summaryrefslogtreecommitdiffstats
path: root/src/game-server/item.cpp
blob: 979a1bc3f9ed7ca3e51bc8bdc2a495d878b5078b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */


#include <string>
#include <map>

#include "game-server/item.h"

#include "common/configuration.h"
#include "game-server/autoattack.h"
#include "game-server/attributemanager.h"
#include "game-server/being.h"
#include "game-server/state.h"
#include "scripting/script.h"
#include "scripting/scriptmanager.h"

bool ItemEffectAttrMod::apply(Being *itemUser)
{
    LOG_DEBUG("Applying modifier.");
    itemUser->applyModifier(mAttributeId, mMod, mAttributeLayer,
                            mDuration, mId);
    return false;
}

void ItemEffectAttrMod::dispell(Being *itemUser)
{
    LOG_DEBUG("Dispelling modifier.");
    itemUser->removeModifier(mAttributeId, mMod, mAttributeLayer,
                             mId, !mDuration);
}

bool ItemEffectAutoAttack::apply(Being *itemUser)
{
    // TODO - STUB
    return false;
}

void ItemEffectAutoAttack::dispell(Being *itemUser)
{
    // TODO
}

ItemEffectScript::~ItemEffectScript()
{
}

bool ItemEffectScript::apply(Being *itemUser)
{
    if (!mActivateFunctionName.empty())
    {
        Script *script = ScriptManager::currentState();
        script->setMap(itemUser->getMap());
        script->prepare(mActivateFunctionName);
        script->push(itemUser);
        script->push(mItemId);
        script->execute(); // TODO return depending on script execution success.
        return true;
    }
    return false;
}

void ItemEffectScript::dispell(Being *itemUser)
{
    if (!mDispellFunctionName.empty())
    {
        Script *script = ScriptManager::currentState();
        script->setMap(itemUser->getMap());
        script->prepare(mDispellFunctionName);
        script->push(itemUser);
        script->push(mItemId);
        script->execute();
    }
}

bool ItemClass::useTrigger(Being *itemUser, ItemTriggerType trigger)
{
    if (!trigger)
        return false;

    std::pair<std::multimap< ItemTriggerType, ItemEffectInfo * >::iterator,
              std::multimap< ItemTriggerType, ItemEffectInfo * >::iterator>
      rn = mEffects.equal_range(trigger);
    bool ret = false;
    while (rn.first != rn.second)
        if (rn.first++->second->apply(itemUser))
            ret = true;

    rn = mDispells.equal_range(trigger);
    while (rn.first != rn.second)
        rn.first++->second->dispell(itemUser);

    return ret;
}


Item::Item(ItemClass *type, int amount)
          : Actor(OBJECT_ITEM), mType(type), mAmount(amount)
{
    mLifetime = Configuration::getValue("game_floorItemDecayTime", 0) * 10;
}

void Item::update()
{
    if (mLifetime)
    {
        mLifetime--;
        if (!mLifetime)
            GameState::enqueueRemove(this);
    }
}