | */
/* | | */
/* +---------------+ */
/* 0 */
ty = 1 - (ty + th);
/* if the scanout is inverted, then invert coordinates and direction too */
if (!d->egl.scanout.y0top) {
ty = 1 - ty;
th = -1 * th;
}
SPICE_DEBUG("update %f +%d+%d %dx%d +%f+%f %fx%f", s, x, y, w, h,
tx, ty, tw, th);
glBindTexture(GL_TEXTURE_2D, d->egl.tex_id);
glDisable(GL_BLEND);
glGetIntegerv(GL_CURRENT_PROGRAM, &prog);
glUseProgram(d->egl.prog);
client_draw_rect_tex(display, x, y, w, h,
tx, ty, tw, th);
if (d->mouse_mode == SPICE_MOUSE_MODE_SERVER &&
d->mouse_guest_x != -1 && d->mouse_guest_y != -1 &&
!d->show_cursor &&
spice_gtk_session_get_pointer_grabbed(d->gtk_session) &&
d->mouse_pixbuf != NULL) {
GdkPixbuf *image = d->mouse_pixbuf;
int width = gdk_pixbuf_get_width(image);
int height = gdk_pixbuf_get_height(image);
glBindTexture(GL_TEXTURE_2D, d->egl.tex_pointer_id);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
client_draw_rect_tex(display,
x + (d->mouse_guest_x - d->mouse_hotspot.x) * s,
y + h - (d->mouse_guest_y - d->mouse_hotspot.y) * s,
width, -height,
0, 0, 1, 1);
}
eglSwapBuffers(d->egl.display, d->egl.surface);
glUseProgram(prog);
}
G_GNUC_INTERNAL
gboolean spice_egl_update_scanout(SpiceDisplay *display,
const SpiceGlScanout *scanout,
GError **err)
{
SpiceDisplayPrivate *d = SPICE_DISPLAY_GET_PRIVATE(display);
EGLint attrs[13];
guint32 format;
g_return_val_if_fail(scanout != NULL, FALSE);
format = scanout->format;
if (d->egl.image != NULL) {
eglDestroyImageKHR(d->egl.display, d->egl.image);
d->egl.image = NULL;
}
if (scanout->fd == -1)
return TRUE;
attrs[0] = EGL_DMA_BUF_PLANE0_FD_EXT;
attrs[1] = scanout->fd;
attrs[2] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
attrs[3] = scanout->stride;
attrs[4] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
attrs[5] = 0;
attrs[6] = EGL_WIDTH;
attrs[7] = scanout->width;
attrs[8] = EGL_HEIGHT;
attrs[9] = scanout->height;
attrs[10] = EGL_LINUX_DRM_FOURCC_EXT;
attrs[11] = format;
attrs[12] = EGL_NONE;
SPICE_DEBUG("fd:%d stride:%d y0:%d %dx%d format:0x%x (%c%c%c%c)",
scanout->fd, scanout->stride, scanout->y0top,
scanout->width, scanout->height, format,
format & 0xff, (format >> 8) & 0xff, (format >> 16) & 0xff, format >> 24);
d->egl.image = eglCreateImageKHR(d->egl.display,
EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT,
(EGLClientBuffer)NULL,
attrs);
glBindTexture(GL_TEXTURE_2D, d->egl.tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)d->egl.image);
d->egl.scanout = *scanout;
return TRUE;
}
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