summaryrefslogtreecommitdiffstats
path: root/src/game-server/spawnarea.cpp
blob: 155d4c0d8217e8d925cfd1ca086606f7d0ce6ca0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/*
 *  The Mana Server
 *  Copyright (C) 2006-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "game-server/spawnarea.h"

#include "game-server/mapcomposite.h"
#include "game-server/monster.h"
#include "game-server/state.h"
#include "utils/logger.h"

struct SpawnAreaEventDispatch : EventDispatch
{
    SpawnAreaEventDispatch()
    {
        typedef EventListenerFactory< SpawnArea, &SpawnArea::mSpawnedListener >
            Factory;
        removed = &Factory::create< Entity, &SpawnArea::decrease >::function;
    }
};

static SpawnAreaEventDispatch spawnAreaEventDispatch;

SpawnArea::SpawnArea(MapComposite *map,
                     MonsterClass *specy,
                     const Rectangle &zone,
                     int maxBeings,
                     int spawnRate):
    Entity(OBJECT_OTHER, map),
    mSpecy(specy),
    mSpawnedListener(&spawnAreaEventDispatch),
    mZone(zone),
    mMaxBeings(maxBeings),
    mSpawnRate(spawnRate),
    mNumBeings(0),
    mNextSpawn(0)
{
}

void SpawnArea::update()
{
    if (mNextSpawn > 0)
        mNextSpawn--;

    if (mNextSpawn == 0 && mNumBeings < mMaxBeings && mSpawnRate > 0)
    {
        MapComposite *map = getMap();
        const Map *realMap = map->getMap();

        // Reset the spawn area to the whole map in case of dimensionless zone
        if (mZone.w == 0 || mZone.h == 0)
        {
            mZone.x = 0;
            mZone.y = 0;
            mZone.w = realMap->getWidth() * realMap->getTileWidth();
            mZone.h = realMap->getHeight() * realMap->getTileHeight();
        }

        // Find a free spawn location. Give up after 10 tries
        int c = 10;
        Point position;
        const int x = mZone.x;
        const int y = mZone.y;
        const int width = mZone.w;
        const int height = mZone.h;

        Being *being = new Monster(mSpecy);

        if (being->getModifiedAttribute(ATTR_MAX_HP) <= 0)
        {
            LOG_WARN("Refusing to spawn dead monster " << mSpecy->getId());
            delete being;
            being = 0;
        }

        if (being)
        {
            do
            {
                position = Point(x + rand() % width, y + rand() % height);
                c--;
            }
            while (!realMap->getWalk(position.x / realMap->getTileWidth(),
                                     position.y / realMap->getTileHeight(),
                                     being->getWalkMask()) && c);

            if (c)
            {
                being->addListener(&mSpawnedListener);
                being->setMap(map);
                being->setPosition(position);
                being->clearDestination();
                GameState::enqueueInsert(being);

                mNumBeings++;
            }
            else
            {
                LOG_WARN("Unable to find a free spawn location for monster "
                         << mSpecy->getId() << " on map " << map->getName()
                         << " (" << x << ',' << y << ','
                         << width << ',' << height << ')');
                delete being;
            }
        }

        // Predictable respawn intervals (can be randomized later)
        mNextSpawn = (10 * 60) / mSpawnRate;
    }
}

void SpawnArea::decrease(Entity *t)
{
    --mNumBeings;
    t->removeListener(&mSpawnedListener);
}