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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_THING_H_
#define _TMWSERV_THING_H_
class MapComposite;
/**
* Object type enumeration.
*/
enum
{
OBJECT_ITEM = 0, /**< A simple item. */
OBJECT_ACTOR, /**< An item that toggle map/quest actions (doors,
switchs, ...) and can speak (map panels). */
OBJECT_NPC, /**< Non-Playable-Character is an actor capable of
movement and maybe actions. */
OBJECT_MONSTER, /**< A monster (moving actor with AI. Should be able to
toggle map/quest actions, too). */
OBJECT_CHARACTER, /**< A normal being. */
OBJECT_OTHER /**< Server-only object. */
};
/**
* Base class for in-game objects. Knows only its type and the map is resides
* on.
*/
class Thing
{
public:
/**
* Constructor.
*/
Thing(int type)
: mMap(NULL),
mType(type)
{}
/**
* Empty virtual destructor.
*/
virtual ~Thing() {}
/**
* Gets type of this thing.
*
* @return the type of this thing.
*/
int getType() const
{ return mType; }
/**
* Returns whether this thing is visible on the map or not. (Object)
*/
bool isVisible() const
{ return mType != OBJECT_OTHER; }
/**
* Returns whether this thing can move on the map or not. (MovingObject)
*/
bool canMove() const
{ return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER ||
mType == OBJECT_NPC; }
/**
* Returns whether this thing can fight or not. (Being)
*/
bool canFight() const
{ return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; }
/**
* Updates the internal status.
*/
virtual void
update() = 0;
/**
* Gets the map this thing is located on.
*
* @return ID of map.
*/
int getMapId() const
{ return mMapId; }
/**
* Sets the map ID this thing is located on.
*/
void setMapId(int mapId)
{ mMapId = mapId; }
/**
* Sets the map this thing is located on.
*/
void setMap(MapComposite *map)
{ mMap = map; }
protected:
MapComposite *mMap; /**< Map the thing is on */
private:
unsigned short mMapId; /**< ID of the map this thing is on. */
char mType; /**< Type of this thing. */
};
#endif // _TMWSERV_THING_H_
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