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/*
* The Mana Server
* Copyright (C) 2013 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MONSTERCOMBATCOMPONENT_H
#define MONSTERCOMBATCOMPONENT_H
#include "game-server/combatcomponent.h"
#include "game-server/attack.h"
#include "game-server/being.h"
class MonsterClass;
class MonsterCombatComponent: public CombatComponent
{
public:
MonsterCombatComponent(Entity &monster, MonsterClass *specy);
void processAttack(Entity *source, Attack &attack);
int damage(Entity &target, Entity *source, const Damage &damage);
void setDamageMutation(double mutation);
private:
double mDamageMutation;
};
/**
* Sets the mutation of the damage compared to the default damage of the specy
* @param mutation
*/
inline void MonsterCombatComponent::setDamageMutation(double mutation)
{
mDamageMutation = mutation;
}
#endif /* MONSTERCOMBATCOMPONENT_H */
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