diff options
Diffstat (limited to 'bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties')
-rw-r--r-- | bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties | 1776 |
1 files changed, 0 insertions, 1776 deletions
diff --git a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties deleted file mode 100644 index 98e27b8a72..0000000000 --- a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties +++ /dev/null @@ -1,1776 +0,0 @@ -############################################################################### -# Copyright (c) 2005 IBM Corporation and others. -# All rights reserved. This program and the accompanying materials -# are made available under the terms of the Eclipse Public License v1.0 -# which accompanies this distribution, and is available at -# http://www.eclipse.org/legal/epl-v10.html -# -# Contributors: -# IBM Corporation - initial API and implementation -############################################################################### -org_eclipse_swt_opengl_GL= -GL_glAccum= -GL_glAccum_0= -GL_glAccum_1= - -GL_glAlphaFunc= -GL_glAlphaFunc_0= -GL_glAlphaFunc_1= - -GL_glAreTexturesResident= -GL_glAreTexturesResident_0= -GL_glAreTexturesResident_1=cast=(const GLuint *),flags=critical -GL_glAreTexturesResident_2=flags=critical - -GL_glArrayElement= -GL_glArrayElement_0= - -GL_glBegin= -GL_glBegin_0= - -GL_glBindTexture= -GL_glBindTexture_0= -GL_glBindTexture_1= - -GL_glBitmap= -GL_glBitmap_0= -GL_glBitmap_1= -GL_glBitmap_2= -GL_glBitmap_3= -GL_glBitmap_4= -GL_glBitmap_5= -GL_glBitmap_6=cast=(const GLubyte *),flags=critical - -GL_glBlendFunc= -GL_glBlendFunc_0= -GL_glBlendFunc_1= - -GL_glCallList= -GL_glCallList_0= - -GL_glCallLists__II_3B= -GL_glCallLists__II_3B_0= -GL_glCallLists__II_3B_1= -GL_glCallLists__II_3B_2= - -GL_glCallLists__II_3C= -GL_glCallLists__II_3C_0= -GL_glCallLists__II_3C_1= -GL_glCallLists__II_3C_2= - -GL_glCallLists__II_3I= -GL_glCallLists__II_3I_0= -GL_glCallLists__II_3I_1= -GL_glCallLists__II_3I_2= - -GL_glClear= -GL_glClear_0= - -GL_glClearAccum= -GL_glClearAccum_0= -GL_glClearAccum_1= -GL_glClearAccum_2= -GL_glClearAccum_3= - -GL_glClearColor= -GL_glClearColor_0= -GL_glClearColor_1= -GL_glClearColor_2= -GL_glClearColor_3= - -GL_glClearDepth= -GL_glClearDepth_0= - -GL_glClearIndex= -GL_glClearIndex_0= - -GL_glClearStencil= -GL_glClearStencil_0= - -GL_glClipPlane= -GL_glClipPlane_0= -GL_glClipPlane_1=flags=critical - -GL_glColor3b= -GL_glColor3b_0= -GL_glColor3b_1= -GL_glColor3b_2= - -GL_glColor3bv= -GL_glColor3bv_0=flags=critical - -GL_glColor3d= -GL_glColor3d_0= -GL_glColor3d_1= -GL_glColor3d_2= - -GL_glColor3dv= -GL_glColor3dv_0=flags=critical - -GL_glColor3f= -GL_glColor3f_0= -GL_glColor3f_1= -GL_glColor3f_2= - -GL_glColor3fv= -GL_glColor3fv_0=flags=critical - -GL_glColor3i= -GL_glColor3i_0= -GL_glColor3i_1= -GL_glColor3i_2= - -GL_glColor3iv= -GL_glColor3iv_0=flags=critical - -GL_glColor3s= -GL_glColor3s_0= -GL_glColor3s_1= -GL_glColor3s_2= - -GL_glColor3sv= -GL_glColor3sv_0=flags=critical - -GL_glColor3ub= -GL_glColor3ub_0= -GL_glColor3ub_1= -GL_glColor3ub_2= - -GL_glColor3ubv= -GL_glColor3ubv_0=cast=(const GLubyte *),flags=critical - -GL_glColor3ui= -GL_glColor3ui_0= -GL_glColor3ui_1= -GL_glColor3ui_2= - -GL_glColor3uiv= -GL_glColor3uiv_0=cast=(const GLuint *),flags=critical - -GL_glColor3us= -GL_glColor3us_0= -GL_glColor3us_1= -GL_glColor3us_2= - -GL_glColor3usv= -GL_glColor3usv_0=cast=(const GLushort *),flags=critical - -GL_glColor4b= -GL_glColor4b_0= -GL_glColor4b_1= -GL_glColor4b_2= -GL_glColor4b_3= - -GL_glColor4bv= -GL_glColor4bv_0=flags=critical - -GL_glColor4d= -GL_glColor4d_0= -GL_glColor4d_1= -GL_glColor4d_2= -GL_glColor4d_3= - -GL_glColor4dv= -GL_glColor4dv_0=flags=critical - -GL_glColor4f= -GL_glColor4f_0= -GL_glColor4f_1= -GL_glColor4f_2= -GL_glColor4f_3= - -GL_glColor4fv= -GL_glColor4fv_0=flags=critical - -GL_glColor4i= -GL_glColor4i_0= -GL_glColor4i_1= -GL_glColor4i_2= -GL_glColor4i_3= - -GL_glColor4iv= -GL_glColor4iv_0=flags=critical - -GL_glColor4s= -GL_glColor4s_0= -GL_glColor4s_1= -GL_glColor4s_2= -GL_glColor4s_3= - -GL_glColor4ub= -GL_glColor4ub_0= -GL_glColor4ub_1= -GL_glColor4ub_2= -GL_glColor4ub_3= - -GL_glColor4ubv= -GL_glColor4ubv_0= - -GL_glColor4ui= -GL_glColor4ui_0= -GL_glColor4ui_1= -GL_glColor4ui_2= -GL_glColor4ui_3= - -GL_glColor4uiv= -GL_glColor4uiv_0=cast=(const GLuint *),flags=critical - -GL_glColor4us= -GL_glColor4us_0= -GL_glColor4us_1= -GL_glColor4us_2= -GL_glColor4us_3= - -GL_glColor4usv= -GL_glColor4usv_0=cast=(const GLushort *),flags=critical - -GL_glColorMask= -GL_glColorMask_0= -GL_glColorMask_1= -GL_glColorMask_2= -GL_glColorMask_3= - -GL_glColorMaterial= -GL_glColorMaterial_0= -GL_glColorMaterial_1= - -GL_glColorPointer= -GL_glColorPointer_0= -GL_glColorPointer_1= -GL_glColorPointer_2= -GL_glColorPointer_3=flags=critical - -GL_glCopyPixels= -GL_glCopyPixels_0= -GL_glCopyPixels_1= -GL_glCopyPixels_2= -GL_glCopyPixels_3= -GL_glCopyPixels_4= - -GL_glCopyTexImage1D= -GL_glCopyTexImage1D_0= -GL_glCopyTexImage1D_1= -GL_glCopyTexImage1D_2= -GL_glCopyTexImage1D_3= -GL_glCopyTexImage1D_4= -GL_glCopyTexImage1D_5= -GL_glCopyTexImage1D_6= - -GL_glCopyTexImage2D= -GL_glCopyTexImage2D_0= -GL_glCopyTexImage2D_1= -GL_glCopyTexImage2D_2= -GL_glCopyTexImage2D_3= -GL_glCopyTexImage2D_4= -GL_glCopyTexImage2D_5= -GL_glCopyTexImage2D_6= -GL_glCopyTexImage2D_7= - -GL_glCopyTexSubImage1D= -GL_glCopyTexSubImage1D_0= -GL_glCopyTexSubImage1D_1= -GL_glCopyTexSubImage1D_2= -GL_glCopyTexSubImage1D_3= -GL_glCopyTexSubImage1D_4= -GL_glCopyTexSubImage1D_5= - -GL_glCopyTexSubImage2D= -GL_glCopyTexSubImage2D_0= -GL_glCopyTexSubImage2D_1= -GL_glCopyTexSubImage2D_2= -GL_glCopyTexSubImage2D_3= -GL_glCopyTexSubImage2D_4= -GL_glCopyTexSubImage2D_5= -GL_glCopyTexSubImage2D_6= -GL_glCopyTexSubImage2D_7= - -GL_glCullFace= -GL_glCullFace_0= - -GL_glDeleteLists= -GL_glDeleteLists_0= -GL_glDeleteLists_1= - -GL_glDeleteTextures= -GL_glDeleteTextures_0= -GL_glDeleteTextures_1=cast=(const GLuint *),flags=critical - -GL_glDepthFunc= -GL_glDepthFunc_0= - -GL_glDepthMask= -GL_glDepthMask_0= - -GL_glDepthRange= -GL_glDepthRange_0= -GL_glDepthRange_1= - -GL_glDisable= -GL_glDisable_0= - -GL_glDisableClientState= -GL_glDisableClientState_0= - -GL_glDrawArrays= -GL_glDrawArrays_0= -GL_glDrawArrays_1= -GL_glDrawArrays_2= - -GL_glDrawBuffer= -GL_glDrawBuffer_0= - -GL_glDrawElements= -GL_glDrawElements_0= -GL_glDrawElements_1= -GL_glDrawElements_2= -GL_glDrawElements_3=flags=critical - -GL_glDrawPixels= -GL_glDrawPixels_0= -GL_glDrawPixels_1= -GL_glDrawPixels_2= -GL_glDrawPixels_3= -GL_glDrawPixels_4=flags=critical - -GL_glEdgeFlag= -GL_glEdgeFlag_0= - -GL_glEdgeFlagPointer= -GL_glEdgeFlagPointer_0= -GL_glEdgeFlagPointer_1=flags=critical - -GL_glEdgeFlagv= -GL_glEdgeFlagv_0=flags=critical - -GL_glEnable= -GL_glEnable_0= - -GL_glEnableClientState= -GL_glEnableClientState_0= - -GL_glEnd= - -GL_glEndList= - -GL_glEvalCoord1d= -GL_glEvalCoord1d_0= - -GL_glEvalCoord1dv= -GL_glEvalCoord1dv_0=flags=critical - -GL_glEvalCoord1f= -GL_glEvalCoord1f_0= - -GL_glEvalCoord1fv= -GL_glEvalCoord1fv_0=flags=critical - -GL_glEvalCoord2d= -GL_glEvalCoord2d_0= -GL_glEvalCoord2d_1= - -GL_glEvalCoord2dv= -GL_glEvalCoord2dv_0=flags=critical - -GL_glEvalCoord2f= -GL_glEvalCoord2f_0= -GL_glEvalCoord2f_1= - -GL_glEvalCoord2fv= -GL_glEvalCoord2fv_0=flags=critical - -GL_glEvalMesh1= -GL_glEvalMesh1_0= -GL_glEvalMesh1_1= -GL_glEvalMesh1_2= - -GL_glEvalMesh2= -GL_glEvalMesh2_0= -GL_glEvalMesh2_1= -GL_glEvalMesh2_2= -GL_glEvalMesh2_3= -GL_glEvalMesh2_4= - -GL_glEvalPoint1= -GL_glEvalPoint1_0= - -GL_glEvalPoint2= -GL_glEvalPoint2_0= -GL_glEvalPoint2_1= - -GL_glFeedbackBuffer= -GL_glFeedbackBuffer_0= -GL_glFeedbackBuffer_1= -GL_glFeedbackBuffer_2=flags=critical - -GL_glFinish= - -GL_glFlush= - -GL_glFogf= -GL_glFogf_0= -GL_glFogf_1= - -GL_glFogfv= -GL_glFogfv_0= -GL_glFogfv_1=flags=critical - -GL_glFogi= -GL_glFogi_0= -GL_glFogi_1= - -GL_glFogiv= -GL_glFogiv_0= -GL_glFogiv_1=flags=critical - -GL_glFrontFace= -GL_glFrontFace_0= - -GL_glFrustum= -GL_glFrustum_0= -GL_glFrustum_1= -GL_glFrustum_2= -GL_glFrustum_3= -GL_glFrustum_4= -GL_glFrustum_5= - -GL_glGenLists= -GL_glGenLists_0= - -GL_glGenTextures= -GL_glGenTextures_0= -GL_glGenTextures_1=cast=(GLuint *),flags=critical - -GL_glGetBooleanv= -GL_glGetBooleanv_0= -GL_glGetBooleanv_1=flags=critical - -GL_glGetClipPlane= -GL_glGetClipPlane_0= -GL_glGetClipPlane_1=flags=critical - -GL_glGetDoublev= -GL_glGetDoublev_0= -GL_glGetDoublev_1=flags=critical - -GL_glGetError= - -GL_glGetFloatv= -GL_glGetFloatv_0= -GL_glGetFloatv_1=flags=critical - -GL_glGetIntegerv= -GL_glGetIntegerv_0= -GL_glGetIntegerv_1=flags=critical - -GL_glGetLightfv= -GL_glGetLightfv_0= -GL_glGetLightfv_1= -GL_glGetLightfv_2=flags=critical - -GL_glGetLightiv= -GL_glGetLightiv_0= -GL_glGetLightiv_1= -GL_glGetLightiv_2=flags=critical - -GL_glGetMapdv= -GL_glGetMapdv_0= -GL_glGetMapdv_1= -GL_glGetMapdv_2=flags=critical - -GL_glGetMapfv= -GL_glGetMapfv_0= -GL_glGetMapfv_1= -GL_glGetMapfv_2=flags=critical - -GL_glGetMapiv= -GL_glGetMapiv_0= -GL_glGetMapiv_1= -GL_glGetMapiv_2=flags=critical - -GL_glGetMaterialfv= -GL_glGetMaterialfv_0= -GL_glGetMaterialfv_1= -GL_glGetMaterialfv_2=flags=critical - -GL_glGetMaterialiv= -GL_glGetMaterialiv_0= -GL_glGetMaterialiv_1= -GL_glGetMaterialiv_2=flags=critical - -GL_glGetPixelMapfv= -GL_glGetPixelMapfv_0= -GL_glGetPixelMapfv_1=flags=critical - -GL_glGetPixelMapuiv= -GL_glGetPixelMapuiv_0= -GL_glGetPixelMapuiv_1=cast=(GLuint *),flags=critical - -GL_glGetPixelMapusv= -GL_glGetPixelMapusv_0= -GL_glGetPixelMapusv_1=cast=(GLushort *),flags=critical - -GL_glGetPointerv= -GL_glGetPointerv_0= -GL_glGetPointerv_1=cast=(GLvoid **) - -GL_glGetPolygonStipple= -GL_glGetPolygonStipple_0=cast=(GLubyte *),flags=critical - -GL_glGetString= -GL_glGetString_0= - -GL_glGetTexEnvfv= -GL_glGetTexEnvfv_0= -GL_glGetTexEnvfv_1= -GL_glGetTexEnvfv_2=flags=critical - -GL_glGetTexEnviv= -GL_glGetTexEnviv_0= -GL_glGetTexEnviv_1= -GL_glGetTexEnviv_2=flags=critical - -GL_glGetTexGendv= -GL_glGetTexGendv_0= -GL_glGetTexGendv_1= -GL_glGetTexGendv_2=flags=critical - -GL_glGetTexGenfv= -GL_glGetTexGenfv_0= -GL_glGetTexGenfv_1= -GL_glGetTexGenfv_2=flags=critical - -GL_glGetTexGeniv= -GL_glGetTexGeniv_0= -GL_glGetTexGeniv_1= -GL_glGetTexGeniv_2=flags=critical - -GL_glGetTexImage= -GL_glGetTexImage_0= -GL_glGetTexImage_1= -GL_glGetTexImage_2= -GL_glGetTexImage_3= -GL_glGetTexImage_4=flags=critical - -GL_glGetTexLevelParameterfv= -GL_glGetTexLevelParameterfv_0= -GL_glGetTexLevelParameterfv_1= -GL_glGetTexLevelParameterfv_2= -GL_glGetTexLevelParameterfv_3=flags=critical - -GL_glGetTexLevelParameteriv= -GL_glGetTexLevelParameteriv_0= -GL_glGetTexLevelParameteriv_1= -GL_glGetTexLevelParameteriv_2= -GL_glGetTexLevelParameteriv_3=flags=critical - -GL_glGetTexParameterfv= -GL_glGetTexParameterfv_0= -GL_glGetTexParameterfv_1= -GL_glGetTexParameterfv_2=flags=critical - -GL_glGetTexParameteriv= -GL_glGetTexParameteriv_0= -GL_glGetTexParameteriv_1= -GL_glGetTexParameteriv_2=flags=critical - -GL_glHint= -GL_glHint_0= -GL_glHint_1= - -GL_glIndexMask= -GL_glIndexMask_0= - -GL_glIndexPointer= -GL_glIndexPointer_0= -GL_glIndexPointer_1= -GL_glIndexPointer_2=flags=critical - -GL_glIndexd= -GL_glIndexd_0= - -GL_glIndexdv= -GL_glIndexdv_0=flags=critical - -GL_glIndexf= -GL_glIndexf_0= - -GL_glIndexfv= -GL_glIndexfv_0=flags=critical - -GL_glIndexi= -GL_glIndexi_0= - -GL_glIndexiv= -GL_glIndexiv_0=flags=critical - -GL_glIndexs= -GL_glIndexs_0= - -GL_glIndexsv= -GL_glIndexsv_0=flags=critical - -GL_glInitNames= - -GL_glInterleavedArrays= -GL_glInterleavedArrays_0= -GL_glInterleavedArrays_1= -GL_glInterleavedArrays_2=flags=critical - -GL_glIsEnabled= -GL_glIsEnabled_0= - -GL_glIsList= -GL_glIsList_0= - -GL_glIsTexture= -GL_glIsTexture_0= - -GL_glLightModelf= -GL_glLightModelf_0= -GL_glLightModelf_1= - -GL_glLightModelfv= -GL_glLightModelfv_0= -GL_glLightModelfv_1=flags=critical - -GL_glLightModeli= -GL_glLightModeli_0= -GL_glLightModeli_1= - -GL_glLightModeliv= -GL_glLightModeliv_0= -GL_glLightModeliv_1=flags=critical - -GL_glLightf= -GL_glLightf_0= -GL_glLightf_1= -GL_glLightf_2= - -GL_glLightfv= -GL_glLightfv_0= -GL_glLightfv_1= -GL_glLightfv_2=flags=critical - -GL_glLighti= -GL_glLighti_0= -GL_glLighti_1= -GL_glLighti_2= - -GL_glLightiv= -GL_glLightiv_0= -GL_glLightiv_1= -GL_glLightiv_2=flags=critical - -GL_glLineStipple= -GL_glLineStipple_0= -GL_glLineStipple_1= - -GL_glLineWidth= -GL_glLineWidth_0= - -GL_glListBase= -GL_glListBase_0= - -GL_glLoadIdentity= - -GL_glLoadMatrixd= -GL_glLoadMatrixd_0=flags=critical - -GL_glLoadMatrixf= -GL_glLoadMatrixf_0=flags=critical - -GL_glLoadName= -GL_glLoadName_0= - -GL_glLogicOp= -GL_glLogicOp_0= - -GL_glMap1d= -GL_glMap1d_0= -GL_glMap1d_1= -GL_glMap1d_2= -GL_glMap1d_3= -GL_glMap1d_4= -GL_glMap1d_5=flags=critical - -GL_glMap1f= -GL_glMap1f_0= -GL_glMap1f_1= -GL_glMap1f_2= -GL_glMap1f_3= -GL_glMap1f_4= -GL_glMap1f_5=flags=critical - -GL_glMap2d= -GL_glMap2d_0= -GL_glMap2d_1= -GL_glMap2d_2= -GL_glMap2d_3= -GL_glMap2d_4= -GL_glMap2d_5= -GL_glMap2d_6= -GL_glMap2d_7= -GL_glMap2d_8= -GL_glMap2d_9=flags=critical - -GL_glMap2f= -GL_glMap2f_0= -GL_glMap2f_1= -GL_glMap2f_2= -GL_glMap2f_3= -GL_glMap2f_4= -GL_glMap2f_5= -GL_glMap2f_6= -GL_glMap2f_7= -GL_glMap2f_8= -GL_glMap2f_9=flags=critical - -GL_glMapGrid1d= -GL_glMapGrid1d_0= -GL_glMapGrid1d_1= -GL_glMapGrid1d_2= - -GL_glMapGrid1f= -GL_glMapGrid1f_0= -GL_glMapGrid1f_1= -GL_glMapGrid1f_2= - -GL_glMapGrid2d= -GL_glMapGrid2d_0= -GL_glMapGrid2d_1= -GL_glMapGrid2d_2= -GL_glMapGrid2d_3= -GL_glMapGrid2d_4= -GL_glMapGrid2d_5= - -GL_glMapGrid2f= -GL_glMapGrid2f_0= -GL_glMapGrid2f_1= -GL_glMapGrid2f_2= -GL_glMapGrid2f_3= -GL_glMapGrid2f_4= -GL_glMapGrid2f_5= - -GL_glMaterialf= -GL_glMaterialf_0= -GL_glMaterialf_1= -GL_glMaterialf_2= - -GL_glMaterialfv= -GL_glMaterialfv_0= -GL_glMaterialfv_1= -GL_glMaterialfv_2=flags=critical - -GL_glMateriali= -GL_glMateriali_0= -GL_glMateriali_1= -GL_glMateriali_2= - -GL_glMaterialiv= -GL_glMaterialiv_0= -GL_glMaterialiv_1= -GL_glMaterialiv_2=flags=critical - -GL_glMatrixMode= -GL_glMatrixMode_0= - -GL_glMultMatrixd= -GL_glMultMatrixd_0=flags=critical - -GL_glMultMatrixf= -GL_glMultMatrixf_0=flags=critical - -GL_glNewList= -GL_glNewList_0= -GL_glNewList_1= - -GL_glNormal3b= -GL_glNormal3b_0= -GL_glNormal3b_1= -GL_glNormal3b_2= - -GL_glNormal3bv= -GL_glNormal3bv_0=flags=critical - -GL_glNormal3d= -GL_glNormal3d_0= -GL_glNormal3d_1= -GL_glNormal3d_2= - -GL_glNormal3dv= -GL_glNormal3dv_0=flags=critical - -GL_glNormal3f= -GL_glNormal3f_0= -GL_glNormal3f_1= -GL_glNormal3f_2= - -GL_glNormal3fv= -GL_glNormal3fv_0=flags=critical - -GL_glNormal3i= -GL_glNormal3i_0= -GL_glNormal3i_1= -GL_glNormal3i_2= - -GL_glNormal3iv= -GL_glNormal3iv_0=flags=critical - -GL_glNormal3s= -GL_glNormal3s_0= -GL_glNormal3s_1= -GL_glNormal3s_2= - -GL_glNormal3sv= -GL_glNormal3sv_0=flags=critical - -GL_glNormalPointer= -GL_glNormalPointer_0= -GL_glNormalPointer_1= -GL_glNormalPointer_2=flags=critical - -GL_glOrtho= -GL_glOrtho_0= -GL_glOrtho_1= -GL_glOrtho_2= -GL_glOrtho_3= -GL_glOrtho_4= -GL_glOrtho_5= - -GL_glPassThrough= -GL_glPassThrough_0= - -GL_glPixelMapfv= -GL_glPixelMapfv_0= -GL_glPixelMapfv_1= -GL_glPixelMapfv_2=flags=critical - -GL_glPixelMapuiv= -GL_glPixelMapuiv_0= -GL_glPixelMapuiv_1= -GL_glPixelMapuiv_2=cast=(const GLuint *),flags=critical - -GL_glPixelMapusv= -GL_glPixelMapusv_0= -GL_glPixelMapusv_1= -GL_glPixelMapusv_2=cast=(const GLushort *),flags=critical - -GL_glPixelStoref= -GL_glPixelStoref_0= -GL_glPixelStoref_1= - -GL_glPixelStorei= -GL_glPixelStorei_0= -GL_glPixelStorei_1= - -GL_glPixelTransferf= -GL_glPixelTransferf_0= -GL_glPixelTransferf_1= - -GL_glPixelTransferi= -GL_glPixelTransferi_0= -GL_glPixelTransferi_1= - -GL_glPixelZoom= -GL_glPixelZoom_0= -GL_glPixelZoom_1= - -GL_glPointSize= -GL_glPointSize_0= - -GL_glPolygonMode= -GL_glPolygonMode_0= -GL_glPolygonMode_1= - -GL_glPolygonOffset= -GL_glPolygonOffset_0= -GL_glPolygonOffset_1= - -GL_glPolygonStipple= -GL_glPolygonStipple_0=cast=(GLubyte *),flags=critical - -GL_glPopAttrib= - -GL_glPopClientAttrib= - -GL_glPopMatrix= - -GL_glPopName= - -GL_glPrioritizeTextures= -GL_glPrioritizeTextures_0= -GL_glPrioritizeTextures_1=cast=(const GLuint *),flags=critical -GL_glPrioritizeTextures_2=flags=critical - -GL_glPushAttrib= -GL_glPushAttrib_0= - -GL_glPushClientAttrib= -GL_glPushClientAttrib_0= - -GL_glPushMatrix= - -GL_glPushName= -GL_glPushName_0= - -GL_glRasterPos2d= -GL_glRasterPos2d_0= -GL_glRasterPos2d_1= - -GL_glRasterPos2dv= -GL_glRasterPos2dv_0=flags=critical - -GL_glRasterPos2f= -GL_glRasterPos2f_0= -GL_glRasterPos2f_1= - -GL_glRasterPos2fv= -GL_glRasterPos2fv_0=flags=critical - -GL_glRasterPos2i= -GL_glRasterPos2i_0= -GL_glRasterPos2i_1= - -GL_glRasterPos2iv= -GL_glRasterPos2iv_0=flags=critical - -GL_glRasterPos2s= -GL_glRasterPos2s_0= -GL_glRasterPos2s_1= - -GL_glRasterPos2sv= -GL_glRasterPos2sv_0=flags=critical - -GL_glRasterPos3d= -GL_glRasterPos3d_0= -GL_glRasterPos3d_1= -GL_glRasterPos3d_2= - -GL_glRasterPos3dv= -GL_glRasterPos3dv_0=flags=critical - -GL_glRasterPos3f= -GL_glRasterPos3f_0= -GL_glRasterPos3f_1= -GL_glRasterPos3f_2= - -GL_glRasterPos3fv= -GL_glRasterPos3fv_0=flags=critical - -GL_glRasterPos3i= -GL_glRasterPos3i_0= -GL_glRasterPos3i_1= -GL_glRasterPos3i_2= - 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