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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_STATE_
#define _TMW_SERVER_STATE_
#include <map>
#include "object.h"
class MapComposite;
/**
* State class contains all information/procedures associated with the game
* world's state.
*/
class State
{
/**
* List of maps.
*/
std::map<unsigned int, MapComposite *> maps;
public:
State();
~State();
/**
* Update game state (contains core server logic).
*/
void update();
/**
* Load map into game world.
*/
MapComposite *loadMap(unsigned mapId);
/**
* Add object to the map.
*/
void addObject(ObjectPtr objectPtr);
/**
* Remove an object from the map.
*/
void removeObject(ObjectPtr objectPtr);
};
extern State *gameState;
#endif
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