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Diffstat (limited to 'bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties')
-rw-r--r--bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties1776
1 files changed, 0 insertions, 1776 deletions
diff --git a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties
deleted file mode 100644
index 98e27b8a72..0000000000
--- a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties
+++ /dev/null
@@ -1,1776 +0,0 @@
-###############################################################################
-# Copyright (c) 2005 IBM Corporation and others.
-# All rights reserved. This program and the accompanying materials
-# are made available under the terms of the Eclipse Public License v1.0
-# which accompanies this distribution, and is available at
-# http://www.eclipse.org/legal/epl-v10.html
-#
-# Contributors:
-# IBM Corporation - initial API and implementation
-###############################################################################
-org_eclipse_swt_opengl_GL=
-GL_glAccum=
-GL_glAccum_0=
-GL_glAccum_1=
-
-GL_glAlphaFunc=
-GL_glAlphaFunc_0=
-GL_glAlphaFunc_1=
-
-GL_glAreTexturesResident=
-GL_glAreTexturesResident_0=
-GL_glAreTexturesResident_1=cast=(const GLuint *),flags=critical
-GL_glAreTexturesResident_2=flags=critical
-
-GL_glArrayElement=
-GL_glArrayElement_0=
-
-GL_glBegin=
-GL_glBegin_0=
-
-GL_glBindTexture=
-GL_glBindTexture_0=
-GL_glBindTexture_1=
-
-GL_glBitmap=
-GL_glBitmap_0=
-GL_glBitmap_1=
-GL_glBitmap_2=
-GL_glBitmap_3=
-GL_glBitmap_4=
-GL_glBitmap_5=
-GL_glBitmap_6=cast=(const GLubyte *),flags=critical
-
-GL_glBlendFunc=
-GL_glBlendFunc_0=
-GL_glBlendFunc_1=
-
-GL_glCallList=
-GL_glCallList_0=
-
-GL_glCallLists__II_3B=
-GL_glCallLists__II_3B_0=
-GL_glCallLists__II_3B_1=
-GL_glCallLists__II_3B_2=
-
-GL_glCallLists__II_3C=
-GL_glCallLists__II_3C_0=
-GL_glCallLists__II_3C_1=
-GL_glCallLists__II_3C_2=
-
-GL_glCallLists__II_3I=
-GL_glCallLists__II_3I_0=
-GL_glCallLists__II_3I_1=
-GL_glCallLists__II_3I_2=
-
-GL_glClear=
-GL_glClear_0=
-
-GL_glClearAccum=
-GL_glClearAccum_0=
-GL_glClearAccum_1=
-GL_glClearAccum_2=
-GL_glClearAccum_3=
-
-GL_glClearColor=
-GL_glClearColor_0=
-GL_glClearColor_1=
-GL_glClearColor_2=
-GL_glClearColor_3=
-
-GL_glClearDepth=
-GL_glClearDepth_0=
-
-GL_glClearIndex=
-GL_glClearIndex_0=
-
-GL_glClearStencil=
-GL_glClearStencil_0=
-
-GL_glClipPlane=
-GL_glClipPlane_0=
-GL_glClipPlane_1=flags=critical
-
-GL_glColor3b=
-GL_glColor3b_0=
-GL_glColor3b_1=
-GL_glColor3b_2=
-
-GL_glColor3bv=
-GL_glColor3bv_0=flags=critical
-
-GL_glColor3d=
-GL_glColor3d_0=
-GL_glColor3d_1=
-GL_glColor3d_2=
-
-GL_glColor3dv=
-GL_glColor3dv_0=flags=critical
-
-GL_glColor3f=
-GL_glColor3f_0=
-GL_glColor3f_1=
-GL_glColor3f_2=
-
-GL_glColor3fv=
-GL_glColor3fv_0=flags=critical
-
-GL_glColor3i=
-GL_glColor3i_0=
-GL_glColor3i_1=
-GL_glColor3i_2=
-
-GL_glColor3iv=
-GL_glColor3iv_0=flags=critical
-
-GL_glColor3s=
-GL_glColor3s_0=
-GL_glColor3s_1=
-GL_glColor3s_2=
-
-GL_glColor3sv=
-GL_glColor3sv_0=flags=critical
-
-GL_glColor3ub=
-GL_glColor3ub_0=
-GL_glColor3ub_1=
-GL_glColor3ub_2=
-
-GL_glColor3ubv=
-GL_glColor3ubv_0=cast=(const GLubyte *),flags=critical
-
-GL_glColor3ui=
-GL_glColor3ui_0=
-GL_glColor3ui_1=
-GL_glColor3ui_2=
-
-GL_glColor3uiv=
-GL_glColor3uiv_0=cast=(const GLuint *),flags=critical
-
-GL_glColor3us=
-GL_glColor3us_0=
-GL_glColor3us_1=
-GL_glColor3us_2=
-
-GL_glColor3usv=
-GL_glColor3usv_0=cast=(const GLushort *),flags=critical
-
-GL_glColor4b=
-GL_glColor4b_0=
-GL_glColor4b_1=
-GL_glColor4b_2=
-GL_glColor4b_3=
-
-GL_glColor4bv=
-GL_glColor4bv_0=flags=critical
-
-GL_glColor4d=
-GL_glColor4d_0=
-GL_glColor4d_1=
-GL_glColor4d_2=
-GL_glColor4d_3=
-
-GL_glColor4dv=
-GL_glColor4dv_0=flags=critical
-
-GL_glColor4f=
-GL_glColor4f_0=
-GL_glColor4f_1=
-GL_glColor4f_2=
-GL_glColor4f_3=
-
-GL_glColor4fv=
-GL_glColor4fv_0=flags=critical
-
-GL_glColor4i=
-GL_glColor4i_0=
-GL_glColor4i_1=
-GL_glColor4i_2=
-GL_glColor4i_3=
-
-GL_glColor4iv=
-GL_glColor4iv_0=flags=critical
-
-GL_glColor4s=
-GL_glColor4s_0=
-GL_glColor4s_1=
-GL_glColor4s_2=
-GL_glColor4s_3=
-
-GL_glColor4ub=
-GL_glColor4ub_0=
-GL_glColor4ub_1=
-GL_glColor4ub_2=
-GL_glColor4ub_3=
-
-GL_glColor4ubv=
-GL_glColor4ubv_0=
-
-GL_glColor4ui=
-GL_glColor4ui_0=
-GL_glColor4ui_1=
-GL_glColor4ui_2=
-GL_glColor4ui_3=
-
-GL_glColor4uiv=
-GL_glColor4uiv_0=cast=(const GLuint *),flags=critical
-
-GL_glColor4us=
-GL_glColor4us_0=
-GL_glColor4us_1=
-GL_glColor4us_2=
-GL_glColor4us_3=
-
-GL_glColor4usv=
-GL_glColor4usv_0=cast=(const GLushort *),flags=critical
-
-GL_glColorMask=
-GL_glColorMask_0=
-GL_glColorMask_1=
-GL_glColorMask_2=
-GL_glColorMask_3=
-
-GL_glColorMaterial=
-GL_glColorMaterial_0=
-GL_glColorMaterial_1=
-
-GL_glColorPointer=
-GL_glColorPointer_0=
-GL_glColorPointer_1=
-GL_glColorPointer_2=
-GL_glColorPointer_3=flags=critical
-
-GL_glCopyPixels=
-GL_glCopyPixels_0=
-GL_glCopyPixels_1=
-GL_glCopyPixels_2=
-GL_glCopyPixels_3=
-GL_glCopyPixels_4=
-
-GL_glCopyTexImage1D=
-GL_glCopyTexImage1D_0=
-GL_glCopyTexImage1D_1=
-GL_glCopyTexImage1D_2=
-GL_glCopyTexImage1D_3=
-GL_glCopyTexImage1D_4=
-GL_glCopyTexImage1D_5=
-GL_glCopyTexImage1D_6=
-
-GL_glCopyTexImage2D=
-GL_glCopyTexImage2D_0=
-GL_glCopyTexImage2D_1=
-GL_glCopyTexImage2D_2=
-GL_glCopyTexImage2D_3=
-GL_glCopyTexImage2D_4=
-GL_glCopyTexImage2D_5=
-GL_glCopyTexImage2D_6=
-GL_glCopyTexImage2D_7=
-
-GL_glCopyTexSubImage1D=
-GL_glCopyTexSubImage1D_0=
-GL_glCopyTexSubImage1D_1=
-GL_glCopyTexSubImage1D_2=
-GL_glCopyTexSubImage1D_3=
-GL_glCopyTexSubImage1D_4=
-GL_glCopyTexSubImage1D_5=
-
-GL_glCopyTexSubImage2D=
-GL_glCopyTexSubImage2D_0=
-GL_glCopyTexSubImage2D_1=
-GL_glCopyTexSubImage2D_2=
-GL_glCopyTexSubImage2D_3=
-GL_glCopyTexSubImage2D_4=
-GL_glCopyTexSubImage2D_5=
-GL_glCopyTexSubImage2D_6=
-GL_glCopyTexSubImage2D_7=
-
-GL_glCullFace=
-GL_glCullFace_0=
-
-GL_glDeleteLists=
-GL_glDeleteLists_0=
-GL_glDeleteLists_1=
-
-GL_glDeleteTextures=
-GL_glDeleteTextures_0=
-GL_glDeleteTextures_1=cast=(const GLuint *),flags=critical
-
-GL_glDepthFunc=
-GL_glDepthFunc_0=
-
-GL_glDepthMask=
-GL_glDepthMask_0=
-
-GL_glDepthRange=
-GL_glDepthRange_0=
-GL_glDepthRange_1=
-
-GL_glDisable=
-GL_glDisable_0=
-
-GL_glDisableClientState=
-GL_glDisableClientState_0=
-
-GL_glDrawArrays=
-GL_glDrawArrays_0=
-GL_glDrawArrays_1=
-GL_glDrawArrays_2=
-
-GL_glDrawBuffer=
-GL_glDrawBuffer_0=
-
-GL_glDrawElements=
-GL_glDrawElements_0=
-GL_glDrawElements_1=
-GL_glDrawElements_2=
-GL_glDrawElements_3=flags=critical
-
-GL_glDrawPixels=
-GL_glDrawPixels_0=
-GL_glDrawPixels_1=
-GL_glDrawPixels_2=
-GL_glDrawPixels_3=
-GL_glDrawPixels_4=flags=critical
-
-GL_glEdgeFlag=
-GL_glEdgeFlag_0=
-
-GL_glEdgeFlagPointer=
-GL_glEdgeFlagPointer_0=
-GL_glEdgeFlagPointer_1=flags=critical
-
-GL_glEdgeFlagv=
-GL_glEdgeFlagv_0=flags=critical
-
-GL_glEnable=
-GL_glEnable_0=
-
-GL_glEnableClientState=
-GL_glEnableClientState_0=
-
-GL_glEnd=
-
-GL_glEndList=
-
-GL_glEvalCoord1d=
-GL_glEvalCoord1d_0=
-
-GL_glEvalCoord1dv=
-GL_glEvalCoord1dv_0=flags=critical
-
-GL_glEvalCoord1f=
-GL_glEvalCoord1f_0=
-
-GL_glEvalCoord1fv=
-GL_glEvalCoord1fv_0=flags=critical
-
-GL_glEvalCoord2d=
-GL_glEvalCoord2d_0=
-GL_glEvalCoord2d_1=
-
-GL_glEvalCoord2dv=
-GL_glEvalCoord2dv_0=flags=critical
-
-GL_glEvalCoord2f=
-GL_glEvalCoord2f_0=
-GL_glEvalCoord2f_1=
-
-GL_glEvalCoord2fv=
-GL_glEvalCoord2fv_0=flags=critical
-
-GL_glEvalMesh1=
-GL_glEvalMesh1_0=
-GL_glEvalMesh1_1=
-GL_glEvalMesh1_2=
-
-GL_glEvalMesh2=
-GL_glEvalMesh2_0=
-GL_glEvalMesh2_1=
-GL_glEvalMesh2_2=
-GL_glEvalMesh2_3=
-GL_glEvalMesh2_4=
-
-GL_glEvalPoint1=
-GL_glEvalPoint1_0=
-
-GL_glEvalPoint2=
-GL_glEvalPoint2_0=
-GL_glEvalPoint2_1=
-
-GL_glFeedbackBuffer=
-GL_glFeedbackBuffer_0=
-GL_glFeedbackBuffer_1=
-GL_glFeedbackBuffer_2=flags=critical
-
-GL_glFinish=
-
-GL_glFlush=
-
-GL_glFogf=
-GL_glFogf_0=
-GL_glFogf_1=
-
-GL_glFogfv=
-GL_glFogfv_0=
-GL_glFogfv_1=flags=critical
-
-GL_glFogi=
-GL_glFogi_0=
-GL_glFogi_1=
-
-GL_glFogiv=
-GL_glFogiv_0=
-GL_glFogiv_1=flags=critical
-
-GL_glFrontFace=
-GL_glFrontFace_0=
-
-GL_glFrustum=
-GL_glFrustum_0=
-GL_glFrustum_1=
-GL_glFrustum_2=
-GL_glFrustum_3=
-GL_glFrustum_4=
-GL_glFrustum_5=
-
-GL_glGenLists=
-GL_glGenLists_0=
-
-GL_glGenTextures=
-GL_glGenTextures_0=
-GL_glGenTextures_1=cast=(GLuint *),flags=critical
-
-GL_glGetBooleanv=
-GL_glGetBooleanv_0=
-GL_glGetBooleanv_1=flags=critical
-
-GL_glGetClipPlane=
-GL_glGetClipPlane_0=
-GL_glGetClipPlane_1=flags=critical
-
-GL_glGetDoublev=
-GL_glGetDoublev_0=
-GL_glGetDoublev_1=flags=critical
-
-GL_glGetError=
-
-GL_glGetFloatv=
-GL_glGetFloatv_0=
-GL_glGetFloatv_1=flags=critical
-
-GL_glGetIntegerv=
-GL_glGetIntegerv_0=
-GL_glGetIntegerv_1=flags=critical
-
-GL_glGetLightfv=
-GL_glGetLightfv_0=
-GL_glGetLightfv_1=
-GL_glGetLightfv_2=flags=critical
-
-GL_glGetLightiv=
-GL_glGetLightiv_0=
-GL_glGetLightiv_1=
-GL_glGetLightiv_2=flags=critical
-
-GL_glGetMapdv=
-GL_glGetMapdv_0=
-GL_glGetMapdv_1=
-GL_glGetMapdv_2=flags=critical
-
-GL_glGetMapfv=
-GL_glGetMapfv_0=
-GL_glGetMapfv_1=
-GL_glGetMapfv_2=flags=critical
-
-GL_glGetMapiv=
-GL_glGetMapiv_0=
-GL_glGetMapiv_1=
-GL_glGetMapiv_2=flags=critical
-
-GL_glGetMaterialfv=
-GL_glGetMaterialfv_0=
-GL_glGetMaterialfv_1=
-GL_glGetMaterialfv_2=flags=critical
-
-GL_glGetMaterialiv=
-GL_glGetMaterialiv_0=
-GL_glGetMaterialiv_1=
-GL_glGetMaterialiv_2=flags=critical
-
-GL_glGetPixelMapfv=
-GL_glGetPixelMapfv_0=
-GL_glGetPixelMapfv_1=flags=critical
-
-GL_glGetPixelMapuiv=
-GL_glGetPixelMapuiv_0=
-GL_glGetPixelMapuiv_1=cast=(GLuint *),flags=critical
-
-GL_glGetPixelMapusv=
-GL_glGetPixelMapusv_0=
-GL_glGetPixelMapusv_1=cast=(GLushort *),flags=critical
-
-GL_glGetPointerv=
-GL_glGetPointerv_0=
-GL_glGetPointerv_1=cast=(GLvoid **)
-
-GL_glGetPolygonStipple=
-GL_glGetPolygonStipple_0=cast=(GLubyte *),flags=critical
-
-GL_glGetString=
-GL_glGetString_0=
-
-GL_glGetTexEnvfv=
-GL_glGetTexEnvfv_0=
-GL_glGetTexEnvfv_1=
-GL_glGetTexEnvfv_2=flags=critical
-
-GL_glGetTexEnviv=
-GL_glGetTexEnviv_0=
-GL_glGetTexEnviv_1=
-GL_glGetTexEnviv_2=flags=critical
-
-GL_glGetTexGendv=
-GL_glGetTexGendv_0=
-GL_glGetTexGendv_1=
-GL_glGetTexGendv_2=flags=critical
-
-GL_glGetTexGenfv=
-GL_glGetTexGenfv_0=
-GL_glGetTexGenfv_1=
-GL_glGetTexGenfv_2=flags=critical
-
-GL_glGetTexGeniv=
-GL_glGetTexGeniv_0=
-GL_glGetTexGeniv_1=
-GL_glGetTexGeniv_2=flags=critical
-
-GL_glGetTexImage=
-GL_glGetTexImage_0=
-GL_glGetTexImage_1=
-GL_glGetTexImage_2=
-GL_glGetTexImage_3=
-GL_glGetTexImage_4=flags=critical
-
-GL_glGetTexLevelParameterfv=
-GL_glGetTexLevelParameterfv_0=
-GL_glGetTexLevelParameterfv_1=
-GL_glGetTexLevelParameterfv_2=
-GL_glGetTexLevelParameterfv_3=flags=critical
-
-GL_glGetTexLevelParameteriv=
-GL_glGetTexLevelParameteriv_0=
-GL_glGetTexLevelParameteriv_1=
-GL_glGetTexLevelParameteriv_2=
-GL_glGetTexLevelParameteriv_3=flags=critical
-
-GL_glGetTexParameterfv=
-GL_glGetTexParameterfv_0=
-GL_glGetTexParameterfv_1=
-GL_glGetTexParameterfv_2=flags=critical
-
-GL_glGetTexParameteriv=
-GL_glGetTexParameteriv_0=
-GL_glGetTexParameteriv_1=
-GL_glGetTexParameteriv_2=flags=critical
-
-GL_glHint=
-GL_glHint_0=
-GL_glHint_1=
-
-GL_glIndexMask=
-GL_glIndexMask_0=
-
-GL_glIndexPointer=
-GL_glIndexPointer_0=
-GL_glIndexPointer_1=
-GL_glIndexPointer_2=flags=critical
-
-GL_glIndexd=
-GL_glIndexd_0=
-
-GL_glIndexdv=
-GL_glIndexdv_0=flags=critical
-
-GL_glIndexf=
-GL_glIndexf_0=
-
-GL_glIndexfv=
-GL_glIndexfv_0=flags=critical
-
-GL_glIndexi=
-GL_glIndexi_0=
-
-GL_glIndexiv=
-GL_glIndexiv_0=flags=critical
-
-GL_glIndexs=
-GL_glIndexs_0=
-
-GL_glIndexsv=
-GL_glIndexsv_0=flags=critical
-
-GL_glInitNames=
-
-GL_glInterleavedArrays=
-GL_glInterleavedArrays_0=
-GL_glInterleavedArrays_1=
-GL_glInterleavedArrays_2=flags=critical
-
-GL_glIsEnabled=
-GL_glIsEnabled_0=
-
-GL_glIsList=
-GL_glIsList_0=
-
-GL_glIsTexture=
-GL_glIsTexture_0=
-
-GL_glLightModelf=
-GL_glLightModelf_0=
-GL_glLightModelf_1=
-
-GL_glLightModelfv=
-GL_glLightModelfv_0=
-GL_glLightModelfv_1=flags=critical
-
-GL_glLightModeli=
-GL_glLightModeli_0=
-GL_glLightModeli_1=
-
-GL_glLightModeliv=
-GL_glLightModeliv_0=
-GL_glLightModeliv_1=flags=critical
-
-GL_glLightf=
-GL_glLightf_0=
-GL_glLightf_1=
-GL_glLightf_2=
-
-GL_glLightfv=
-GL_glLightfv_0=
-GL_glLightfv_1=
-GL_glLightfv_2=flags=critical
-
-GL_glLighti=
-GL_glLighti_0=
-GL_glLighti_1=
-GL_glLighti_2=
-
-GL_glLightiv=
-GL_glLightiv_0=
-GL_glLightiv_1=
-GL_glLightiv_2=flags=critical
-
-GL_glLineStipple=
-GL_glLineStipple_0=
-GL_glLineStipple_1=
-
-GL_glLineWidth=
-GL_glLineWidth_0=
-
-GL_glListBase=
-GL_glListBase_0=
-
-GL_glLoadIdentity=
-
-GL_glLoadMatrixd=
-GL_glLoadMatrixd_0=flags=critical
-
-GL_glLoadMatrixf=
-GL_glLoadMatrixf_0=flags=critical
-
-GL_glLoadName=
-GL_glLoadName_0=
-
-GL_glLogicOp=
-GL_glLogicOp_0=
-
-GL_glMap1d=
-GL_glMap1d_0=
-GL_glMap1d_1=
-GL_glMap1d_2=
-GL_glMap1d_3=
-GL_glMap1d_4=
-GL_glMap1d_5=flags=critical
-
-GL_glMap1f=
-GL_glMap1f_0=
-GL_glMap1f_1=
-GL_glMap1f_2=
-GL_glMap1f_3=
-GL_glMap1f_4=
-GL_glMap1f_5=flags=critical
-
-GL_glMap2d=
-GL_glMap2d_0=
-GL_glMap2d_1=
-GL_glMap2d_2=
-GL_glMap2d_3=
-GL_glMap2d_4=
-GL_glMap2d_5=
-GL_glMap2d_6=
-GL_glMap2d_7=
-GL_glMap2d_8=
-GL_glMap2d_9=flags=critical
-
-GL_glMap2f=
-GL_glMap2f_0=
-GL_glMap2f_1=
-GL_glMap2f_2=
-GL_glMap2f_3=
-GL_glMap2f_4=
-GL_glMap2f_5=
-GL_glMap2f_6=
-GL_glMap2f_7=
-GL_glMap2f_8=
-GL_glMap2f_9=flags=critical
-
-GL_glMapGrid1d=
-GL_glMapGrid1d_0=
-GL_glMapGrid1d_1=
-GL_glMapGrid1d_2=
-
-GL_glMapGrid1f=
-GL_glMapGrid1f_0=
-GL_glMapGrid1f_1=
-GL_glMapGrid1f_2=
-
-GL_glMapGrid2d=
-GL_glMapGrid2d_0=
-GL_glMapGrid2d_1=
-GL_glMapGrid2d_2=
-GL_glMapGrid2d_3=
-GL_glMapGrid2d_4=
-GL_glMapGrid2d_5=
-
-GL_glMapGrid2f=
-GL_glMapGrid2f_0=
-GL_glMapGrid2f_1=
-GL_glMapGrid2f_2=
-GL_glMapGrid2f_3=
-GL_glMapGrid2f_4=
-GL_glMapGrid2f_5=
-
-GL_glMaterialf=
-GL_glMaterialf_0=
-GL_glMaterialf_1=
-GL_glMaterialf_2=
-
-GL_glMaterialfv=
-GL_glMaterialfv_0=
-GL_glMaterialfv_1=
-GL_glMaterialfv_2=flags=critical
-
-GL_glMateriali=
-GL_glMateriali_0=
-GL_glMateriali_1=
-GL_glMateriali_2=
-
-GL_glMaterialiv=
-GL_glMaterialiv_0=
-GL_glMaterialiv_1=
-GL_glMaterialiv_2=flags=critical
-
-GL_glMatrixMode=
-GL_glMatrixMode_0=
-
-GL_glMultMatrixd=
-GL_glMultMatrixd_0=flags=critical
-
-GL_glMultMatrixf=
-GL_glMultMatrixf_0=flags=critical
-
-GL_glNewList=
-GL_glNewList_0=
-GL_glNewList_1=
-
-GL_glNormal3b=
-GL_glNormal3b_0=
-GL_glNormal3b_1=
-GL_glNormal3b_2=
-
-GL_glNormal3bv=
-GL_glNormal3bv_0=flags=critical
-
-GL_glNormal3d=
-GL_glNormal3d_0=
-GL_glNormal3d_1=
-GL_glNormal3d_2=
-
-GL_glNormal3dv=
-GL_glNormal3dv_0=flags=critical
-
-GL_glNormal3f=
-GL_glNormal3f_0=
-GL_glNormal3f_1=
-GL_glNormal3f_2=
-
-GL_glNormal3fv=
-GL_glNormal3fv_0=flags=critical
-
-GL_glNormal3i=
-GL_glNormal3i_0=
-GL_glNormal3i_1=
-GL_glNormal3i_2=
-
-GL_glNormal3iv=
-GL_glNormal3iv_0=flags=critical
-
-GL_glNormal3s=
-GL_glNormal3s_0=
-GL_glNormal3s_1=
-GL_glNormal3s_2=
-
-GL_glNormal3sv=
-GL_glNormal3sv_0=flags=critical
-
-GL_glNormalPointer=
-GL_glNormalPointer_0=
-GL_glNormalPointer_1=
-GL_glNormalPointer_2=flags=critical
-
-GL_glOrtho=
-GL_glOrtho_0=
-GL_glOrtho_1=
-GL_glOrtho_2=
-GL_glOrtho_3=
-GL_glOrtho_4=
-GL_glOrtho_5=
-
-GL_glPassThrough=
-GL_glPassThrough_0=
-
-GL_glPixelMapfv=
-GL_glPixelMapfv_0=
-GL_glPixelMapfv_1=
-GL_glPixelMapfv_2=flags=critical
-
-GL_glPixelMapuiv=
-GL_glPixelMapuiv_0=
-GL_glPixelMapuiv_1=
-GL_glPixelMapuiv_2=cast=(const GLuint *),flags=critical
-
-GL_glPixelMapusv=
-GL_glPixelMapusv_0=
-GL_glPixelMapusv_1=
-GL_glPixelMapusv_2=cast=(const GLushort *),flags=critical
-
-GL_glPixelStoref=
-GL_glPixelStoref_0=
-GL_glPixelStoref_1=
-
-GL_glPixelStorei=
-GL_glPixelStorei_0=
-GL_glPixelStorei_1=
-
-GL_glPixelTransferf=
-GL_glPixelTransferf_0=
-GL_glPixelTransferf_1=
-
-GL_glPixelTransferi=
-GL_glPixelTransferi_0=
-GL_glPixelTransferi_1=
-
-GL_glPixelZoom=
-GL_glPixelZoom_0=
-GL_glPixelZoom_1=
-
-GL_glPointSize=
-GL_glPointSize_0=
-
-GL_glPolygonMode=
-GL_glPolygonMode_0=
-GL_glPolygonMode_1=
-
-GL_glPolygonOffset=
-GL_glPolygonOffset_0=
-GL_glPolygonOffset_1=
-
-GL_glPolygonStipple=
-GL_glPolygonStipple_0=cast=(GLubyte *),flags=critical
-
-GL_glPopAttrib=
-
-GL_glPopClientAttrib=
-
-GL_glPopMatrix=
-
-GL_glPopName=
-
-GL_glPrioritizeTextures=
-GL_glPrioritizeTextures_0=
-GL_glPrioritizeTextures_1=cast=(const GLuint *),flags=critical
-GL_glPrioritizeTextures_2=flags=critical
-
-GL_glPushAttrib=
-GL_glPushAttrib_0=
-
-GL_glPushClientAttrib=
-GL_glPushClientAttrib_0=
-
-GL_glPushMatrix=
-
-GL_glPushName=
-GL_glPushName_0=
-
-GL_glRasterPos2d=
-GL_glRasterPos2d_0=
-GL_glRasterPos2d_1=
-
-GL_glRasterPos2dv=
-GL_glRasterPos2dv_0=flags=critical
-
-GL_glRasterPos2f=
-GL_glRasterPos2f_0=
-GL_glRasterPos2f_1=
-
-GL_glRasterPos2fv=
-GL_glRasterPos2fv_0=flags=critical
-
-GL_glRasterPos2i=
-GL_glRasterPos2i_0=
-GL_glRasterPos2i_1=
-
-GL_glRasterPos2iv=
-GL_glRasterPos2iv_0=flags=critical
-
-GL_glRasterPos2s=
-GL_glRasterPos2s_0=
-GL_glRasterPos2s_1=
-
-GL_glRasterPos2sv=
-GL_glRasterPos2sv_0=flags=critical
-
-GL_glRasterPos3d=
-GL_glRasterPos3d_0=
-GL_glRasterPos3d_1=
-GL_glRasterPos3d_2=
-
-GL_glRasterPos3dv=
-GL_glRasterPos3dv_0=flags=critical
-
-GL_glRasterPos3f=
-GL_glRasterPos3f_0=
-GL_glRasterPos3f_1=
-GL_glRasterPos3f_2=
-
-GL_glRasterPos3fv=
-GL_glRasterPos3fv_0=flags=critical
-
-GL_glRasterPos3i=
-GL_glRasterPos3i_0=
-GL_glRasterPos3i_1=
-GL_glRasterPos3i_2=
-
-GL_glRasterPos3iv=
-GL_glRasterPos3iv_0=flags=critical
-
-GL_glRasterPos3s=
-GL_glRasterPos3s_0=
-GL_glRasterPos3s_1=
-GL_glRasterPos3s_2=
-
-GL_glRasterPos3sv=
-GL_glRasterPos3sv_0=flags=critical
-
-GL_glRasterPos4d=
-GL_glRasterPos4d_0=
-GL_glRasterPos4d_1=
-GL_glRasterPos4d_2=
-GL_glRasterPos4d_3=
-
-GL_glRasterPos4dv=
-GL_glRasterPos4dv_0=flags=critical
-
-GL_glRasterPos4f=
-GL_glRasterPos4f_0=
-GL_glRasterPos4f_1=
-GL_glRasterPos4f_2=
-GL_glRasterPos4f_3=
-
-GL_glRasterPos4fv=
-GL_glRasterPos4fv_0=flags=critical
-
-GL_glRasterPos4i=
-GL_glRasterPos4i_0=
-GL_glRasterPos4i_1=
-GL_glRasterPos4i_2=
-GL_glRasterPos4i_3=
-
-GL_glRasterPos4iv=
-GL_glRasterPos4iv_0=flags=critical
-
-GL_glRasterPos4s=
-GL_glRasterPos4s_0=
-GL_glRasterPos4s_1=
-GL_glRasterPos4s_2=
-GL_glRasterPos4s_3=
-
-GL_glRasterPos4sv=
-GL_glRasterPos4sv_0=flags=critical
-
-GL_glReadBuffer=
-GL_glReadBuffer_0=
-
-GL_glReadPixels=
-GL_glReadPixels_0=
-GL_glReadPixels_1=
-GL_glReadPixels_2=
-GL_glReadPixels_3=
-GL_glReadPixels_4=
-GL_glReadPixels_5=
-GL_glReadPixels_6=flags=critical
-
-GL_glRectd=
-GL_glRectd_0=
-GL_glRectd_1=
-GL_glRectd_2=
-GL_glRectd_3=
-
-GL_glRectdv=
-GL_glRectdv_0=flags=critical
-GL_glRectdv_1=flags=critical
-
-GL_glRectf=
-GL_glRectf_0=
-GL_glRectf_1=
-GL_glRectf_2=
-GL_glRectf_3=
-
-GL_glRectfv=
-GL_glRectfv_0=flags=critical
-GL_glRectfv_1=flags=critical
-
-GL_glRecti=
-GL_glRecti_0=
-GL_glRecti_1=
-GL_glRecti_2=
-GL_glRecti_3=
-
-GL_glRectiv=
-GL_glRectiv_0=flags=critical
-GL_glRectiv_1=flags=critical
-
-GL_glRects=
-GL_glRects_0=
-GL_glRects_1=
-GL_glRects_2=
-GL_glRects_3=
-
-GL_glRectsv=
-GL_glRectsv_0=flags=critical
-GL_glRectsv_1=flags=critical
-
-GL_glRenderMode=
-GL_glRenderMode_0=
-
-GL_glRotated=
-GL_glRotated_0=
-GL_glRotated_1=
-GL_glRotated_2=
-GL_glRotated_3=
-
-GL_glRotatef=
-GL_glRotatef_0=
-GL_glRotatef_1=
-GL_glRotatef_2=
-GL_glRotatef_3=
-
-GL_glScaled=
-GL_glScaled_0=
-GL_glScaled_1=
-GL_glScaled_2=
-
-GL_glScalef=
-GL_glScalef_0=
-GL_glScalef_1=
-GL_glScalef_2=
-
-GL_glScissor=
-GL_glScissor_0=
-GL_glScissor_1=
-GL_glScissor_2=
-GL_glScissor_3=
-
-GL_glSelectBuffer=
-GL_glSelectBuffer_0=
-GL_glSelectBuffer_1=cast=(GLuint *)
-
-GL_glShadeModel=
-GL_glShadeModel_0=
-
-GL_glStencilFunc=
-GL_glStencilFunc_0=
-GL_glStencilFunc_1=
-GL_glStencilFunc_2=
-
-GL_glStencilMask=
-GL_glStencilMask_0=
-
-GL_glStencilOp=
-GL_glStencilOp_0=
-GL_glStencilOp_1=
-GL_glStencilOp_2=
-
-GL_glTexCoord1d=
-GL_glTexCoord1d_0=
-
-GL_glTexCoord1dv=
-GL_glTexCoord1dv_0=flags=critical
-
-GL_glTexCoord1f=
-GL_glTexCoord1f_0=
-
-GL_glTexCoord1fv=
-GL_glTexCoord1fv_0=flags=critical
-
-GL_glTexCoord1i=
-GL_glTexCoord1i_0=
-
-GL_glTexCoord1iv=
-GL_glTexCoord1iv_0=flags=critical
-
-GL_glTexCoord1s=
-GL_glTexCoord1s_0=
-
-GL_glTexCoord1sv=
-GL_glTexCoord1sv_0=flags=critical
-
-GL_glTexCoord2d=
-GL_glTexCoord2d_0=
-GL_glTexCoord2d_1=
-
-GL_glTexCoord2dv=
-GL_glTexCoord2dv_0=flags=critical
-
-GL_glTexCoord2f=
-GL_glTexCoord2f_0=
-GL_glTexCoord2f_1=
-
-GL_glTexCoord2fv=
-GL_glTexCoord2fv_0=flags=critical
-
-GL_glTexCoord2i=
-GL_glTexCoord2i_0=
-GL_glTexCoord2i_1=
-
-GL_glTexCoord2iv=
-GL_glTexCoord2iv_0=flags=critical
-
-GL_glTexCoord2s=
-GL_glTexCoord2s_0=
-GL_glTexCoord2s_1=
-
-GL_glTexCoord2sv=
-GL_glTexCoord2sv_0=flags=critical
-
-GL_glTexCoord3d=
-GL_glTexCoord3d_0=
-GL_glTexCoord3d_1=
-GL_glTexCoord3d_2=
-
-GL_glTexCoord3dv=
-GL_glTexCoord3dv_0=flags=critical
-
-GL_glTexCoord3f=
-GL_glTexCoord3f_0=
-GL_glTexCoord3f_1=
-GL_glTexCoord3f_2=
-
-GL_glTexCoord3fv=
-GL_glTexCoord3fv_0=flags=critical
-
-GL_glTexCoord3i=
-GL_glTexCoord3i_0=
-GL_glTexCoord3i_1=
-GL_glTexCoord3i_2=
-
-GL_glTexCoord3iv=
-GL_glTexCoord3iv_0=flags=critical
-
-GL_glTexCoord3s=
-GL_glTexCoord3s_0=
-GL_glTexCoord3s_1=
-GL_glTexCoord3s_2=
-
-GL_glTexCoord3sv=
-GL_glTexCoord3sv_0=flags=critical
-
-GL_glTexCoord4d=
-GL_glTexCoord4d_0=
-GL_glTexCoord4d_1=
-GL_glTexCoord4d_2=
-GL_glTexCoord4d_3=
-
-GL_glTexCoord4dv=
-GL_glTexCoord4dv_0=flags=critical
-
-GL_glTexCoord4f=
-GL_glTexCoord4f_0=
-GL_glTexCoord4f_1=
-GL_glTexCoord4f_2=
-GL_glTexCoord4f_3=
-
-GL_glTexCoord4fv=
-GL_glTexCoord4fv_0=flags=critical
-
-GL_glTexCoord4i=
-GL_glTexCoord4i_0=
-GL_glTexCoord4i_1=
-GL_glTexCoord4i_2=
-GL_glTexCoord4i_3=
-
-GL_glTexCoord4iv=
-GL_glTexCoord4iv_0=flags=critical
-
-GL_glTexCoord4s=
-GL_glTexCoord4s_0=
-GL_glTexCoord4s_1=
-GL_glTexCoord4s_2=
-GL_glTexCoord4s_3=
-
-GL_glTexCoord4sv=
-GL_glTexCoord4sv_0=flags=critical
-
-GL_glTexCoordPointer=
-GL_glTexCoordPointer_0=
-GL_glTexCoordPointer_1=
-GL_glTexCoordPointer_2=
-GL_glTexCoordPointer_3=flags=critical
-
-GL_glTexEnvf=
-GL_glTexEnvf_0=
-GL_glTexEnvf_1=
-GL_glTexEnvf_2=
-
-GL_glTexEnvfv=
-GL_glTexEnvfv_0=
-GL_glTexEnvfv_1=
-GL_glTexEnvfv_2=flags=critical
-
-GL_glTexEnvi=
-GL_glTexEnvi_0=
-GL_glTexEnvi_1=
-GL_glTexEnvi_2=
-
-GL_glTexEnviv=
-GL_glTexEnviv_0=
-GL_glTexEnviv_1=
-GL_glTexEnviv_2=flags=critical
-
-GL_glTexGend=
-GL_glTexGend_0=
-GL_glTexGend_1=
-GL_glTexGend_2=
-
-GL_glTexGendv=
-GL_glTexGendv_0=
-GL_glTexGendv_1=
-GL_glTexGendv_2=flags=critical
-
-GL_glTexGenf=
-GL_glTexGenf_0=
-GL_glTexGenf_1=
-GL_glTexGenf_2=
-
-GL_glTexGenfv=
-GL_glTexGenfv_0=
-GL_glTexGenfv_1=
-GL_glTexGenfv_2=flags=critical
-
-GL_glTexGeni=
-GL_glTexGeni_0=
-GL_glTexGeni_1=
-GL_glTexGeni_2=
-
-GL_glTexGeniv=
-GL_glTexGeniv_0=
-GL_glTexGeniv_1=
-GL_glTexGeniv_2=flags=critical
-
-GL_glTexImage1D=
-GL_glTexImage1D_0=
-GL_glTexImage1D_1=
-GL_glTexImage1D_2=
-GL_glTexImage1D_3=
-GL_glTexImage1D_4=
-GL_glTexImage1D_5=
-GL_glTexImage1D_6=
-GL_glTexImage1D_7=flags=critical
-
-GL_glTexImage2D=
-GL_glTexImage2D_0=
-GL_glTexImage2D_1=
-GL_glTexImage2D_2=
-GL_glTexImage2D_3=
-GL_glTexImage2D_4=
-GL_glTexImage2D_5=
-GL_glTexImage2D_6=
-GL_glTexImage2D_7=
-GL_glTexImage2D_8=flags=critical
-
-GL_glTexParameterf=
-GL_glTexParameterf_0=
-GL_glTexParameterf_1=
-GL_glTexParameterf_2=
-
-GL_glTexParameterfv=
-GL_glTexParameterfv_0=
-GL_glTexParameterfv_1=
-GL_glTexParameterfv_2=flags=critical
-
-GL_glTexParameteri=
-GL_glTexParameteri_0=
-GL_glTexParameteri_1=
-GL_glTexParameteri_2=
-
-GL_glTexParameteriv=
-GL_glTexParameteriv_0=
-GL_glTexParameteriv_1=
-GL_glTexParameteriv_2=flags=critical
-
-GL_glTexSubImage1D=
-GL_glTexSubImage1D_0=
-GL_glTexSubImage1D_1=
-GL_glTexSubImage1D_2=
-GL_glTexSubImage1D_3=
-GL_glTexSubImage1D_4=
-GL_glTexSubImage1D_5=
-GL_glTexSubImage1D_6=flags=critical
-
-GL_glTexSubImage2D=
-GL_glTexSubImage2D_0=
-GL_glTexSubImage2D_1=
-GL_glTexSubImage2D_2=
-GL_glTexSubImage2D_3=
-GL_glTexSubImage2D_4=
-GL_glTexSubImage2D_5=
-GL_glTexSubImage2D_6=
-GL_glTexSubImage2D_7=
-GL_glTexSubImage2D_8=flags=critical
-
-GL_glTranslated=
-GL_glTranslated_0=
-GL_glTranslated_1=
-GL_glTranslated_2=
-
-GL_glTranslatef=
-GL_glTranslatef_0=
-GL_glTranslatef_1=
-GL_glTranslatef_2=
-
-GL_glVertex2d=
-GL_glVertex2d_0=
-GL_glVertex2d_1=
-
-GL_glVertex2dv=
-GL_glVertex2dv_0=flags=critical
-
-GL_glVertex2f=
-GL_glVertex2f_0=
-GL_glVertex2f_1=
-
-GL_glVertex2fv=
-GL_glVertex2fv_0=flags=critical
-
-GL_glVertex2i=
-GL_glVertex2i_0=
-GL_glVertex2i_1=
-
-GL_glVertex2iv=
-GL_glVertex2iv_0=flags=critical
-
-GL_glVertex2s=
-GL_glVertex2s_0=
-GL_glVertex2s_1=
-
-GL_glVertex2sv=
-GL_glVertex2sv_0=flags=critical
-
-GL_glVertex3d=
-GL_glVertex3d_0=
-GL_glVertex3d_1=
-GL_glVertex3d_2=
-
-GL_glVertex3dv__I=
-GL_glVertex3dv__I_0=cast=(const GLdouble *)
-
-GL_glVertex3dv___3D=
-GL_glVertex3dv___3D_0=
-
-GL_glVertex3f=
-GL_glVertex3f_0=
-GL_glVertex3f_1=
-GL_glVertex3f_2=
-
-GL_glVertex3fv=
-GL_glVertex3fv_0=flags=critical
-
-GL_glVertex3i=
-GL_glVertex3i_0=
-GL_glVertex3i_1=
-GL_glVertex3i_2=
-
-GL_glVertex3iv=
-GL_glVertex3iv_0=flags=critical
-
-GL_glVertex3s=
-GL_glVertex3s_0=
-GL_glVertex3s_1=
-GL_glVertex3s_2=
-
-GL_glVertex3sv=
-GL_glVertex3sv_0=flags=critical
-
-GL_glVertex4d=
-GL_glVertex4d_0=
-GL_glVertex4d_1=
-GL_glVertex4d_2=
-GL_glVertex4d_3=
-
-GL_glVertex4dv=
-GL_glVertex4dv_0=flags=critical
-
-GL_glVertex4f=
-GL_glVertex4f_0=
-GL_glVertex4f_1=
-GL_glVertex4f_2=
-GL_glVertex4f_3=
-
-GL_glVertex4fv=
-GL_glVertex4fv_0=flags=critical
-
-GL_glVertex4i=
-GL_glVertex4i_0=
-GL_glVertex4i_1=
-GL_glVertex4i_2=
-GL_glVertex4i_3=
-
-GL_glVertex4iv=
-GL_glVertex4iv_0=flags=critical
-
-GL_glVertex4s=
-GL_glVertex4s_0=
-GL_glVertex4s_1=
-GL_glVertex4s_2=
-GL_glVertex4s_3=
-
-GL_glVertex4sv=
-GL_glVertex4sv_0=flags=critical
-
-GL_glVertexPointer=
-GL_glVertexPointer_0=
-GL_glVertexPointer_1=
-GL_glVertexPointer_2=
-GL_glVertexPointer_3=flags=critical
-
-GL_glViewport=
-GL_glViewport_0=
-GL_glViewport_1=
-GL_glViewport_2=
-GL_glViewport_3=
-
-
-org_eclipse_swt_opengl_GLContext=flags=no_gen
-
-org_eclipse_swt_opengl_GLData=flags=no_gen
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-GLData_image=
-GLData_display=
-GLData_drawable=
-GLData_foreground=
-GLData_background=
-GLData_font=
-GLData_colormap=
-GLData_clipRgn=
-GLData_lineStyle=
-GLData_renderTable=
-GLData_string=
-GLData_stringWidth=
-GLData_stringHeight=
-GLData_xmString=
-GLData_text=
-GLData_textWidth=
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-
-org_eclipse_swt_opengl_GLDrawable=flags=no_gen
-
-org_eclipse_swt_opengl_GLListener=flags=no_gen
-
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-
-GLU_gluBeginPolygon=
-GLU_gluBeginPolygon_0=
-
-GLU_gluBeginSurface=
-GLU_gluBeginSurface_0=
-
-GLU_gluBeginTrim=
-GLU_gluBeginTrim_0=
-
-GLU_gluBuild1DMipmaps=
-GLU_gluBuild1DMipmaps_0=
-GLU_gluBuild1DMipmaps_1=
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-GLU_gluBuild1DMipmaps_3=
-GLU_gluBuild1DMipmaps_4=
-GLU_gluBuild1DMipmaps_5=
-
-GLU_gluBuild2DMipmaps=
-GLU_gluBuild2DMipmaps_0=
-GLU_gluBuild2DMipmaps_1=
-GLU_gluBuild2DMipmaps_2=
-GLU_gluBuild2DMipmaps_3=
-GLU_gluBuild2DMipmaps_4=
-GLU_gluBuild2DMipmaps_5=
-GLU_gluBuild2DMipmaps_6=
-
-GLU_gluCylinder=
-GLU_gluCylinder_0=
-GLU_gluCylinder_1=
-GLU_gluCylinder_2=
-GLU_gluCylinder_3=
-GLU_gluCylinder_4=
-GLU_gluCylinder_5=
-
-GLU_gluDeleteNurbsRenderer=
-GLU_gluDeleteNurbsRenderer_0=
-
-GLU_gluDeleteQuadric=
-GLU_gluDeleteQuadric_0=
-
-GLU_gluDeleteTess=
-GLU_gluDeleteTess_0=
-
-GLU_gluDisk=
-GLU_gluDisk_0=
-GLU_gluDisk_1=
-GLU_gluDisk_2=
-GLU_gluDisk_3=
-GLU_gluDisk_4=
-
-GLU_gluEndCurve=
-GLU_gluEndCurve_0=
-
-GLU_gluEndPolygon=
-GLU_gluEndPolygon_0=
-
-GLU_gluEndSurface=
-GLU_gluEndSurface_0=
-
-GLU_gluEndTrim=
-GLU_gluEndTrim_0=
-
-GLU_gluErrorString=
-GLU_gluErrorString_0=
-
-GLU_gluGetNurbsProperty=
-GLU_gluGetNurbsProperty_0=
-GLU_gluGetNurbsProperty_1=
-GLU_gluGetNurbsProperty_2=
-
-GLU_gluGetString=
-GLU_gluGetString_0=
-
-GLU_gluGetTessProperty=
-GLU_gluGetTessProperty_0=
-GLU_gluGetTessProperty_1=
-GLU_gluGetTessProperty_2=
-
-GLU_gluLoadSamplingMatrices=
-GLU_gluLoadSamplingMatrices_0=
-GLU_gluLoadSamplingMatrices_1=
-GLU_gluLoadSamplingMatrices_2=
-GLU_gluLoadSamplingMatrices_3=
-
-GLU_gluLookAt=
-GLU_gluLookAt_0=
-GLU_gluLookAt_1=
-GLU_gluLookAt_2=
-GLU_gluLookAt_3=
-GLU_gluLookAt_4=
-GLU_gluLookAt_5=
-GLU_gluLookAt_6=
-GLU_gluLookAt_7=
-GLU_gluLookAt_8=
-
-GLU_gluNewNurbsRenderer=
-
-GLU_gluNewQuadric=
-
-GLU_gluNewTess=
-
-GLU_gluNextContour=
-GLU_gluNextContour_0=
-GLU_gluNextContour_1=
-
-GLU_gluNurbsCallback=
-GLU_gluNurbsCallback_0=
-GLU_gluNurbsCallback_1=
-GLU_gluNurbsCallback_2=
-
-GLU_gluNurbsCurve=
-GLU_gluNurbsCurve_0=
-GLU_gluNurbsCurve_1=
-GLU_gluNurbsCurve_2=
-GLU_gluNurbsCurve_3=
-GLU_gluNurbsCurve_4=
-GLU_gluNurbsCurve_5=
-GLU_gluNurbsCurve_6=
-
-GLU_gluNurbsProperty=
-GLU_gluNurbsProperty_0=
-GLU_gluNurbsProperty_1=
-GLU_gluNurbsProperty_2=
-
-GLU_gluNurbsSurface=
-GLU_gluNurbsSurface_0=
-GLU_gluNurbsSurface_1=
-GLU_gluNurbsSurface_2=
-GLU_gluNurbsSurface_3=
-GLU_gluNurbsSurface_4=
-GLU_gluNurbsSurface_5=
-GLU_gluNurbsSurface_6=
-GLU_gluNurbsSurface_7=
-GLU_gluNurbsSurface_8=
-GLU_gluNurbsSurface_9=
-GLU_gluNurbsSurface_10=
-
-GLU_gluOrtho2D=
-GLU_gluOrtho2D_0=
-GLU_gluOrtho2D_1=
-GLU_gluOrtho2D_2=
-GLU_gluOrtho2D_3=
-
-GLU_gluPartialDisk=
-GLU_gluPartialDisk_0=
-GLU_gluPartialDisk_1=
-GLU_gluPartialDisk_2=
-GLU_gluPartialDisk_3=
-GLU_gluPartialDisk_4=
-GLU_gluPartialDisk_5=
-GLU_gluPartialDisk_6=
-
-GLU_gluPerspective=
-GLU_gluPerspective_0=
-GLU_gluPerspective_1=
-GLU_gluPerspective_2=
-GLU_gluPerspective_3=
-
-GLU_gluPickMatrix=
-GLU_gluPickMatrix_0=
-GLU_gluPickMatrix_1=
-GLU_gluPickMatrix_2=
-GLU_gluPickMatrix_3=
-GLU_gluPickMatrix_4=
-
-GLU_gluProject=
-GLU_gluProject_0=
-GLU_gluProject_1=
-GLU_gluProject_2=
-GLU_gluProject_3=
-GLU_gluProject_4=
-GLU_gluProject_5=
-GLU_gluProject_6=
-GLU_gluProject_7=
-GLU_gluProject_8=
-
-GLU_gluPwlCurve=
-GLU_gluPwlCurve_0=
-GLU_gluPwlCurve_1=
-GLU_gluPwlCurve_2=
-GLU_gluPwlCurve_3=
-GLU_gluPwlCurve_4=
-
-GLU_gluQuadricCallback=
-GLU_gluQuadricCallback_0=
-GLU_gluQuadricCallback_1=
-GLU_gluQuadricCallback_2=
-
-GLU_gluQuadricDrawStyle=
-GLU_gluQuadricDrawStyle_0=
-GLU_gluQuadricDrawStyle_1=
-
-GLU_gluQuadricNormals=
-GLU_gluQuadricNormals_0=
-GLU_gluQuadricNormals_1=
-
-GLU_gluQuadricOrientation=
-GLU_gluQuadricOrientation_0=
-GLU_gluQuadricOrientation_1=
-
-GLU_gluQuadricTexture=
-GLU_gluQuadricTexture_0=
-GLU_gluQuadricTexture_1=
-
-GLU_gluScaleImage=
-GLU_gluScaleImage_0=
-GLU_gluScaleImage_1=
-GLU_gluScaleImage_2=
-GLU_gluScaleImage_3=
-GLU_gluScaleImage_4=
-GLU_gluScaleImage_5=
-GLU_gluScaleImage_6=
-GLU_gluScaleImage_7=
-GLU_gluScaleImage_8=
-
-GLU_gluSphere=
-GLU_gluSphere_0=
-GLU_gluSphere_1=
-GLU_gluSphere_2=
-GLU_gluSphere_3=
-
-GLU_gluTessBeginContour=
-GLU_gluTessBeginContour_0=
-
-GLU_gluTessBeginPolygon=
-GLU_gluTessBeginPolygon_0=
-GLU_gluTessBeginPolygon_1=
-
-GLU_gluTessCallback=
-GLU_gluTessCallback_0=
-GLU_gluTessCallback_1=
-GLU_gluTessCallback_2=
-
-GLU_gluTessEndContour=
-GLU_gluTessEndContour_0=
-
-GLU_gluTessEndPolygon=
-GLU_gluTessEndPolygon_0=
-
-GLU_gluTessNormal=
-GLU_gluTessNormal_0=
-GLU_gluTessNormal_1=
-GLU_gluTessNormal_2=
-GLU_gluTessNormal_3=
-
-GLU_gluTessProperty=
-GLU_gluTessProperty_0=
-GLU_gluTessProperty_1=
-GLU_gluTessProperty_2=
-
-GLU_gluTessVertex=
-GLU_gluTessVertex_0=
-GLU_gluTessVertex_1=
-GLU_gluTessVertex_2=
-
-GLU_gluUnProject=
-GLU_gluUnProject_0=
-GLU_gluUnProject_1=
-GLU_gluUnProject_2=
-GLU_gluUnProject_3=
-GLU_gluUnProject_4=
-GLU_gluUnProject_5=
-GLU_gluUnProject_6=
-GLU_gluUnProject_7=
-GLU_gluUnProject_8=
-
-
-org_eclipse_swt_opengl_Library=flags=no_gen
-