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/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_GAMESERVER_NPC_HPP_
#define _TMWSERV_GAMESERVER_NPC_HPP_
#include "game-server/being.hpp"
class Script;
class Character;
/**
* Class describing a non-player character.
*/
class NPC : public Being
{
public:
NPC(const std::string &name, int id, Script *);
void update();
/**
* Prompts NPC.
*/
void prompt(Character *, bool restart);
/**
* Selects an NPC proposition.
*/
void select(Character *, int);
/**
* Gets NPC ID.
*/
int getNPC() const
{ return mID; }
/**
* Gets the way an NPC is blocked by other things on the map
*/
virtual unsigned char getWalkMask() const
{ return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
protected:
/**
* Gets the way a monster blocks pathfinding for other objects
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character
private:
Script *mScript; /**< Script describing NPC behavior. */
unsigned short mID; /**< ID of the NPC. */
};
#endif
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