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/*
* KON2 - Kanji ON Console -
* Copyright (C) 1992-1996 Takashi MANABE (manabe@papilio.tutics.tut.ac.jp)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY TAKASHI MANABE ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE TERRENCE R. LAMBERT BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*/
/* interface.h -- communication protocol definition */
#ifndef INTERFACE_H
#define INTERFACE_H
#include <sys/types.h>
/* 通信制御キャラクタ */
#define STR_NAK "\x15"
#define CHR_NAK 0x15
#define STR_ACK "\x06"
#define CHR_ACK 0x06
/* 通信内容の識別子 */
#define CHR_SFONT 0x81
#define CHR_WFONT 0x89
#define CHR_SFLD 0x80
#define CHR_DBC 0x20
#define CHR_DFLD (CHR_SFLD|CHR_DBC)
#define CHR_LOAD 'L'
#define CHR_UNLOAD 'U'
#define CHR_STAT 'S'
#define CHR_DISCONNECT 'D'
#define CHR_TEXTMODE 'T'
#define CHR_GRAPHMODE 'G'
#define CHR_RESTART 'R'
#define MAX_SOCKET_NAME 14
#define SOCKET_BASENAME "/tmp/.kon"
#define SHMEM_NAME CONFIG_NAME
/* 制御キャラクタの最大長 */
#define MAX_CTRLCHAR 80
/*
extern char socketName[MAX_SOCKET_NAME+1];
*/
struct messageHeader {
u_char cno, /* client number */
cmd; /* command */
};
struct fontInfo {
u_int size;
u_char high, width, type;
};
struct fontLoaderRegs {
u_int (*addr)(u_char ch1, u_char ch2);
u_int max;
};
extern struct fontLoaderRegs fldSRegs[], fldDRegs[];
extern void SocketKill(int);
extern int SocketRecCommand(int, struct messageHeader *);
extern int SocketSendCommand(int, char);
extern int SocketClientOpen(void);
extern int SocketSendData(u_char *buff, int size, int fd);
extern int CheckLoadedFont(char type);
extern int SetFont(char *prog, u_char *font, struct fontInfo *fi);
#endif
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