/* SPDX-License-Identifier: GPL-2.0+ */ /* * Copyright (c) 2015 Google, Inc */ #ifndef __video_console_h #define __video_console_h #include struct video_priv; #define VID_FRAC_DIV 256 #define VID_TO_PIXEL(x) ((x) / VID_FRAC_DIV) #define VID_TO_POS(x) ((x) * VID_FRAC_DIV) /* * The 16 colors supported by the console */ enum color_idx { VID_BLACK = 0, VID_RED, VID_GREEN, VID_BROWN, VID_BLUE, VID_MAGENTA, VID_CYAN, VID_LIGHT_GRAY, VID_GRAY, VID_LIGHT_RED, VID_LIGTH_GREEN, VID_YELLOW, VID_LIGHT_BLUE, VID_LIGHT_MAGENTA, VID_LIGHT_CYAN, VID_WHITE, VID_COLOR_COUNT }; /** * struct vidconsole_priv - uclass-private data about a console device * * Drivers must set up @rows, @cols, @x_charsize, @y_charsize in their probe() * method. Drivers may set up @xstart_frac if desired. * * @sdev: stdio device, acting as an output sink * @xcur_frac: Current X position, in fractional units (VID_TO_POS(x)) * @ycur: Current Y position in pixels (0=top) * @rows: Number of text rows * @cols: Number of text columns * @x_charsize: Character width in pixels * @y_charsize: Character height in pixels * @tab_width_frac: Tab width in fractional units * @xsize_frac: Width of the display in fractional units * @xstart_frac: Left margin for the text console in fractional units * @last_ch: Last character written to the text console on this line * @escape: TRUE if currently accumulating an ANSI escape sequence * @escape_len: Length of accumulated escape sequence so far * @col_saved: Saved X position, in fractional units (VID_TO_POS(x)) * @row_saved: Saved Y position in pixels (0=top) * @escape_buf: Buffer to accumulate escape sequence */ struct vidconsole_priv { struct stdio_dev sdev; int xcur_frac; int ycur; int rows; int cols; int x_charsize; int y_charsize; int tab_width_frac; int xsize_frac; int xstart_frac; int last_ch; /* * ANSI escape sequences are accumulated character by character, * starting after the ESC char (0x1b) until the entire sequence * is consumed at which point it is acted upon. */ int escape; int escape_len; int row_saved; int col_saved; char escape_buf[32]; }; /** * struct vidconsole_ops - Video console operations * * These operations work on either an absolute console position (measured * in pixels) or a text row number (measured in rows, where each row consists * of an entire line of text - typically 16 pixels). */ struct vidconsole_ops { /** * putc_xy() - write a single character to a position * * @dev: Device to write to * @x_frac: Fractional pixel X position (0=left-most pixel) which * is the X position multipled by VID_FRAC_DIV. * @y: Pixel Y position (0=top-most pixel) * @ch: Character to write * @return number of fractional pixels that the cursor should move, * if all is OK, -EAGAIN if we ran out of space on this line, other -ve * on error */ int (*putc_xy)(struct udevice *dev, uint x_frac, uint y, char ch); /** * move_rows() - Move text rows from one place to another * * @dev: Device to adjust * @rowdst: Destination text row (0=top) * @rowsrc: Source start text row * @count: Number of text rows to move * @return 0 if OK, -ve on error */ int (*move_rows)(struct udevice *dev, uint rowdst, uint rowsrc, uint count); /** * set_row() - Set the colour of a text row * * Every pixel contained within the text row is adjusted * * @dev: Device to adjust * @row: Text row to adjust (0=top) * @clr: Raw colour (pixel value) to write to each pixel * @return 0 if OK, -ve on error */ int (*set_row)(struct udevice *dev, uint row, int clr); /** * entry_start() - Indicate that text entry is starting afresh * * Consoles which use proportional fonts need to track the position of * each character output so that backspace will return to the correct * place. This method signals to the console driver that a new entry * line is being start (e.g. the user pressed return to start a new * command). The driver can use this signal to empty its list of * positions. */ int (*entry_start)(struct udevice *dev); /** * backspace() - Handle erasing the last character * * With proportional fonts the vidconsole uclass cannot itself erase * the previous character. This optional method will be called when * a backspace is needed. The driver should erase the previous * character and update the cursor position (xcur_frac, ycur) to the * start of the previous character. * * If not implement, default behaviour will work for fixed-width * characters. */ int (*backspace)(struct udevice *dev); }; /* Get a pointer to the driver operations for a video console device */ #define vidconsole_get_ops(dev) ((struct vidconsole_ops *)(dev)->driver->ops) /** * vidconsole_putc_xy() - write a single character to a position * * @dev: Device to write to * @x_frac: Fractional pixel X position (0=left-most pixel) which * is the X position multipled by VID_FRAC_DIV. * @y: Pixel Y position (0=top-most pixel) * @ch: Character to write * @return number of fractional pixels that the cursor should move, * if all is OK, -EAGAIN if we ran out of space on this line, other -ve * on error */ int vidconsole_putc_xy(struct udevice *dev, uint x, uint y, char ch); /** * vidconsole_move_rows() - Move text rows from one place to another * * @dev: Device to adjust * @rowdst: Destination text row (0=top) * @rowsrc: Source start text row * @count: Number of text rows to move * @return 0 if OK, -ve on error */ int vidconsole_move_rows(struct udevice *dev, uint rowdst, uint rowsrc, uint count); /** * vidconsole_set_row() - Set the colour of a text row * * Every pixel contained within the text row is adjusted * * @dev: Device to adjust * @row: Text row to adjust (0=top) * @clr: Raw colour (pixel value) to write to each pixel * @return 0 if OK, -ve on error */ int vidconsole_set_row(struct udevice *dev, uint row, int clr); /** * vidconsole_put_char() - Output a character to the current console position * * Outputs a character to the console and advances the cursor. This function * handles wrapping to new lines and scrolling the console. Special * characters are handled also: \n, \r, \b and \t. * * The device always starts with the cursor at position 0,0 (top left). It * can be adjusted manually using vidconsole_position_cursor(). * * @dev: Device to adjust * @ch: Character to write * @return 0 if OK, -ve on error */ int vidconsole_put_char(struct udevice *dev, char ch); /** * vidconsole_put_string() - Output a string to the current console position * * Outputs a string to the console and advances the cursor. This function * handles wrapping to new lines and scrolling the console. Special * characters are handled also: \n, \r, \b and \t. * * The device always starts with the cursor at position 0,0 (top left). It * can be adjusted manually using vidconsole_position_cursor(). * * @dev: Device to adjust * @str: String to write * @return 0 if OK, -ve on error */ int vidconsole_put_string(struct udevice *dev, const char *str); /** * vidconsole_position_cursor() - Move the text cursor * * @dev: Device to adjust * @col: New cursor text column * @row: New cursor text row * @return 0 if OK, -ve on error */ void vidconsole_position_cursor(struct udevice *dev, unsigned col, unsigned row); /** * vid_console_color() - convert a color code to a pixel's internal * representation * * The caller has to guarantee that the color index is less than * VID_COLOR_COUNT. * * @priv private data of the console device * @idx color index * @return color value */ u32 vid_console_color(struct video_priv *priv, unsigned int idx); #ifdef CONFIG_VIDEO_COPY /** * vidconsole_sync_copy() - Sync back to the copy framebuffer * * This ensures that the copy framebuffer has the same data as the framebuffer * for a particular region. It should be called after the framebuffer is updated * * @from and @to can be in either order. The region between them is synced. * * @dev: Vidconsole device being updated * @from: Start/end address within the framebuffer (->fb) * @to: Other address within the frame buffer * @return 0 if OK, -EFAULT if the start address is before the start of the * frame buffer start */ int vidconsole_sync_copy(struct udevice *dev, void *from, void *to); /** * vidconsole_memmove() - Perform a memmove() within the frame buffer * * This handles a memmove(), e.g. for scrolling. It also updates the copy * framebuffer. * * @dev: Vidconsole device being updated * @dst: Destination address within the framebuffer (->fb) * @src: Source address within the framebuffer (->fb) * @size: Number of bytes to transfer * @return 0 if OK, -EFAULT if the start address is before the start of the * frame buffer start */ int vidconsole_memmove(struct udevice *dev, void *dst, const void *src, int size); #else static inline int vidconsole_sync_copy(struct udevice *dev, void *from, void *to) { return 0; } static inline int vidconsole_memmove(struct udevice *dev, void *dst, const void *src, int size) { memmove(dst, src, size); return 0; } #endif #endif