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/*
* The Mana Server
* Copyright (C) 2006-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPAWNAREA_H
#define SPAWNAREA_H
#include "game-server/entity.h"
#include "utils/point.h"
class Being;
class MonsterClass;
/**
* A spawn area, where monsters spawn. The area is a rectangular field and will
* spawn a certain number of a given monster type.
*/
class SpawnArea : public Entity
{
public:
SpawnArea(MapComposite *, MonsterClass *, const Rectangle &zone,
int maxBeings, int spawnRate);
void update();
/**
* Keeps track of the number of spawned being.
*/
void decrease(Entity *);
private:
MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */
Rectangle mZone;
int mMaxBeings; /**< Maximum population of this area. */
int mSpawnRate; /**< Number of beings spawning per minute. */
int mNumBeings; /**< Current population of this area. */
int mNextSpawn; /**< The time until next being spawn. */
friend struct SpawnAreaEventDispatch;
};
#endif
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