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+# Magic data for mod_mime_magic Apache module (originally for file(1) command)
+# The module is described in /manual/mod/mod_mime_magic.html
+#
+# The format is 4-5 columns:
+# Column #1: byte number to begin checking from, ">" indicates continuation
+# Column #2: type of data to match
+# Column #3: contents of data to match
+# Column #4: MIME type of result
+# Column #5: MIME encoding of result (optional)
+
+#------------------------------------------------------------------------------
+# Localstuff: file(1) magic for locally observed files
+# Add any locally observed files here.
+
+#------------------------------------------------------------------------------
+# end local stuff
+#------------------------------------------------------------------------------
+
+#------------------------------------------------------------------------------
+# Java
+
+0 short 0xcafe
+>2 short 0xbabe application/java
+
+#------------------------------------------------------------------------------
+# audio: file(1) magic for sound formats
+#
+# from Jan Nicolai Langfeldt <janl@ifi.uio.no>,
+#
+
+# Sun/NeXT audio data
+0 string .snd
+>12 belong 1 audio/basic
+>12 belong 2 audio/basic
+>12 belong 3 audio/basic
+>12 belong 4 audio/basic
+>12 belong 5 audio/basic
+>12 belong 6 audio/basic
+>12 belong 7 audio/basic
+
+>12 belong 23 audio/x-adpcm
+
+# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
+# that uses little-endian encoding and has a different magic number
+# (0x0064732E in little-endian encoding).
+0 lelong 0x0064732E
+>12 lelong 1 audio/x-dec-basic
+>12 lelong 2 audio/x-dec-basic
+>12 lelong 3 audio/x-dec-basic
+>12 lelong 4 audio/x-dec-basic
+>12 lelong 5 audio/x-dec-basic
+>12 lelong 6 audio/x-dec-basic
+>12 lelong 7 audio/x-dec-basic
+# compressed (G.721 ADPCM)
+>12 lelong 23 audio/x-dec-adpcm
+
+# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
+# AIFF audio data
+8 string AIFF audio/x-aiff
+# AIFF-C audio data
+8 string AIFC audio/x-aiff
+# IFF/8SVX audio data
+8 string 8SVX audio/x-aiff
+
+# Creative Labs AUDIO stuff
+# Standard MIDI data
+0 string MThd audio/unknown
+#>9 byte >0 (format %d)
+#>11 byte >1 using %d channels
+# Creative Music (CMF) data
+0 string CTMF audio/unknown
+# SoundBlaster instrument data
+0 string SBI audio/unknown
+# Creative Labs voice data
+0 string Creative\ Voice\ File audio/unknown
+## is this next line right? it came this way...
+#>19 byte 0x1A
+#>23 byte >0 - version %d
+#>22 byte >0 \b.%d
+
+# [GRR 950115: is this also Creative Labs? Guessing that first line
+# should be string instead of unknown-endian long...]
+#0 long 0x4e54524b MultiTrack sound data
+#0 string NTRK MultiTrack sound data
+#>4 long x - version %ld
+
+# Microsoft WAVE format (*.wav)
+# [GRR 950115: probably all of the shorts and longs should be leshort/lelong]
+# Microsoft RIFF
+0 string RIFF audio/unknown
+# - WAVE format
+>8 string WAVE audio/x-wav
+# MPEG audio.
+0 beshort&0xfff0 0xfff0 audio/mpeg
+# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
+0 string PSID audio/prs.sid
+
+#------------------------------------------------------------------------------
+# c-lang: file(1) magic for C programs or various scripts
+#
+
+# XPM icons (Greg Roelofs, newt@uchicago.edu)
+# ideally should go into "images", but entries below would tag XPM as C source
+0 string /*\ XPM image/x-xbm 7bit
+
+# this first will upset you if you're a PL/1 shop... (are there any left?)
+# in which case rm it; ascmagic will catch real C programs
+# C or REXX program text
+0 string /* text/plain
+# C++ program text
+0 string // text/plain
+
+#------------------------------------------------------------------------------
+# compress: file(1) magic for pure-compression formats (no archives)
+#
+# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
+#
+# Formats for various forms of compressed data
+# Formats for "compress" proper have been moved into "compress.c",
+# because it tries to uncompress it to figure out what's inside.
+
+# standard unix compress
+0 string \037\235 application/octet-stream x-compress
+
+# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
+0 string \037\213 application/octet-stream x-gzip
+
+# According to gzip.h, this is the correct byte order for packed data.
+0 string \037\036 application/octet-stream
+#
+# This magic number is byte-order-independent.
+#
+0 short 017437 application/octet-stream
+
+# XXX - why *two* entries for "compacted data", one of which is
+# byte-order independent, and one of which is byte-order dependent?
+#
+# compacted data
+0 short 0x1fff application/octet-stream
+0 string \377\037 application/octet-stream
+# huf output
+0 short 0145405 application/octet-stream
+
+# Squeeze and Crunch...
+# These numbers were gleaned from the Unix versions of the programs to
+# handle these formats. Note that I can only uncrunch, not crunch, and
+# I didn't have a crunched file handy, so the crunch number is untested.
+# Keith Waclena <keith@cerberus.uchicago.edu>
+#0 leshort 0x76FF squeezed data (CP/M, DOS)
+#0 leshort 0x76FE crunched data (CP/M, DOS)
+
+# Freeze
+#0 string \037\237 Frozen file 2.1
+#0 string \037\236 Frozen file 1.0 (or gzip 0.5)
+
+# lzh?
+#0 string \037\240 LZH compressed data
+
+#------------------------------------------------------------------------------
+# frame: file(1) magic for FrameMaker files
+#
+# This stuff came on a FrameMaker demo tape, most of which is
+# copyright, but this file is "published" as witness the following:
+#
+0 string \<MakerFile application/x-frame
+0 string \<MIFFile application/x-frame
+0 string \<MakerDictionary application/x-frame
+0 string \<MakerScreenFon application/x-frame
+0 string \<MML application/x-frame
+0 string \<Book application/x-frame
+0 string \<Maker application/x-frame
+
+#------------------------------------------------------------------------------
+# html: file(1) magic for HTML (HyperText Markup Language) docs
+#
+# from Daniel Quinlan <quinlan@yggdrasil.com>
+# and Anna Shergold <anna@inext.co.uk>
+#
+0 string \<!DOCTYPE\ HTML text/html
+0 string \<!doctype\ html text/html
+0 string \<HEAD text/html
+0 string \<head text/html
+0 string \<TITLE text/html
+0 string \<title text/html
+0 string \<html text/html
+0 string \<HTML text/html
+0 string \<!-- text/html
+0 string \<h1 text/html
+0 string \<H1 text/html
+
+# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
+0 string \<?xml text/xml
+
+#------------------------------------------------------------------------------
+# images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
+#
+# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
+# additions by janl@ifi.uio.no as well as others. Jan also suggested
+# merging several one- and two-line files into here.
+#
+# XXX - byte order for GIF and TIFF fields?
+# [GRR: TIFF allows both byte orders; GIF is probably little-endian]
+#
+
+# [GRR: what the hell is this doing in here?]
+#0 string xbtoa btoa'd file
+
+# PBMPLUS
+# PBM file
+0 string P1 image/x-portable-bitmap 7bit
+# PGM file
+0 string P2 image/x-portable-greymap 7bit
+# PPM file
+0 string P3 image/x-portable-pixmap 7bit
+# PBM "rawbits" file
+0 string P4 image/x-portable-bitmap
+# PGM "rawbits" file
+0 string P5 image/x-portable-greymap
+# PPM "rawbits" file
+0 string P6 image/x-portable-pixmap
+
+# NIFF (Navy Interchange File Format, a modification of TIFF)
+# [GRR: this *must* go before TIFF]
+0 string IIN1 image/x-niff
+
+# TIFF and friends
+# TIFF file, big-endian
+0 string MM image/tiff
+# TIFF file, little-endian
+0 string II image/tiff
+
+# possible GIF replacements; none yet released!
+# (Greg Roelofs, newt@uchicago.edu)
+#
+# GRR 950115: this was mine ("Zip GIF"):
+# ZIF image (GIF+deflate alpha)
+0 string GIF94z image/unknown
+#
+# GRR 950115: this is Jeremy Wohl's Free Graphics Format (better):
+# FGF image (GIF+deflate beta)
+0 string FGF95a image/unknown
+#
+# GRR 950115: this is Thomas Boutell's Portable Bitmap Format proposal
+# (best; not yet implemented):
+# PBF image (deflate compression)
+0 string PBF image/unknown
+
+# GIF
+0 string GIF image/gif
+
+# JPEG images
+0 beshort 0xffd8 image/jpeg
+
+# PC bitmaps (OS/2, Windoze BMP files) (Greg Roelofs, newt@uchicago.edu)
+0 string BM image/bmp
+#>14 byte 12 (OS/2 1.x format)
+#>14 byte 64 (OS/2 2.x format)
+#>14 byte 40 (Windows 3.x format)
+#0 string IC icon
+#0 string PI pointer
+#0 string CI color icon
+#0 string CP color pointer
+#0 string BA bitmap array
+
+
+#------------------------------------------------------------------------------
+# lisp: file(1) magic for lisp programs
+#
+# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)
+0 string ;; text/plain 8bit
+# Emacs 18 - this is always correct, but not very magical.
+0 string \012( application/x-elc
+# Emacs 19
+0 string ;ELC\023\000\000\000 application/x-elc
+
+#------------------------------------------------------------------------------
+# mail.news: file(1) magic for mail and news
+#
+# There are tests to ascmagic.c to cope with mail and news.
+0 string Relay-Version: message/rfc822 7bit
+0 string #!\ rnews message/rfc822 7bit
+0 string N#!\ rnews message/rfc822 7bit
+0 string Forward\ to message/rfc822 7bit
+0 string Pipe\ to message/rfc822 7bit
+0 string Return-Path: message/rfc822 7bit
+0 string Path: message/news 8bit
+0 string Xref: message/news 8bit
+0 string From: message/rfc822 7bit
+0 string Article message/news 8bit
+#------------------------------------------------------------------------------
+# msword: file(1) magic for MS Word files
+#
+# Contributor claims:
+# Reversed-engineered MS Word magic numbers
+#
+
+0 string \376\067\0\043 application/msword
+0 string \333\245-\0\0\0 application/msword
+
+# disable this one because it applies also to other
+# Office/OLE documents for which msword is not correct. See PR#2608.
+#0 string \320\317\021\340\241\261 application/msword
+
+
+
+#------------------------------------------------------------------------------
+# printer: file(1) magic for printer-formatted files
+#
+
+# PostScript
+0 string %! application/postscript
+0 string \004%! application/postscript
+
+# Acrobat
+# (due to clamen@cs.cmu.edu)
+0 string %PDF- application/pdf
+
+#------------------------------------------------------------------------------
+# sc: file(1) magic for "sc" spreadsheet
+#
+38 string Spreadsheet application/x-sc
+
+#------------------------------------------------------------------------------
+# tex: file(1) magic for TeX files
+#
+# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
+#
+# From <conklin@talisman.kaleida.com>
+
+# Although we may know the offset of certain text fields in TeX DVI
+# and font files, we can't use them reliably because they are not
+# zero terminated. [but we do anyway, christos]
+0 string \367\002 application/x-dvi
+#0 string \367\203 TeX generic font data
+#0 string \367\131 TeX packed font data
+#0 string \367\312 TeX virtual font data
+#0 string This\ is\ TeX, TeX transcript text
+#0 string This\ is\ METAFONT, METAFONT transcript text
+
+# There is no way to detect TeX Font Metric (*.tfm) files without
+# breaking them apart and reading the data. The following patterns
+# match most *.tfm files generated by METAFONT or afm2tfm.
+#2 string \000\021 TeX font metric data
+#2 string \000\022 TeX font metric data
+#>34 string >\0 (%s)
+
+# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)
+#0 string \\input\ texinfo Texinfo source text
+#0 string This\ is\ Info\ file GNU Info text
+
+# correct TeX magic for Linux (and maybe more)
+# from Peter Tobias (tobias@server.et-inf.fho-emden.de)
+#
+0 leshort 0x02f7 application/x-dvi
+
+# RTF - Rich Text Format
+0 string {\\rtf application/rtf
+
+#------------------------------------------------------------------------------
+# animation: file(1) magic for animation/movie formats
+#
+# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)
+# MPEG file
+0 string \000\000\001\263 video/mpeg
+#
+# The contributor claims:
+# I couldn't find a real magic number for these, however, this
+# -appears- to work. Note that it might catch other files, too,
+# so BE CAREFUL!
+#
+# Note that title and author appear in the two 20-byte chunks
+# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
+# 255 (hex FF)! DL format SUCKS BIG ROCKS.
+#
+# DL file version 1 , medium format (160x100, 4 images/screen)
+0 byte 1 video/unknown
+0 byte 2 video/unknown
+# Quicktime video, from Linus Walleij <triad@df.lth.se>
+# from Apple quicktime file format documentation.
+4 string moov video/quicktime
+4 string mdat video/quicktime
+