diff options
author | David Cantrell <dcantrell@redhat.com> | 2006-02-23 18:21:10 +0000 |
---|---|---|
committer | David Cantrell <dcantrell@redhat.com> | 2006-02-23 18:21:10 +0000 |
commit | 02e5333e9be703ed6365d96f8f08c04e64cd7e9f (patch) | |
tree | 59b06817a51bcdaa19c51250507e8fc89eb11ac4 /text.py | |
parent | 1a428337dc9d68e1eb235d658b716527e4bb9bb1 (diff) | |
download | anaconda-02e5333e9be703ed6365d96f8f08c04e64cd7e9f.tar.gz anaconda-02e5333e9be703ed6365d96f8f08c04e64cd7e9f.tar.xz anaconda-02e5333e9be703ed6365d96f8f08c04e64cd7e9f.zip |
* language.py: Use fixLang in a few more places. Set SYSFONT to
selected lang's font in lang-table. Modified getCurrent to return
selected lang.
* text.py (InstallInterface.run): The Language class handles the
non-working languages for text mode. Only call getFontFile to see
if we should tell the user the selected lang won't work in text
mode.
* textw/language_text.py (LanguageWindow.__call__): None -> none
Diffstat (limited to 'text.py')
-rw-r--r-- | text.py | 18 |
1 files changed, 5 insertions, 13 deletions
@@ -450,12 +450,12 @@ class InstallInterface: return True def run(self, id, dispatch): - oldlang = None if id.instLanguage.getFontFile(id.instLanguage.getCurrent()) == "none": - log.info("run: setting default runtime language") - oldlang = id.instLanguage.getCurrent() - id.instLanguage.setRuntimeLanguage("en_US.UTF-8") - id.instLanguage.setRuntimeDefaults(oldlang) + ButtonChoiceWindow(self.screen, "Language Unavailable", + "%s display is unavailable in text mode. " + "The installation will continue in " + "English." % (oldlang,), + buttons=[TEXT_OK_BUTTON]) self.screen.helpCallback(self.helpWindow) @@ -476,14 +476,6 @@ class InstallInterface: # draw the frame after setting up the fallback self.drawFrame() - if oldlang is not None: - ButtonChoiceWindow(self.screen, "Language Unavailable", - "%s display is unavailable in text mode. " - "The installation will continue in " - "English." % (oldlang,), - buttons=[TEXT_OK_BUTTON]) - - id.fsset.registerMessageWindow(self.messageWindow) id.fsset.registerProgressWindow(self.progressWindow) id.fsset.registerWaitWindow(self.waitWindow) |