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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "object.h"
Being::Being(const std::string &bName, unsigned int bGender,
unsigned int bLevel, unsigned int bMoney,
unsigned int bStrength, unsigned int bAgility,
unsigned int bVitality, unsigned int bDexterity,
unsigned int bLuck):
name(bName),
gender(bGender),
level(bLevel),
money(bMoney),
strength(bStrength),
agility(bAgility),
vitality(bVitality),
dexterity(bDexterity),
luck(bLuck)
{
//std::cout << "New being create with name \"" + name + "\"" << std::endl;
}
void Being::update()
{
//Generate statistics
stats.health = 20 + (20 * vitality);
stats.attack = 10 + strength;
stats.defense = 10 + strength;
stats.magic = 10 + intelligence;
stats.accuracy = 50 + dexterity;
stats.speed = dexterity;
//Update scipt
#ifdef SCRIPT_SUPPORT
script->update();
#endif
}
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